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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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122 lines
3.3 KiB
C++
122 lines
3.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std_afx.h"
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#include "object_viewer.h"
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#include "main_dlg.h"
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#include "nel/3d/channel_mixer.h"
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using namespace NLMISC;
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using namespace NL3D;
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/////////////////////////////////////////////////////////////////////////////
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// CMainDlg dialog
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CMainDlg::CMainDlg(CObjectViewer* main, CWnd* pParent /*=NULL*/)
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: CDialog(CMainDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CMainDlg)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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Main=main;
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}
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void CMainDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CMainDlg)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CMainDlg, CDialog)
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//{{AFX_MSG_MAP(CMainDlg)
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ON_WM_DESTROY()
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ON_WM_CREATE()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CMainDlg message handlers
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BOOL CMainDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// Get size
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RECT rect;
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// Init Slots
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for (uint s=0; s<CChannelMixer::NumAnimationSlot; s++)
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{
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// Init the slot s
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BOOL initialized=Slots[s].Create (IDD_SLOT, this);
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// Position
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Slots[s].init (s, Main);
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Slots[s].GetClientRect (&rect);
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Slots[s].SetWindowPos( NULL, 0, s*(rect.bottom-rect.top), 0, 0, SWP_NOSIZE|SWP_NOOWNERZORDER|SWP_NOZORDER|SWP_SHOWWINDOW);
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}
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// Resize the main window
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RECT client;
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RECT window;
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GetClientRect (&client);
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GetWindowRect (&window);
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SetWindowPos( NULL, 0, 0, rect.right-rect.left+window.right-window.left-client.right+client.left,
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NL3D::CChannelMixer::NumAnimationSlot*(rect.bottom-rect.top)+window.bottom-window.top-client.bottom+client.top,
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SWP_NOMOVE|SWP_NOOWNERZORDER|SWP_NOZORDER);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CMainDlg::setAnimTime (float animStart, float animEnd)
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{
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// Init Slots
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for (uint s=0; s<CChannelMixer::NumAnimationSlot; s++)
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Slots[s].setAnimTime (animStart, animEnd);
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}
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void CMainDlg::OnDestroy()
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{
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setRegisterWindowState (this, REGKEY_OBJ_VIEW_SLOT_DLG);
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CDialog::OnDestroy();
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// TODO: Add your message handler code here
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}
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int CMainDlg::OnCreate(LPCREATESTRUCT lpCreateStruct)
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{
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lpCreateStruct->style&=~WS_VISIBLE;
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if (CDialog::OnCreate(lpCreateStruct) == -1)
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return -1;
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// TODO: Add your specialized creation code here
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return 0;
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}
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void CMainDlg::refresh (BOOL update)
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{
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for (uint s=0; s<CChannelMixer::NumAnimationSlot; s++)
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Slots[s].refresh (update);
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}
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