mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-18 05:11:42 +00:00
ed912ab3ae
--HG-- branch : kaetemi-optimize
165 lines
4.3 KiB
C++
165 lines
4.3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef CDB_SYNCHRONISED_H
|
|
#define CDB_SYNCHRONISED_H
|
|
|
|
|
|
#include "nel/misc/cdb.h"
|
|
#include "nel/misc/cdb_branch.h"
|
|
#include "nel/misc/cdb_manager.h"
|
|
|
|
/**
|
|
* Class to manage a database of properties
|
|
* \author Stephane Coutelas
|
|
* \author Nevrax France
|
|
* \date 2002
|
|
*/
|
|
class CCDBSynchronised : public NLMISC::CCDBManager
|
|
{
|
|
/// string associations
|
|
std::map<uint32,std::string> _Strings;
|
|
|
|
/// True while the first database packet has not been completely processed (including branch observers)
|
|
bool _InitInProgress;
|
|
|
|
/// The number of "init database packet" received
|
|
uint8 _InitDeltaReceived;
|
|
|
|
public:
|
|
|
|
/// exception thrown when database is not initialized
|
|
struct EDBNotInit : public NLMISC::Exception
|
|
{
|
|
EDBNotInit() : Exception ("Property Database not initialized") {}
|
|
};
|
|
|
|
/**
|
|
* Default constructor
|
|
*/
|
|
CCDBSynchronised();
|
|
|
|
/**
|
|
* Return a ptr on the node
|
|
* \return ptr on the node
|
|
*/
|
|
NLMISC::CCDBNodeBranch * getNodePtr() { return _Database; }
|
|
|
|
/**
|
|
* Build the structure of the database from a file
|
|
* \param fileName is the name of file containing the database structure
|
|
*/
|
|
void init( const std::string &fileName, class NLMISC::IProgressCallback &progressCallBack );
|
|
|
|
/**
|
|
* Load a backup of the database
|
|
* \param fileName is the name of the backup file
|
|
*/
|
|
void read( const std::string &fileName );
|
|
|
|
/**
|
|
* Save a backup of the database
|
|
* \param fileName is the name of the backup file
|
|
*/
|
|
void write( const std::string &fileName );
|
|
|
|
/**
|
|
* Update the database from a stream coming from the FE
|
|
* \param f the stream
|
|
*/
|
|
void readDelta( NLMISC::TGameCycle gc, NLMISC::CBitMemStream& s, uint bank );
|
|
|
|
/**
|
|
* Return the value of a property (the update flag is set to false)
|
|
* \param name is the name of the property
|
|
* \return the value of the property
|
|
*/
|
|
sint64 getProp( const std::string &name );
|
|
|
|
/**
|
|
* Set the value of a property (the update flag is set to true)
|
|
* \param name is the name of the property
|
|
* \param value is the value of the property
|
|
* \return bool : 'true' if the property was found.
|
|
*/
|
|
bool setProp(const std::string &name, sint64 value);
|
|
|
|
/**
|
|
* Return the string associated with id
|
|
* \param id is the string id
|
|
* \return the string
|
|
*/
|
|
std::string getString( uint32 id );
|
|
|
|
/**
|
|
* Set a new string association
|
|
* \param id is the string id
|
|
* \param str is the new string
|
|
*/
|
|
void setString( uint32 id, const std::string &);
|
|
|
|
/**
|
|
* Clear the database
|
|
*/
|
|
void clear();
|
|
|
|
/**
|
|
* Destructor
|
|
*/
|
|
~CCDBSynchronised() { clear(); }
|
|
|
|
/// Return true while the first database packet has not been completely received
|
|
bool initInProgress() const { return _InitInProgress; }
|
|
|
|
/// tests
|
|
void test();
|
|
|
|
/// Reset the init state (if you relauch the game from scratch)
|
|
void resetInitState() { _InitDeltaReceived = 0; _InitInProgress = true; writeInitInProgressIntoUIDB(); }
|
|
|
|
/// Called after flushObserversCalls() as it calls the observers for branches
|
|
void setChangesProcessed()
|
|
{
|
|
if ( allInitPacketReceived() )
|
|
{
|
|
_InitInProgress = false;
|
|
writeInitInProgressIntoUIDB(); // replaced by DECLARE_INTERFACE_USER_FCT(isDBInitInProgress)
|
|
}
|
|
}
|
|
|
|
private:
|
|
|
|
friend void impulseDatabaseInitPlayer( NLMISC::CBitMemStream &impulse );
|
|
friend void impulseInitInventory( NLMISC::CBitMemStream &impulse );
|
|
|
|
void setInitPacketReceived() { ++_InitDeltaReceived; }
|
|
bool allInitPacketReceived() const { return _InitDeltaReceived == 2; } // Classic database + inventory
|
|
|
|
void writeInitInProgressIntoUIDB();
|
|
|
|
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> m_CDBInitInProgressDB;
|
|
};
|
|
|
|
|
|
#endif // CDB_SYNCHRONISED_H
|
|
|
|
|
|
|
|
|
|
|
|
|