.. |
_dummy
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Added: #929 Ig build process.
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2010-08-11 14:18:33 +02:00 |
anim
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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2010-08-04 18:49:46 +02:00 |
cegui
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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2010-08-04 18:49:46 +02:00 |
clodbank/maxscript
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Added: #929 Work in progress of new build pipeline scripts.
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2010-06-05 01:09:49 +02:00 |
displace
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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2010-08-04 18:49:46 +02:00 |
farbank
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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2010-08-04 18:49:46 +02:00 |
font
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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2010-08-04 18:49:46 +02:00 |
ig
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Added: #929 Ig build process.
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2010-08-11 14:18:33 +02:00 |
ig_light
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Added: #929 Ig build process.
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2010-08-11 14:18:33 +02:00 |
interface
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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2010-08-04 18:49:46 +02:00 |
ligo
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Added: #929 Ig build process.
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2010-08-11 14:18:33 +02:00 |
map
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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2010-08-04 18:49:46 +02:00 |
rbank
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Added: #929 Ig build process.
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2010-08-11 14:18:33 +02:00 |
shape
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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2010-08-04 18:49:46 +02:00 |
sheet_id
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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2010-08-04 18:49:46 +02:00 |
sheets
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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2010-08-04 18:49:46 +02:00 |
skel
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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2010-08-04 18:49:46 +02:00 |
smallbank
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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2010-08-04 18:49:46 +02:00 |
sound
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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2010-08-04 18:49:46 +02:00 |
swt
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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2010-08-04 18:49:46 +02:00 |
tiles
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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2010-08-04 18:49:46 +02:00 |
veget
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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2010-08-04 18:49:46 +02:00 |
vegetset
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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2010-08-04 18:49:46 +02:00 |
zone
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Added: #929 Ig build process.
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2010-08-11 14:18:33 +02:00 |
zone_light
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Added: #929 Ig build process.
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2010-08-11 14:18:33 +02:00 |
0_setup.py
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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2010-08-04 18:49:46 +02:00 |
1_export.py
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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2010-08-04 18:49:46 +02:00 |
2_build.py
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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2010-08-04 18:49:46 +02:00 |
3_install.py
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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2010-08-04 18:49:46 +02:00 |