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113 lines
2.3 KiB
C++
113 lines
2.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_MOVE_CELL_H
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#define NL_MOVE_CELL_H
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#include "nel/misc/types_nl.h"
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namespace NLPACS
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{
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class CMoveElement;
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/**
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* Move cell
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*
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* \author Cyril 'Hulud' Corvazier
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* \author Nevrax France
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* \date 2001
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*/
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class CMoveCell
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{
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public:
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/// Constructor
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CMoveCell();
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/// Update sorted lists for an element
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void linkFirstX (CMoveElement *element)
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{
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linkX (NULL, element, _FirstX);
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}
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/// Update sorted lists for an element
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void linkLastX (CMoveElement *element)
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{
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linkX (_LastX, element, NULL);
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}
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/*/// Update sorted lists for an element
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void linkFirstY (CMoveElement *element)
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{
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linkY (NULL, element, _FirstY);
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}
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/// Update sorted lists for an element
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void linkLastY (CMoveElement *element)
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{
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linkY (_LastY, element, NULL);
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}*/
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/// Update sorted lists for an element
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void updateSortedLists (CMoveElement *element, uint8 worldImage);
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// Link / unlink method
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void unlinkX (CMoveElement *element);
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// Link / unlink method
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//void unlinkY (CMoveElement *element);
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// Get first X
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CMoveElement *getFirstX () const
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{
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return _FirstX;
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}
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// Get last X
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CMoveElement *getLastX () const
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{
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return _LastX;
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}
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// Get root X
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CMoveElement *getRootX ()
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{
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return _FirstX;
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}
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private:
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// Link / unlink method
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void linkX (CMoveElement *previous, CMoveElement *element, CMoveElement *next);
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// Link / unlink method
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//void linkY (CMoveElement *previous, CMoveElement *element, CMoveElement *next);
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CMoveElement *_FirstX;
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CMoveElement *_LastX;
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/*CMoveElement *_FirstY;
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CMoveElement *_LastY;*/
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};
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} // NLPACS
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#endif // NL_MOVE_CELL_H
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/* End of move_cell.h */
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