mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-30 12:50:53 +00:00
162 lines
4.5 KiB
C++
162 lines
4.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_CLOUD_H
|
|
#define NL_CLOUD_H
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
#include "nel/3d/camera.h"
|
|
#include "nel/3d/material.h"
|
|
#include "nel/3d/texture.h"
|
|
#include "nel/3d/texture_mem.h"
|
|
#include "nel/3d/vertex_buffer.h"
|
|
#include "nel/misc/smart_ptr.h"
|
|
#include "nel/misc/geom_ext.h"
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
class CNoise3d;
|
|
class CCloudScape;
|
|
struct SCloudTexture3D;
|
|
struct SCloudTextureClamp;
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
class CCloud
|
|
{
|
|
public:
|
|
|
|
CCloud (CCloudScape *pCloudScape);
|
|
|
|
~CCloud ();
|
|
|
|
void init (uint32 nVoxelW, uint32 nVoxelH, uint32 nVoxelD, float rBaseFreq, uint32 nNbOctave);
|
|
void generate (CNoise3d &noise);
|
|
void light ();
|
|
|
|
void reset (NL3D::CCamera *pViewer);
|
|
|
|
void anim (double dt, double dt2);
|
|
|
|
// Debug
|
|
void disp ();
|
|
void dispXYZ (NL3D::CMaterial *pMat = NULL);
|
|
// Debug
|
|
|
|
// Create the billboard (in the screen at pos (NbW*Width, 0)
|
|
void genBill (NL3D::CCamera *pViewer, uint32 nBillSize=128);
|
|
|
|
// Display billboard to the screen
|
|
void dispBill (NL3D::CCamera *pViewer);
|
|
|
|
// Accessors
|
|
|
|
float getX() { return _Pos.x; }
|
|
float getLastX() { return _LastX; }
|
|
float getY() { return _Pos.y; }
|
|
float getZ() { return _Pos.z; }
|
|
|
|
float getSizeX() { return _Size.x; }
|
|
float getSizeY() { return _Size.y; }
|
|
float getSizeZ() { return _Size.z; }
|
|
|
|
void setX(float x) { _Pos.x = x; _LastX = x; }
|
|
void setY(float y) { _Pos.y = y; }
|
|
void setZ(float z) { _Pos.z = z; }
|
|
|
|
void setSizeX(float x) { _Size.x = x; }
|
|
void setSizeY(float y) { _Size.y = y; }
|
|
void setSizeZ(float z) { _Size.z = z; }
|
|
|
|
void setTexClamp (SCloudTextureClamp &t) { _CloudTexClamp = &t; }
|
|
void setTex3DTemp (SCloudTexture3D &t) { _CloudTexTmp = &t; }
|
|
|
|
void setLooping () { _WaitState = 2; }
|
|
|
|
uint32 getBillSize() { return _BillSize; }
|
|
|
|
uint32 getMemSize ()
|
|
{
|
|
return _OldBillSize*_OldBillSize*4 + _BillSize*_BillSize*4;
|
|
}
|
|
|
|
//uint32 Trans, TransTotal;
|
|
double Time, FuturTime;
|
|
|
|
NLMISC::CRGBA CloudDiffuse;
|
|
NLMISC::CRGBA CloudAmbient;
|
|
uint8 CloudPower;
|
|
uint8 CloudDistAtt;
|
|
|
|
uint8 LastCloudPower; // Cloud power of the old bill board
|
|
private:
|
|
|
|
void setMode2D ();
|
|
|
|
// in ; viewer, center
|
|
// out I,J,K, left,right,top,bottom,near,far
|
|
void calcBill (const NLMISC::CVector &Viewer, const NLMISC::CVector &Center, const NLMISC::CVector &Size,
|
|
NLMISC::CVector &I, NLMISC::CVector &J, NLMISC::CVector &K,
|
|
float &Left, float &Right, float &Top, float &Bottom, float &Near, float &Far);
|
|
|
|
private:
|
|
|
|
uint32 _Width, _Height, _Depth;
|
|
uint32 _NbW, _NbH; // Number of slice in width and height (NbW*NbH = Depth
|
|
|
|
NLMISC::CVector _Size;
|
|
NLMISC::CVector _Pos;
|
|
float _LastX;
|
|
|
|
float _BaseFreq; // 1 -> 1 voxel is 1 noise3d pixel 0.5 -> 2 voxels are 1 noise3d pixel (Lowest octave freq)
|
|
uint32 _NbOctave;
|
|
double *_UStart, *_VStart, *_WStart; // 1st Lowest octave
|
|
|
|
CCloudScape *_CloudScape;
|
|
SCloudTexture3D *_CloudTexTmp; // Temporary cloud texture 3D
|
|
SCloudTextureClamp *_CloudTexClamp;
|
|
|
|
// BillBoard
|
|
public:
|
|
// The billboard is a texture where the cloud is rendered
|
|
uint32 _BillSize; // ( The texture is always sqare)
|
|
uint8 *_MemBill;
|
|
NLMISC::CSmartPtr<NL3D::CTextureMem> _TexBill;
|
|
|
|
// The last texture
|
|
uint32 _OldBillSize;
|
|
uint8 *_MemOldBill;
|
|
NLMISC::CSmartPtr<NL3D::CTextureMem> _TexOldBill;
|
|
|
|
uint8 _WaitState;
|
|
|
|
// Accel for calc bill
|
|
|
|
NLMISC::CVector _BillViewer, _BillCenter, _BillOldCenter;
|
|
|
|
private:
|
|
|
|
NL3D::IDriver *_Driver;
|
|
};
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
} // namespace NL3D
|
|
|
|
#endif // NL_CLOUD_H
|
|
|