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214 lines
5.1 KiB
C++
214 lines
5.1 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_TRACK_KEYFRAMER_H
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#error "internal file included from track_keyframer.h"
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#endif
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// ***************************************************************************
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// ***************************************************************************
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// Bezier Keyframer.
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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/**
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* ITrack implementation for Bezier keyframer.
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*
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* \author Lionel Berneguier
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* \author Nevrax France
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* \date 2001
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*/
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template<class CKeyT, class T>
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class CTrackKeyFramerBezier : public ITrackKeyFramer<CKeyT>
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{
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public:
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protected:
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typedef typename CKeyT::TValueType TKeyValueType;
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/// \name From ITrackKeyFramer
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// @{
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/// evalKey (runtime).
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virtual void evalKey ( const CKeyT* previous, const CKeyT* next,
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TAnimationTime datePrevious, TAnimationTime dateNext,
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TAnimationTime date, IAnimatedValue &result )
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{
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CAnimatedValueBlendable<T> &resultVal= static_cast<CAnimatedValueBlendable<T>&>(result);
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if(previous && next && !previous->Step)
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{
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// lerp from previous to cur.
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date-= datePrevious;
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date*= previous->OODeltaTime;
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NLMISC::clamp(date, 0,1);
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// Bezier interpolation.
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float s= date;
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float s2 = s * s;
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float s3 = s2 * s;
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float u = 1.0f - s;
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float u2 = u * u;
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float u3 = u2 * u;
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// compute Bezier control points from tangents.
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TKeyValueType cp0, cp1;
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// NB: loop case: dateNext is always > datePrevious....
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cp0 = previous->Value + previous->OutTan * (dateNext-datePrevious) / 3.0f;
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cp1 = next->Value + next->InTan * (dateNext-datePrevious) / 3.0f;
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copyToValue(resultVal.Value, previous->Value*u3 + cp0*3.0f*u2*s
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+ cp1*3.0f*u*s2 + next->Value*s3);
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}
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else
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{
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if (previous)
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copyToValue(resultVal.Value, previous->Value);
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else
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if (next)
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copyToValue(resultVal.Value, next->Value);
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}
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}
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/// compile (precalc).
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virtual void compile()
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{
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ITrackKeyFramer<CKeyT>::compile();
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// Nothing else to do!! Tangents are given from user.
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}
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// @}
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};
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// ***************************************************************************
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/**
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* ITrack implementation for Bezier Quaternion keyframer.
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*
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* \author Lionel Berneguier
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* \author Nevrax France
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* \date 2001
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*/
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template<> class CTrackKeyFramerBezier<CKeyBezierQuat, CQuat> : public ITrackKeyFramer<CKeyBezierQuat>
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{
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public:
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protected:
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/// \name From ITrackKeyFramer
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// @{
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/// evalKey (runtime).
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virtual void evalKey ( const CKeyBezierQuat* previous, const CKeyBezierQuat* next,
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TAnimationTime datePrevious, TAnimationTime /* dateNext */,
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TAnimationTime date, IAnimatedValue &result )
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{
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CAnimatedValueQuat &resultVal= static_cast<CAnimatedValueQuat&>(result);
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if(previous && next)
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{
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// lerp from previous to cur.
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date-= datePrevious;
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date*= previous->OODeltaTime;
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NLMISC::clamp(date, 0,1);
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// quad slerp.
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resultVal.Value = CQuat::squad(previous->Value, previous->A, next->A, next->Value, date);
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}
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else
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{
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if (previous)
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copyToValue(resultVal.Value, previous->Value);
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else
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if (next)
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copyToValue(resultVal.Value, next->Value);
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}
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}
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/// compile (precalc).
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virtual void compile()
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{
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ITrackKeyFramer<CKeyBezierQuat>::compile();
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// makeclosest quaternions, Tangents Precompute.
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sint nKeys= (sint)_MapKey.size();
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if(nKeys<=1)
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return;
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TMapTimeCKey::iterator it;
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TMapTimeCKey::iterator itNext;
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TMapTimeCKey::iterator itPrev;
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it= _MapKey.begin(); // first key.
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itNext= it; itNext++; // second key.
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itPrev= _MapKey.end(); // end key.
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// Compute all keys.
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for(;it!=_MapKey.end();)
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{
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CKeyBezierQuat &key= it->second;
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CQuat &cur= key.Value;
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if(itPrev!= _MapKey.end())
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{
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cur.makeClosest(itPrev->second.Value);
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}
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CQuat prev, next;
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// compute prev / next.
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if(itPrev!= _MapKey.end())
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prev= itPrev->second.Value;
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else
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prev= itNext->second.Value;
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if(itNext!= _MapKey.end())
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next= itNext->second.Value;
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else
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next= itPrev->second.Value;
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// Compute A.
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CQuat qm,qp,r;
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qm = CQuat::lnDif(cur, prev);
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qp = CQuat::lnDif(cur, next);
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r = -.25f*(qm+qp);
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key.A= cur*(r.exp());
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// Next key!!
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itPrev= it;
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it++;
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if(itNext!= _MapKey.end())
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itNext++;
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}
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}
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// @}
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};
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