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207 lines
6.5 KiB
C++
207 lines
6.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//-------------------------------------------------------------------------
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// some stuff for manageing the output of AI_MANAGER files
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/*
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===========================================================================
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-------------------------------------------------------------------------
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** Common methods of the following classes:
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display(uint indent=0)
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display the class and all of its child classes recursively
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the indent parameter gives the display indentation depth
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read()
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read the class and its child classes from a file recursively
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write()
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write the class and its child classes to an output file recursively
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test()
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runs the class' test routine
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-------------------------------------------------------------------------
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** The list of classes includes:
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CAiMgrSpawn - A spawn point or spawn zone within an ai manager
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CAiMgrPopulation - A population of creatures within an ai manager
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CAiMgrLocation - A location with type (eg grass, denn, etc) within an ai manager
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CAiMgrInstance - An individual AI manager
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CAiMgrFile - The collection of AI managers loaded from or to be saved to a file
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CAiMgr - The singleton that contains the collection of CAiMgrFiles
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===========================================================================
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*/
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//-------------------------------------------------------------------------
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// includes
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#include "nel/misc/types_nl.h"
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#include "nel/misc/sheet_id.h"
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#include <string>
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#include <vector>
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//-------------------------------------------------------------------------
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// class to manage a spawn point or patat for an ai manager
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class CAiMgrSpawn
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{
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public:
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void setPlace(std::string place) {_place=place;}
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public:
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void display(uint indent=0,NLMISC::CLog *log = NLMISC::InfoLog);
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void read();
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void write(FILE *outf,uint indent);
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void test();
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private:
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std::string _place; // names of patat or point (or x y z)
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};
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//-------------------------------------------------------------------------
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// class to manage a bot population for an ai manager
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class CAiMgrPopulation
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{
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public:
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void setName(std::string name) {_name=name;}
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void setType(NLMISC::CSheetId creatureType) {_creatureType=creatureType;}
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void setQuantity(int quantity) {_quantity=quantity;}
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void setOrientation(float orientation) {_orientation=orientation;}
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void setSpawnRate(int minTimeMS, int maxTimeMS) {_minTime=minTimeMS; _maxTime=maxTimeMS;}
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public:
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void display(uint indent=0,NLMISC::CLog *log = NLMISC::InfoLog);
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void read();
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void write(FILE *outf,uint indent);
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void test();
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private:
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std::string _name;
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NLMISC::CSheetId _creatureType;
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int _quantity;
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float _orientation;
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int _minTime;
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int _maxTime;
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};
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//-------------------------------------------------------------------------
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// class to manage a location patat for an ai manager
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class CAiMgrLocation
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{
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public:
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void setName(std::string name) {_name=name;}
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void setType(std::string type) {_type=type;}
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void setBoundary(std::string boundary) {_boundary=boundary;}
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public:
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void display(uint indent=0,NLMISC::CLog *log = NLMISC::InfoLog);
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void read();
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void write(FILE *outf,uint indent);
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void test();
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private:
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std::string _name;
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std::string _type;
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std::string _boundary;
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};
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//-------------------------------------------------------------------------
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// class to manage an instance of an ai manager
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class CAiMgrInstance
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{
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public:
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void setName(const std::string &name) {_name=name;}
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void setBoundary(const std::string &boundary) {_boundary=boundary;}
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void setCreatureLimit(int creatureLimit) {_creatureLimit=creatureLimit;}
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void addSpawn(CAiMgrSpawn *spawn) {_spawn.push_back(spawn);}
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void addPopulation(CAiMgrPopulation *population) {_population.push_back(population);}
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void addLocation(CAiMgrLocation *location) {_location.push_back(location);}
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void addChild(CAiMgrInstance *mgr) {_children.push_back(mgr);}
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public:
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void display(uint indent=0,NLMISC::CLog *log = NLMISC::InfoLog);
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void read();
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void write(FILE *outf,uint indent);
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void test();
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private:
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std::string _name;
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std::string _boundary;
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int _creatureLimit;
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std::vector <CAiMgrSpawn *> _spawn;
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std::vector <CAiMgrPopulation *> _population;
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std::vector <CAiMgrLocation *> _location;
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std::vector <CAiMgrInstance *> _children;
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};
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//-------------------------------------------------------------------------
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// class to manage the set of ai managers stored in a given file
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class CAiMgrFile
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{
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public:
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void setName(std::string filename) {_filename=filename;}
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void setPrim(std::string primFilename) {_primFilename=primFilename;}
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void addChild(CAiMgrInstance *mgr) {_children.push_back(mgr);}
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public:
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const std::string &getName() {return _filename;}
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const std::string &getPrim() {return _primFilename;}
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const CAiMgrInstance *getChild(uint i) {return _children[i];}
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uint getChildCount() {return _children.size();}
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public:
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void display(uint indent=0,NLMISC::CLog *log = NLMISC::InfoLog);
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void read();
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void write();
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void test();
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private:
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std::string _filename;
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std::string _primFilename;
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std::vector <CAiMgrInstance *> _children;
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};
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//-------------------------------------------------------------------------
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// singleton manager of CAiMgrFile instances
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class CAiMgr
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{
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public:
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static void addFile(CAiMgrFile *file) {_files.push_back(file);}
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public:
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static void display(uint indent=0,NLMISC::CLog *log = NLMISC::InfoLog);
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static void read(std::string path,bool recursive=true);
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static void write();
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static void test();
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private:
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static std::vector <CAiMgrFile *> _files;
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};
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//-------------------------------------------------------------------------
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