mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-22 17:08:43 +00:00
122 lines
3.3 KiB
C++
122 lines
3.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "std3d.h"
|
|
|
|
#include "nel/3d/lod_character_shape_bank.h"
|
|
#include "nel/3d/lod_character_shape.h"
|
|
|
|
|
|
using namespace NLMISC;
|
|
using namespace std;
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
CLodCharacterShapeBank::CLodCharacterShapeBank()
|
|
{
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CLodCharacterShapeBank::reset()
|
|
{
|
|
contReset(_ShapeArray);
|
|
contReset(_ShapeMap);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
uint32 CLodCharacterShapeBank::addShape()
|
|
{
|
|
// Alloc a new shape
|
|
_ShapeArray.resize(_ShapeArray.size()+1);
|
|
|
|
return (uint32)_ShapeArray.size()-1;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
sint32 CLodCharacterShapeBank::getShapeIdByName(const std::string &name) const
|
|
{
|
|
CstItStrIdMap it= _ShapeMap.find(name);
|
|
if(it==_ShapeMap.end())
|
|
return -1;
|
|
else
|
|
return it->second;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
const CLodCharacterShape *CLodCharacterShapeBank::getShape(uint32 shapeId) const
|
|
{
|
|
if(shapeId >= _ShapeArray.size())
|
|
return NULL;
|
|
else
|
|
return &_ShapeArray[shapeId];
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CLodCharacterShape *CLodCharacterShapeBank::getShapeFullAcces(uint32 shapeId)
|
|
{
|
|
if(shapeId >= _ShapeArray.size())
|
|
return NULL;
|
|
else
|
|
return &_ShapeArray[shapeId];
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CLodCharacterShapeBank::compile()
|
|
{
|
|
bool error= false;
|
|
|
|
// clear the map
|
|
contReset(_ShapeMap);
|
|
|
|
// build the map
|
|
for(uint i=0; i<_ShapeArray.size(); i++)
|
|
{
|
|
const string &name= _ShapeArray[i].getName();
|
|
ItStrIdMap it= _ShapeMap.find(name);
|
|
if(it == _ShapeMap.end())
|
|
_ShapeMap.insert(make_pair(name, i));
|
|
else
|
|
{
|
|
error= true;
|
|
nlwarning("Found a CLod with same name in the bank: %s", name.c_str());
|
|
}
|
|
}
|
|
|
|
return error;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
uint CLodCharacterShapeBank::getNumShapes() const
|
|
{
|
|
return (uint)_ShapeArray.size();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CLodCharacterShapeBank::serial(NLMISC::IStream &f)
|
|
{
|
|
(void)f.serialVersion(0);
|
|
|
|
f.serialCont(_ShapeArray);
|
|
f.serialCont(_ShapeMap);
|
|
}
|
|
|
|
|
|
|
|
} // NL3D
|