mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-18 21:26:12 +00:00
117 lines
4.5 KiB
C++
117 lines
4.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef RY_SABRINA_ACTOR_CREATURE_H
|
|
#define RY_SABRINA_ACTOR_CREATURE_H
|
|
|
|
// Sabrina
|
|
#include "sabrina_actor.h"
|
|
#include "sabrina_pointers.h"
|
|
|
|
/**
|
|
* AI specialisation of Sabrina actor class
|
|
* \author Sadge
|
|
* \author Nevrax France
|
|
* \date 2003
|
|
*/
|
|
|
|
class CSabrinaActorCreature: public ISabrinaActor
|
|
{
|
|
public:
|
|
//------------------------------------------------------------------------------------------------------
|
|
// ctor and dtor
|
|
CSabrinaActorCreature(CEntityBase *parent);
|
|
CSabrinaActorCreature(const CSabrinaActorCreature& other);
|
|
virtual ~CSabrinaActorCreature();
|
|
|
|
|
|
//------------------------------------------------------------------------------------------------------
|
|
// Management of the creature's own actions
|
|
|
|
virtual void beginSabrinaAction(const ISabrinaPhraseModel* phrase);
|
|
virtual void cancelSabrinaAction(SABRINA::TEventCode reason);
|
|
|
|
|
|
//------------------------------------------------------------------------------------------------------
|
|
// Virtual application of results of a Sabrina Action to a target
|
|
|
|
virtual void cbSabrinaActionApplyBegin();
|
|
virtual void applyHeal(SABRINA::THealType healType,uint32 value);
|
|
virtual void applyDamage(SABRINA::TDmgType damageType, uint32 value);
|
|
virtual void applyBeginSecondaryEffect(SABRINA::TEffectType effectType, uint32 strength);
|
|
virtual void applyEndSecondaryEffect(SABRINA::TEffectType effectType);
|
|
virtual void cbSabrinaActionApplyEnd();
|
|
|
|
|
|
//------------------------------------------------------------------------------------------------------
|
|
// Virtual Read Accessor Interface
|
|
|
|
virtual sint32 getSkillValue(SKILLS::ESkills skill) const;
|
|
virtual sint32 getAttackSkillValue() const;
|
|
virtual sint32 getDefenseSkillValue() const;
|
|
virtual sint32 getDodgeSkillValue() const;
|
|
virtual bool getRightHandWeaponStats(CWeaponStats& stats) const;
|
|
virtual bool getLeftHandWeaponStats(CWeaponStats& stats) const;
|
|
virtual bool getAmmoStats(CWeaponStats& stats) const;
|
|
virtual bool getArmorProtectionStats(SLOT_EQUIPMENT::TSlotEquipment slot,CArmorStats& protection) const;
|
|
virtual bool getLeftHandProtectionStats(CShieldStats& protection) const;
|
|
virtual ISabrinaActor* getTarget() const;
|
|
|
|
|
|
//------------------------------------------------------------------------------------------------------
|
|
// Logical test routines
|
|
|
|
virtual bool isValidOffensiveTarget(ISabrinaActor* target) const;
|
|
virtual bool isValidCurativeTarget(ISabrinaActor* target) const;
|
|
|
|
|
|
//------------------------------------------------------------------------------------------------------
|
|
// Virtual callbacks for message sending on activation/ cancelation of Sabrina actions
|
|
|
|
virtual void cbSabrinaActionBegin(const CSabrinaPhraseInstance* completedPhrase);
|
|
virtual void cbSabrinaActionSuccess(const CSabrinaPhraseInstance* completedPhrase, SABRINA::TEventCode code);
|
|
virtual void cbSabrinaActionFailure(const CSabrinaPhraseInstance* completedPhrase, SABRINA::TEventCode code);
|
|
virtual void cbSabrinaActionCancel(const CSabrinaPhraseInstance* completedPhrase, SABRINA::TEventCode code);
|
|
virtual void cbSabrinaActionEnd(const CSabrinaPhraseInstance* completedPhrase);
|
|
|
|
private:
|
|
//------------------------------------------------------------------------------------------------------
|
|
// private data
|
|
|
|
/// creature form
|
|
const CStaticCreatures *_CreatureForm;
|
|
|
|
/// defense value (parry or dodge)
|
|
sint32 _AttackSkillValue;
|
|
|
|
/// defense value (parry or dodge)
|
|
sint32 _DefenseSkillValue;
|
|
|
|
/// defense value (parry or dodge)
|
|
sint32 _DodgeSkillValue;
|
|
|
|
/// Global armor
|
|
CArmorStats _GlobalArmorStats;
|
|
|
|
/// Equivalent Weapon stats
|
|
CWeaponStats _RightHandWeaponStats;
|
|
CWeaponStats _LeftHandWeaponStats;
|
|
};
|
|
|
|
|
|
#endif
|