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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef IF_OPTIONS_RZ
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#define IF_OPTIONS_RZ
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#include "nel/gui/interface_options.h"
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using namespace NLGUI;
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// ***************************************************************************
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class CMissionIconList : public CInterfaceOptions
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{
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public:
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CMissionIconList( const TCtorParam ¶m ) : CInterfaceOptions( param ){}
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~CMissionIconList(){}
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virtual bool parse (xmlNodePtr cur);
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sint32 getBackTexID(uint index) const { return index >= IconBackTexID.size() ? -1 : IconBackTexID[index]; }
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sint32 getTexID(uint index) const { return index >= IconTexID.size() ? -1 : IconTexID[index]; }
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private:
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std::vector<sint32> IconBackTexID;
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std::vector<sint32> IconTexID;
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};
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// ***************************************************************************
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/** Describe an animation Set container, used for multiple CCharacter3d for instance
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*/
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class COptionsAnimationSet : public CInterfaceOptions
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{
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public:
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COptionsAnimationSet( const TCtorParam &/* param */ );
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// see code for important release note
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virtual ~COptionsAnimationSet();
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virtual bool parse (xmlNodePtr cur);
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// tool fct to get the face anim name from a name (append "_face" before .anim)
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static std::string getFaceAnimName(const std::string &animName);
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public:
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NL3D::UAnimationSet *AnimationSet;
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struct CAnim
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{
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// Indexes in this animation set
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uint AnimId;
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// true if must apply the race/gender scale to the position (not in rare case)
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bool ApplyRaceScalePos;
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CAnim()
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{
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AnimId= -1;
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ApplyRaceScalePos= true;
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}
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};
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// Male and female Animation
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std::vector<CAnim> AnimMale;
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std::vector<CAnim> AnimFemale;
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};
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#endif
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