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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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100 lines
No EOL
3 KiB
C++
100 lines
No EOL
3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef JOB_MANAGER_H
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#define JOB_MANAGER_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/smart_ptr.h"
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#include "game_share/singleton_registry.h"
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class CJobManager: public IServiceSingleton
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{
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public:
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static CJobManager* getInstance();
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public:
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class IJob: public NLMISC::CRefCount
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{
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public:
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// virtual dtor
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virtual ~IJob() {}
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// return true if the job is finished -> the job object can be deleted
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virtual bool finished()=0;
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// return a status string that can be displayed in an update variable
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virtual std::string getShortStatus()=0;
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// get a detailed status string for display in a job list etc
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virtual std::string getStatus()=0;
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// display the details of the job... eg the list of files being processed with related info
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virtual void display(NLMISC::CLog* log=NLMISC::InfoLog)=0;
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// run the job's update to do a bit of work
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virtual void update()=0;
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};
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public:
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// add a job to the job vector and assign it a new id
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uint32 addJob(NLMISC::CSmartPtr<IJob> job);
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// move a job to the front of the queue - treat it as the active job
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void promoteJob(uint32 idx);
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// the update method used to call job updates
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void serviceUpdate();
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// do nothing during the service updates until 'resume()'
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void pause();
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// resume after a 'pause()'
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void resume();
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// accessors for the number of job updates per call to serviceUpdate()
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void setJobUpdatesPerUpdate(uint32 count);
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uint32 getJobUpdatesPerUpdate();
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// get the 'pause'/'resume' state, the number of jobsUpdatesPerUpdate and the status of the active job
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std::string getStatus();
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// list the status of all jobs that are not finished
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void listJobs(NLMISC::CLog* log=NLMISC::InfoLog);
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// list the status of all jobs including those that are finished
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void listJobHistory(NLMISC::CLog* log=NLMISC::InfoLog);
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// call the currently active job's 'display' method
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void displayCurrentJob(NLMISC::CLog* log=NLMISC::InfoLog);
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// call the given job's 'display' method
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void displayJob(uint32 jobId,NLMISC::CLog* log=NLMISC::InfoLog);
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private:
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CJobManager();
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typedef std::list<uint32> TUnfinishedJobs;
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typedef std::vector<NLMISC::CSmartPtr<IJob> > TJobs;
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bool _Paused;
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uint32 _JobUpdatesPerUpdate;
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TJobs _Jobs;
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TUnfinishedJobs _UnfinishedJobs;
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};
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#endif |