mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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197 lines
5.4 KiB
C++
197 lines
5.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_PS_MOVER_DLG_H__C1C4348E_3384_4557_B99E_CBE4E5492C0C__INCLUDED_)
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#define AFX_PS_MOVER_DLG_H__C1C4348E_3384_4557_B99E_CBE4E5492C0C__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif
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namespace NL3D
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{
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class CEvent3dMouseListener ;
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}
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namespace NLMISC
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{
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class CVector ;
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}
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#include "nel/3d/ps_edit.h"
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#include "ps_wrapper.h"
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#include "editable_range.h"
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#include "particle_workspace.h"
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class CDirectionAttr ;
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class CParticleDlg;
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/////////////////////////////////////////////////////////////////////////////
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// CPSMoverDlg dialog
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class CPSMoverDlg : public CDialog
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{
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// Construction
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public:
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// construct the object with a pointer to the item being edited, and to the mouse listener to update its model matrix
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CPSMoverDlg(CParticleWorkspace::CNode *ownerNode, CWnd *parent, NL3D::CEvent3dMouseListener *ml, NL3D::CPSLocated *editedLocated, uint32 editedLocatedIndex); // standard constructor
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// dtor
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~CPSMoverDlg() ;
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// Dialog Data
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//{{AFX_DATA(CPSMoverDlg)
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enum { IDD = IDD_PS_MOVER };
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CListBox m_SubComponentCtrl;
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CString m_X;
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CString m_Y;
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CString m_Z;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CPSMoverDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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public:
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// position has to be updated (for mouse edition)
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void updatePosition(void) ;
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void init(CParticleDlg *parent) ;
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// get the current moving interface, or NULL, if the selected object has no IPSMover interface
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NL3D::IPSMover *getMoverInterface(void) ;
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// get the located being edited
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NL3D::CPSLocated *getLocated(void) { return _EditedLocated ; }
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const NL3D::CPSLocated *getLocated(void) const { return _EditedLocated ; }
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// get the index of the current edited item
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uint32 getLocatedIndex(void) const { return _EditedLocatedIndex ; }
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// ghet the current located bindable being edited, or null
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NL3D::CPSLocatedBindable *getLocatedBindable(void) ;
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// Implementation
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protected:
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CParticleWorkspace::CNode *_Node;
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CParticleDlg *_ParticleDlg;
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NL3D::CPSLocated *_EditedLocated ;
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uint32 _EditedLocatedIndex ;
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NL3D::CEvent3dMouseListener *_MouseListener ;
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CEditableRangeFloat *_Scale, *_XScale, *_YScale, *_ZScale ;
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CStatic *_ScaleText, *_XScaleText, *_YScaleText, *_ZScaleText ;
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CDirectionAttr *_DirectionDlg ;
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// this generate control for scaling
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void createScaleControls(void) ;
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// delete scale controls if presents
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void cleanScaleCtrl(void) ;
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// Generated message map functions
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//{{AFX_MSG(CPSMoverDlg)
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afx_msg void OnUpdateXpos();
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afx_msg void OnUpdateYpos();
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afx_msg void OnUpdateZpos();
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virtual BOOL OnInitDialog();
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afx_msg void OnSelchangeSubComponent();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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// wrappers to scale objects
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struct CUniformScaleWrapper : public IPSWrapperFloat
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{
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uint32 Index ;
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NL3D::IPSMover *M ;
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float get(void) const { return M->getScale(Index).x ; }
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void set(const float &v) { M->setScale(Index, v) ; }
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} _UniformScaleWrapper ;
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/// wrapper to scale the X coordinate
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struct CXScaleWrapper : public IPSWrapperFloat
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{
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uint32 Index ;
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NL3D::IPSMover *M ;
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float get(void) const { return M->getScale(Index).x ; }
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void set(const float &s)
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{
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NLMISC::CVector v = M->getScale(Index) ;
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M->setScale(Index, NLMISC::CVector(s, v.y, v.z)) ;
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}
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} _XScaleWrapper ;
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/// wrapper to scale the Y coordinate
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struct CYScaleWrapper : public IPSWrapperFloat
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{
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uint32 Index ;
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NL3D::IPSMover *M ;
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float get(void) const { return M->getScale(Index).y ; }
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void set(const float &s)
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{
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NLMISC::CVector v = M->getScale(Index) ;
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M->setScale(Index, NLMISC::CVector(v.x, s, v.z) ) ;
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}
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} _YScaleWrapper ;
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/// wrapper to scale the Z coordinate
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struct CZScaleWrapper : public IPSWrapperFloat
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{
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uint32 Index ;
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NL3D::IPSMover *M ;
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float get(void) const { return M->getScale(Index).z ; }
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void set(const float &s)
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{
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NLMISC::CVector v = M->getScale(Index) ;
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M->setScale(Index, NLMISC::CVector(v.x, v.y, s) ) ;
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}
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} _ZScaleWrapper ;
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/// wrapper for direction
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struct CDirectionWrapper : public IPSWrapper<NLMISC::CVector>
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{
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uint32 Index ;
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NL3D::IPSMover *M ;
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NLMISC::CVector get(void) const { return M->getNormal(Index) ; }
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void set(const NLMISC::CVector &v) { M->setNormal(Index, v) ; }
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} _DirectionWrapper ;
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// update the mouse listener position when the user entered a value with the keyboard
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void CPSMoverDlg::updateListener(void) ;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_PS_MOVER_DLG_H__C1C4348E_3384_4557_B99E_CBE4E5492C0C__INCLUDED_)
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