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55 lines
2 KiB
C++
55 lines
2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef DEPLOYMENT_CONFIGURATION_SYNCHRONISER_H
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#define DEPLOYMENT_CONFIGURATION_SYNCHRONISER_H
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//-----------------------------------------------------------------------------
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// includes
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//-----------------------------------------------------------------------------
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// game share
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//#include "game_share/deployment_configuration.h"
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// local
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#include "module_admin_itf.h"
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//-----------------------------------------------------------------------------
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// class CDeploymentConfigurationSynchroniser
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//-----------------------------------------------------------------------------
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class CDeploymentConfigurationSynchroniser: public PATCHMAN::CDeploymentConfigurationSynchroniserSkel
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{
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public:
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// specialisation of CDeploymentConfigurationSynchroniserSkel
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void requestSync(NLNET::IModuleProxy *sender);
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void sync(NLNET::IModuleProxy *sender, const NLNET::TBinBuffer &dataBlob);
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// our own virtual callback method for derived clases to implement (optionally)
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virtual void cbDeploymentConfigurationSynchronised(NLNET::IModuleProxy* sender) {}
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protected:
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// ctor and initialisation...
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CDeploymentConfigurationSynchroniser();
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void init(NLNET::IModule* parent);
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private:
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NLNET::IModule* _Parent;
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};
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#endif
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