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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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405 lines
8.5 KiB
C++
405 lines
8.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdnet.h"
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#include "nel/misc/types_nl.h"
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#include "nel/net/callback_net_base.h"
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#include "nel/net/callback_client.h"
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#include "nel/net/net_log.h"
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#ifdef USE_MESSAGE_RECORDER
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#include "nel/net/message_recorder.h"
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#endif
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namespace NLNET {
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/*
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* Constructor
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*/
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CCallbackClient::CCallbackClient( TRecordingState rec, const std::string& recfilename, bool recordall, bool initPipeForDataAvailable ) :
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CCallbackNetBase( rec, recfilename, recordall ), CBufClient( true, rec==Replay, initPipeForDataAvailable )
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{
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LockDeletion = false;
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CBufClient::setDisconnectionCallback (_NewDisconnectionCallback, this);
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_IsAServer = false;
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_DefaultCallback = NULL;
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}
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CCallbackClient::~CCallbackClient()
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{
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nlassert(!LockDeletion);
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}
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/*
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* Send a message to the remote host (pushing to its send queue)
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* Recorded : YES
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* Replayed : MAYBE
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*/
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void CCallbackClient::send (const CMessage &buffer, TSockId hostid, bool /* log */)
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{
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nlassert (hostid == InvalidSockId); // should always be InvalidSockId on client
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nlassert (connected ());
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nlassert (buffer.length() != 0);
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nlassert (buffer.typeIsSet());
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_BytesSent += buffer.length ();
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// if (log)
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{
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// nldebug ("LNETL3C: Client: send(%s)", buffer.toString().c_str());
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// nldebug ("send message number %u", SendNextValue);
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}
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#ifdef USE_MESSAGE_RECORDER
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if ( _MR_RecordingState != Replay )
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{
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#endif
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// Send
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CBufClient::send (buffer);
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#ifdef USE_MESSAGE_RECORDER
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if ( _MR_RecordingState == Record )
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{
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// Record sent message
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_MR_Recorder.recordNext( _MR_UpdateCounter, Sending, hostid, const_cast<CMessage&>(buffer) );
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}
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}
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#endif
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}
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/*
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* Force to send all data pending in the send queue.
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* Recorded : NO
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* Replayed : NO
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*/
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bool CCallbackClient::flush (TSockId hostid, uint *nbBytesRemaining)
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{
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nlassert (hostid == InvalidSockId); // should always be InvalidSockId on client
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#ifdef USE_MESSAGE_RECORDER
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if ( _MR_RecordingState != Replay )
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{
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#endif
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// Flush sending (nothing to do in replay mode)
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return CBufClient::flush( nbBytesRemaining );
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#ifdef USE_MESSAGE_RECORDER
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}
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else
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{
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return true;
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}
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#endif
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}
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/*
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* Updates the network (call this method evenly)
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* Recorded : YES (in baseUpdate())
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* Replayed : YES (in baseUpdate())
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*/
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void CCallbackClient::update2 ( sint32 timeout, sint32 mintime )
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{
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LockDeletion = true;
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// nldebug ("L3: Client: update()");
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H_AUTO(L3UpdateClient2);
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baseUpdate2 (timeout, mintime); // first receive
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#ifdef USE_MESSAGE_RECORDER
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if ( _MR_RecordingState != Replay )
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{
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#endif
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// L1-2 Update (nothing to do in replay mode)
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CBufClient::update (); // then send
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#ifdef USE_MESSAGE_RECORDER
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}
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#endif
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LockDeletion = false;
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}
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/*
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* Updates the network (call this method evenly) (legacy)
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* Recorded : YES (in baseUpdate())
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* Replayed : YES (in baseUpdate())
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*/
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void CCallbackClient::update ( sint32 timeout )
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{
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LockDeletion = true;
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// nldebug ("L3: Client: update()");
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H_AUTO(L3UpdateClient);
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baseUpdate (timeout); // first receive
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#ifdef USE_MESSAGE_RECORDER
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if ( _MR_RecordingState != Replay )
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{
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#endif
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// L1-2 Update (nothing to do in replay mode)
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CBufClient::update (); // then send
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#ifdef USE_MESSAGE_RECORDER
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}
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#endif
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LockDeletion = false;
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}
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/*
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* Returns true if there are messages to read
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* Recorded : NO
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* Replayed : YES
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*/
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bool CCallbackClient::dataAvailable ()
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{
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#ifdef USE_MESSAGE_RECORDER
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if ( _MR_RecordingState != Replay )
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{
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#endif
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// Real dataAvailable()
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return CBufClient::dataAvailable ();
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#ifdef USE_MESSAGE_RECORDER
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}
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else
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{
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// Simulated dataAvailable()
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return CCallbackNetBase::replayDataAvailable();
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}
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#endif
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}
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/*
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* Read the next message in the receive queue
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* Recorded : YES
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* Replayed : YES
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*/
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void CCallbackClient::receive (CMessage &buffer, TSockId *hostid)
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{
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// nlassert (connected ());
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*hostid = InvalidSockId;
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#ifdef USE_MESSAGE_RECORDER
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if ( _MR_RecordingState != Replay )
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{
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#endif
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// Receive
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CBufClient::receive (buffer);
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// debug features, we number all packet to be sure that they are all sent and received
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// \todo remove this debug feature when ok
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#ifdef NL_BIG_ENDIAN
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uint32 val = NLMISC_BSWAP32(*(uint32*)buffer.buffer ());
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#else
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uint32 val = *(uint32*)buffer.buffer ();
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#endif
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#ifdef USE_MESSAGE_RECORDER
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if ( _MR_RecordingState == Record )
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{
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// Record received message
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_MR_Recorder.recordNext( _MR_UpdateCounter, Receiving, *hostid, const_cast<CMessage&>(buffer) );
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}
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}
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else
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{
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// Retrieve received message loaded by dataAvailable()
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buffer = _MR_Recorder.ReceivedMessages.front().Message;
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_MR_Recorder.ReceivedMessages.pop();
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}
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#endif
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buffer.readType ();
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}
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/*
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*
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*/
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TSockId CCallbackClient::getSockId (TSockId hostid)
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{
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nlassert (hostid == InvalidSockId);
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return id ();
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}
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/*
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* Connect to the specified host
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* Recorded : YES
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* Replayed : YES
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*/
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void CCallbackClient::connect( const CInetAddress& addr )
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{
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#ifdef USE_MESSAGE_RECORDER
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if ( _MR_RecordingState != Replay )
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{
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try
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{
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#endif
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// Connect
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CBufClient::connect( addr );
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#ifdef USE_MESSAGE_RECORDER
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if ( _MR_RecordingState == Record )
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{
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// Record connection
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CMessage addrmsg;
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addrmsg.serial( const_cast<CInetAddress&>(addr) );
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_MR_Recorder.recordNext( _MR_UpdateCounter, Connecting, _BufSock, addrmsg );
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}
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}
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catch (const ESocketConnectionFailed&)
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{
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if ( _MR_RecordingState == Record )
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{
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// Record connection
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CMessage addrmsg;
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addrmsg.serial( const_cast<CInetAddress&>(addr) );
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_MR_Recorder.recordNext( _MR_UpdateCounter, ConnFailing, _BufSock, addrmsg );
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}
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throw;
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}
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}
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else
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{
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// Check the connection : failure or not
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TNetworkEvent event = _MR_Recorder.replayConnectionAttempt( addr );
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switch ( event )
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{
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case Connecting :
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// Set the remote address
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nlassert( ! _BufSock->Sock->connected() );
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_BufSock->connect( addr, _NoDelay, true );
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_PrevBytesDownloaded = 0;
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_PrevBytesUploaded = 0;
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/*_PrevBytesReceived = 0;
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_PrevBytesSent = 0;*/
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break;
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case ConnFailing :
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throw ESocketConnectionFailed( addr );
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//break;
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default :
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nlwarning( "LNETL3C: No connection event in replay data, at update #%" NL_I64 "u", _MR_UpdateCounter );
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}
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}
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#endif
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}
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/*
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* Disconnect a connection
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* Recorded : YES
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* Replayed : YES
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*/
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void CCallbackClient::disconnect( TSockId hostid )
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{
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nlassert (hostid == InvalidSockId); // should always be InvalidSockId on client
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// Disconnect only if connected (same as physically connected for the client)
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if ( _BufSock->connectedState() )
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{
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#ifdef USE_MESSAGE_RECORDER
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if ( _MR_RecordingState != Replay )
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{
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#endif
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// Disconnect
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CBufClient::disconnect ();
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#ifdef USE_MESSAGE_RECORDER
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}
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else
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{
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// Read (skip) disconnection in the file
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if ( ! (_MR_Recorder.checkNextOne( _MR_UpdateCounter ) == Disconnecting) )
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{
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nlwarning( "LNETL3C: No disconnection event in the replay data, at update #%" NL_I64 "u", _MR_UpdateCounter );
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}
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}
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// Record or replay disconnection (because disconnect() in the client does not push a disc. event)
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noticeDisconnection( _BufSock );
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#endif
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}
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}
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#ifdef USE_MESSAGE_RECORDER
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/*
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* replay connection and disconnection callbacks, client version
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*/
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bool CCallbackClient::replaySystemCallbacks()
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{
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do
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{
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if ( _MR_Recorder.ReceivedMessages.empty() )
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{
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return false;
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}
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else
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{
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switch( _MR_Recorder.ReceivedMessages.front().Event )
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{
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case Receiving:
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return true;
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case Disconnecting:
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LNETL3_DEBUG( "LNETL3C: Disconnection event" );
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_BufSock->setConnectedState( false );
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// Call callback if needed
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if ( disconnectionCallback() != NULL )
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{
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disconnectionCallback()( id(), argOfDisconnectionCallback() );
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}
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break;
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default:
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nlerror( "LNETL3C: Invalid system event type in client receive queue" );
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}
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// Extract system event
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_MR_Recorder.ReceivedMessages.pop();
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}
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}
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while ( true );
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}
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#endif // USE_MESSAGE_RECORDER
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} // NLNET
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