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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-15 12:09:06 +00:00
838 lines
24 KiB
C++
838 lines
24 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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//
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#include "editor.h"
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#include "tool_create_entity.h"
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//
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#include "nel/misc/vectord.h"
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#include "nel/misc/i18n.h"
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//
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#include "../client_sheets/character_sheet.h"
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//
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#include "../entity_cl.h"
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#include "../player_r2_cl.h"
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#include "../sheet_manager.h"
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#include "../interface_v3/lua_ihm.h"
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#include "../cdb_leaf.h"
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#include "../interface_v3/interface_manager.h"
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#include "dmc/palette.h"
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#include "displayer_visual.h"
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#include "r2_config.h"
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#include "verbose_clock.h"
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#include "entity_sorter.h"
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//
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#include "../interface_v3/ctrl_base_button.h"
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//
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#include "game_share/player_visual_properties.h"
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#include "game_share/visual_slot_manager.h"
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using namespace NLPACS;
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using namespace NLMISC;
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using namespace std;
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namespace R2
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{
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// ***************************************************************
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CToolCreateEntity::~CToolCreateEntity()
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{
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clearArray();
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}
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// ***************************************************************
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void CToolCreateEntity::cancel()
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{
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CToolChoosePos::cancel();
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clearArray();
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}
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// ***************************************************************
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CToolCreateEntity::CToolCreateEntity(uint ghostSlot, const std::string &paletteId, bool arrayMode) : CToolChoosePos(ghostSlot)
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{
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_PaletteId = paletteId;
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if (!arrayMode)
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{
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enableMultiPos();
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}
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_CreateState = CreateSingle;
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_ArrayOrigin.set(0.f, 0.f, 0.f);
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_ArrayEnd.set(0.f, 0.f, 0.f);
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_ArrayDefaultAngle = 0.f;
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if (arrayMode)
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{
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CObject *paletteNode = getEditor().getDMC().getPaletteElement(paletteId);
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if (paletteNode)
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{
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std::string sheetClient = getString(paletteNode, "SheetClient");
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if (isBotObjectSheet(CSheetId(sheetClient)))
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{
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_CreateState = ChooseArrayOrigin;
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}
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}
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}
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_ArrayWantedAction = ArrayActionNone;
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}
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// ***************************************************************
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void CToolCreateEntity::updateInvalidCursorOnUI()
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{
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//H_AUTO(R2_CToolCreateEntity_updateInvalidCursorOnUI)
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// set the default cursor unless the mouse is on the palette
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const std::vector<CInterfaceGroup *> &groups = getUI().getGroupsUnderPointer();
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for(uint k = 0; k < groups.size(); ++k)
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{
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if (groups[k]->getId() == "ui:interface:r2ed_palette") // hardcoded for now ...
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{
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setMouseCursor(_CursValid);
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return;
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}
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}
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setMouseCursor(DEFAULT_CURSOR);
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}
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// ***************************************************************
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void CToolCreateEntity::commit(const NLMISC::CVector &createPosition, float createAngle)
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{
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//H_AUTO(R2_CToolCreateEntity_commit)
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if (_CreateState == ChooseArrayOrigin)
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{
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if (!getEditor().verifyRoomLeft(0, 1))
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{
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getUI().executeLuaScript("r2:checkStaticQuota(1)");
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return;
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}
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setContextHelp(CI18N::get("uiR2EDDrawArrayContextHelp"));
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_CreateState = DrawArray;
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_ArrayDefaultAngle = createAngle;
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_ArrayOrigin = createPosition;
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_ArrayEnd = createPosition;
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updateArray(getGhost());
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removeGhostSlot();
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return;
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}
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CEntityCL *ghost = getGhost();
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if (!ghost) return;
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cloneEntityIntoScenario(ghost,
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createPosition,
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createAngle,
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true, /* new action */
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false /* create ghost */);
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if (isMultiPos() && isShiftDown())
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{
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// prevent newly created ghost to be removed twice ...
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removeGhostSlot();
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// re set this tool to generate a new entity look
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getUI().runActionHandler("r2ed_create_entity", NULL, "PaletteId=" + _PaletteId);
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}
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}
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// ***************************************************************
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bool CToolCreateEntity::isBotObjectSheet(const NLMISC::CSheetId &sheetId) const
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{
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//H_AUTO(R2_CToolCreateEntity_isBotObjectSheet)
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const CCharacterSheet *charSheet = dynamic_cast<const CCharacterSheet *>(SheetMngr.get(sheetId));
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if (charSheet)
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{
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std::string botobjectsPaletteRoot = "palette.entities.botobjects";
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return (_PaletteId.substr(0, botobjectsPaletteRoot.size()) == botobjectsPaletteRoot);
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}
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return false;
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}
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// ***************************************************************
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std::string CToolCreateEntity::cloneEntityIntoScenario(CEntityCL *clonee,
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const NLMISC::CVector &createPosition,
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float createAngle,
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bool newAction,
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bool createGhost
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)
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{
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//H_AUTO(R2_CToolCreateEntity_cloneEntityIntoScenario)
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if (!clonee) return "";
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std::string instanceId;
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bool isBotObject = isBotObjectSheet(clonee->sheetId());
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if (!getEditor().verifyRoomLeft(isBotObject ? 0 : 1, isBotObject ? 1 : 0)) { return ""; }
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std::string className;
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// if class is given in the palette node, then use it. Default to 'Npc' else
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CObject *paletteNode = getDMC().getPaletteElement(_PaletteId);
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if (paletteNode && paletteNode->findIndex("Class") != -1)
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{
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className = getString(paletteNode, "Class");
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}
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if (className.empty())
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{
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className = "Npc";
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}
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ucstring readableName;
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// retrieve name from the palette id
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CLuaState &ls = getEditor().getLua();
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getEditor().getEnv()["PaletteIdToTranslation"][_PaletteId].push();
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if (ls.isString(-1))
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{
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readableName.fromUtf8(ls.toString(-1));
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}
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if (readableName.empty())
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{
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// if no name found then give a default one
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readableName = CI18N::get(isBotObject ? "uiR2EDNameBotObject" : "uiR2EDNameNPC");
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}
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// except for creatures, posfix the name with a number
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std::string creaturePaletteRoot = "palette.entities.creatures";
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if (_PaletteId.substr(0, creaturePaletteRoot.size()) != creaturePaletteRoot)
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{
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readableName = getEditor().genInstanceName(readableName);
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}
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else
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{
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className = "NpcCreature";
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// is Plant
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std::string sheetClient = getString(paletteNode, "SheetClient");
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getEditor().getLua().push(sheetClient);
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if (getEditor().getEnv().callMethodByNameNoThrow("isNPCPlant", 1, 1))
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{
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CLuaObject result(getEditor().getLua());
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bool isPlant = result.toBoolean();
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if (isPlant)
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className = "NpcPlant";
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}
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}
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if (newAction)
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{
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getDMC().newAction(NLMISC::CI18N::get("uiR2EDCreateAction") + readableName);
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}
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// send network commands to create entity on server
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std::auto_ptr<CObject> desc(getDMC().newComponent(className));
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if (desc.get())
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{
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// TMP FIX : if the created entity is a custom npc, then retrieve look from the clonee visual properties
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if (className == "NpcCustom")
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{
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SPropVisualA vA;
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SPropVisualB vB;
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SPropVisualC vC;
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const string propNameA = toString("SERVER:Entities:E%d:P%d", clonee->slot(), CLFECOMMON::PROPERTY_VPA);
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const string propNameB = toString("SERVER:Entities:E%d:P%d", clonee->slot(), CLFECOMMON::PROPERTY_VPB);
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const string propNameC = toString("SERVER:Entities:E%d:P%d", clonee->slot(), CLFECOMMON::PROPERTY_VPC);
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CCDBNodeLeaf *leafA = CInterfaceManager::getInstance()->getDbProp(propNameA);
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CCDBNodeLeaf *leafB = CInterfaceManager::getInstance()->getDbProp(propNameB);
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CCDBNodeLeaf *leafC = CInterfaceManager::getInstance()->getDbProp(propNameC);
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if (!leafA)
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{
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nlwarning("Can't find DB leaf %s", propNameA.c_str());
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return "";
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}
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if (!leafB)
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{
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nlwarning("Can't find DB leaf %s", propNameB.c_str());
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return "";
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}
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if (!leafC)
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{
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nlwarning("Can't find DB leaf %s", propNameC.c_str());
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return "";
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}
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vA.PropertyA = leafA->getValue64();
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vB.PropertyB = leafB->getValue64();
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vC.PropertyC = leafC->getValue64();
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nlassert(desc->isTable());
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CObjectTable *props = (CObjectTable *) desc.get();
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props->set("GabaritHeight", (double)vC.PropertySubData.CharacterHeight);
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props->set("GabaritTorsoWidth", (double)vC.PropertySubData.TorsoWidth);
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props->set("GabaritArmsWidth", (double)vC.PropertySubData.ArmsWidth);
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props->set("GabaritLegsWidth", (double)vC.PropertySubData.LegsWidth);
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props->set("GabaritBreastSize", (double)vC.PropertySubData.BreastSize);
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props->set("HairColor", (double)vA.PropertySubData.HatColor);
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props->set("Tattoo", (double)vC.PropertySubData.Tattoo);
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props->set("EyesColor", (double)vC.PropertySubData.EyesColor);
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props->set("MorphTarget1", (double)vC.PropertySubData.MorphTarget1);
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props->set("MorphTarget2", (double)vC.PropertySubData.MorphTarget2);
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props->set("MorphTarget3", (double)vC.PropertySubData.MorphTarget3);
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props->set("MorphTarget4", (double)vC.PropertySubData.MorphTarget4);
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props->set("MorphTarget5", (double)vC.PropertySubData.MorphTarget5);
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props->set("MorphTarget6", (double)vC.PropertySubData.MorphTarget6);
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props->set("MorphTarget7", (double)vC.PropertySubData.MorphTarget7);
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props->set("MorphTarget8", (double)vC.PropertySubData.MorphTarget8);
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props->set("Sex", (double)vA.PropertySubData.Sex);
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CVisualSlotManager * vsManager = CVisualSlotManager::getInstance();
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NLMISC::CSheetId * sheetId = NULL;
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if(vA.PropertySubData.HatModel == 0)
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{
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props->set("HatModel", 0);
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}
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else
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{
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sheetId = vsManager->index2Sheet((uint32)vA.PropertySubData.HatModel, SLOTTYPE::HEAD_SLOT);
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if (sheetId)
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{
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props->set("HairType", (double)sheetId->asInt());
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}
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}
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if(vA.PropertySubData.JacketModel == 0)
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{
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props->set("JacketModel", 0);
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}
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else
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{
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sheetId = vsManager->index2Sheet((uint32)vA.PropertySubData.JacketModel, SLOTTYPE::CHEST_SLOT);
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if (sheetId)
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{
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props->set("JacketModel", (double)sheetId->asInt());
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}
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}
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if(vA.PropertySubData.TrouserModel == 0)
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{
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props->set("TrouserModel", 0);
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}
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else
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{
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sheetId = vsManager->index2Sheet((uint32)vA.PropertySubData.TrouserModel, SLOTTYPE::LEGS_SLOT);
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if (sheetId)
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{
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props->set("TrouserModel", (double)sheetId->asInt());
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}
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}
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if(vB.PropertySubData.FeetModel == 0)
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{
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props->set("FeetModel", 0);
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}
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else
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{
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sheetId = vsManager->index2Sheet((uint32)vB.PropertySubData.FeetModel, SLOTTYPE::FEET_SLOT);
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if (sheetId)
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{
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props->set("FeetModel", (double)sheetId->asInt());
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}
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}
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if(vB.PropertySubData.HandsModel == 0)
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{
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props->set("HandsModel", 0);
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}
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else
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{
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sheetId = vsManager->index2Sheet((uint32)vB.PropertySubData.HandsModel, SLOTTYPE::HANDS_SLOT);
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if (sheetId)
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{
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props->set("HandsModel", (double)sheetId->asInt());
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}
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}
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if(vA.PropertySubData.ArmModel == 0)
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{
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props->set("ArmModel", 0);
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}
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else
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{
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sheetId = vsManager->index2Sheet((uint32)vA.PropertySubData.ArmModel, SLOTTYPE::ARMS_SLOT);
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if (sheetId)
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{
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props->set("ArmModel", (double)sheetId->asInt());
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}
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}
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double weaponRH=0, weaponLH=0;
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if(vA.PropertySubData.WeaponRightHand == 0)
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{
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props->set("WeaponRightHand", 0);
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}
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else
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{
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sheetId = vsManager->index2Sheet((uint32)vA.PropertySubData.WeaponRightHand, SLOTTYPE::RIGHT_HAND_SLOT);
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if (sheetId)
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{
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weaponRH = (double)sheetId->asInt();
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}
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props->set("WeaponRightHand", weaponRH);
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}
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if(vA.PropertySubData.WeaponLeftHand == 0)
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{
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props->set("WeaponLeftHand", 0);
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}
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else
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{
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sheetId = vsManager->index2Sheet((uint32)vA.PropertySubData.WeaponLeftHand, SLOTTYPE::LEFT_HAND_SLOT);
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if (sheetId)
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{
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weaponLH = (double)sheetId->asInt();
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}
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props->set("WeaponLeftHand", weaponLH);
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}
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props->set("JacketColor", (double)vA.PropertySubData.JacketColor);
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props->set("TrouserColor", (double)vA.PropertySubData.TrouserColor);
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props->set("FeetColor", (double)vB.PropertySubData.FeetColor);
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props->set("HandsColor", (double)vB.PropertySubData.HandsColor);
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props->set("ArmColor", (double)vA.PropertySubData.ArmColor);
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CPlayerR2CL * player = (CPlayerR2CL*)dynamic_cast<CPlayerR2CL*>(clonee);
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if(player != NULL)
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{
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std::string race, gender, sheetClient;
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switch(player->people())
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{
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case EGSPD::CPeople::Fyros:
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sheetClient = "basic_fyros_";
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race = "Fyros";
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break;
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case EGSPD::CPeople::Matis:
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sheetClient = "basic_matis_";
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race = "Matis";
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break;
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case EGSPD::CPeople::Tryker:
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sheetClient = "basic_tryker_";
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race = "Tryker";
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break;
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case EGSPD::CPeople::Zorai:
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sheetClient = "basic_zorai_";
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race = "Zorai";
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break;
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default:
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nlwarning("CToolCreateEntity::commit unknown people");
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}
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switch(player->getGender())
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{
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case GSGENDER::female:
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sheetClient = sheetClient+"female.creature";
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gender = "female";
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break;
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case GSGENDER::male:
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sheetClient = sheetClient+"male.creature";
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gender = "male";
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break;
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default:
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nlwarning("CToolCreateEntity::commit unknown gender");
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}
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props->set("SheetClient", sheetClient);
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// random name
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getEditor().getLua().push(race);
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getEditor().getLua().push(gender);
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if (getEditor().getEnv().callMethodByNameNoThrow("randomNPCName", 2, 1))
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{
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CLuaObject result(getEditor().getLua());
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std::string name = result.toString();
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props->set("Name", name);
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}
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}
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getEditor().getLua().push(getString(paletteNode, "Equipment"));
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getEditor().getLua().push(weaponRH);
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getEditor().getLua().push(weaponLH);
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getEditor().getLua().push(getString(paletteNode, "Sheet"));
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getEditor().getLua().push(getString(paletteNode, "SheetModel"));
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if (getEditor().getEnv().callMethodByNameNoThrow("searchSheet", 5, 1))
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{
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CLuaObject result(getEditor().getLua());
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std::string sheet = result.toString();
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props->set("Sheet", sheet);
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}
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else
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{
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nlwarning("SearchSheet failed : Palette Id = %s", _PaletteId.c_str());
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return "";
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}
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}
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else
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{
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desc->set("Name", readableName.toUtf8());
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}
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desc->set("Base", _PaletteId);
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desc->setObject("Position", buildVector(CVectorD(createPosition)));
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desc->set("Angle", createAngle);
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//desc->set("Name", readableName.toUtf8());
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instanceId = getString(desc.get(), "InstanceId");
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if (!instanceId.empty())
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{
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if (!createGhost)
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{
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// selection asked when instance is created
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getEditor().setCookie(instanceId, "Select", true);
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}
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else
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{
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getEditor().setCookie(instanceId, "GhostDuplicate", true);
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}
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}
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// send creation command
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// tmp : static npc counter
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// add in component list of default feature
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if (getEditor().getDefaultFeature())
|
|
{
|
|
std::string targetInstanceId;
|
|
// if object is a bot object, it is considered to be permanent content
|
|
// and should be created in the base act
|
|
CInstance *targetAct = isBotObject ? getEditor().getBaseAct() : getEditor().getCurrentAct();
|
|
if (!targetAct)
|
|
{
|
|
nlwarning("Can't find act when creating an entity");
|
|
}
|
|
else
|
|
{
|
|
if (_AutoGroup.getGroupingCandidate())
|
|
{
|
|
nlassert(!createGhost); // either autogroup or arraymode, both at the same time not supported
|
|
_AutoGroup.group(desc.get(), createPosition);
|
|
}
|
|
else
|
|
{
|
|
// create standalone
|
|
desc->setGhost(createGhost);
|
|
getDMC().requestInsertNode(getEditor().getDefaultFeature(targetAct)->getId(),
|
|
"Components",
|
|
-1,
|
|
"",
|
|
desc.get());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return instanceId;
|
|
}
|
|
|
|
// ***************************************************************
|
|
void CToolCreateEntity::onActivate()
|
|
{
|
|
//H_AUTO(R2_CToolCreateEntity_onActivate)
|
|
setContextHelp(CI18N::get("uiR2EDToolCreateEntity"));
|
|
}
|
|
|
|
// ***************************************************************
|
|
void CToolCreateEntity::updateBeforeRender()
|
|
{
|
|
//H_AUTO(R2_CToolCreateEntity_updateBeforeRender)
|
|
if (_CreateState != DrawArray)
|
|
{
|
|
CToolChoosePos::updateBeforeRender();
|
|
_AutoGroup.update(_CreatePosition, _PaletteId, _Valid && !isCtrlDown());
|
|
setContextHelp(CI18N::get(_AutoGroup.getGroupingCandidate() ? "uiR2EDToolCreateEntityAutoGroup" : "uiR2EDToolCreateEntity"));
|
|
return;
|
|
}
|
|
setContextHelp(CI18N::get("uiR2EDDrawArrayContextHelp"));
|
|
// update for array mode
|
|
bool valid = true;
|
|
sint32 mouseX, mouseY;
|
|
getMousePos(mouseX, mouseY);
|
|
if (!isInScreen(mouseX, mouseY) || (isMouseOnUI() && !isMouseOnWorldMap()))
|
|
{
|
|
valid = false;
|
|
_ArrayEnd = _ArrayOrigin;
|
|
}
|
|
//
|
|
CTool::CWorldViewRay worldViewRay;
|
|
computeWorldViewRay(mouseX, mouseY, worldViewRay);
|
|
//
|
|
CVector entityPos; // the pos where the ghost will be shown
|
|
CVector inter; // intersection of view ray with landscape
|
|
_ValidArray = true;
|
|
TRayIntersectionType rayIntersectionType = computeLandscapeRayIntersection(worldViewRay, inter);
|
|
switch(rayIntersectionType)
|
|
{
|
|
case NoIntersection:
|
|
_ValidArray = false;
|
|
_ArrayEnd = _ArrayOrigin;
|
|
break;
|
|
case ValidPacsPos:
|
|
case InvalidPacsPos:
|
|
_ArrayEnd = inter;
|
|
break;
|
|
}
|
|
for (uint k = 0; valid && k < _ArrayElements.size(); ++k)
|
|
{
|
|
if (_ArrayElements[k])
|
|
{
|
|
if (_ArrayElements[k]->getDisplayFlag(CDisplayerVisual::FlagBadPos))
|
|
{
|
|
_ValidArray = false;
|
|
}
|
|
}
|
|
}
|
|
CGroupMap *worldMap = getWorldMap();
|
|
if (worldMap) worldMap->setSelectionAxis(_ValidArray);
|
|
setMouseCursor(_ValidArray ? _CursValid.c_str() : _CursInvalid.c_str());
|
|
}
|
|
|
|
// ***************************************************************
|
|
void CToolCreateEntity::updateAfterRender()
|
|
{
|
|
//H_AUTO(R2_CToolCreateEntity_updateAfterRender)
|
|
if (_CreateState != DrawArray)
|
|
{
|
|
CToolChoosePos::updateAfterRender();
|
|
return;
|
|
}
|
|
switch(_ArrayWantedAction)
|
|
{
|
|
case ArrayActionNone:
|
|
break;
|
|
case ArrayActionValidate:
|
|
{
|
|
commitArray();
|
|
CTool::TSmartPtr hold(this);
|
|
getUI().runActionHandler("r2ed_create_entity", NULL, "PaletteId="+_PaletteId);
|
|
return;
|
|
}
|
|
break;
|
|
case ArrayActionCancel:
|
|
{
|
|
CTool::TSmartPtr hold(this);
|
|
cancel();
|
|
getEditor().setCurrentTool(NULL);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
updateArray(NULL);
|
|
}
|
|
|
|
|
|
// ***************************************************************
|
|
bool CToolCreateEntity::onMouseLeftButtonClicked()
|
|
{
|
|
//H_AUTO(R2_CToolCreateEntity_onMouseLeftButtonClicked)
|
|
if (_CreateState != DrawArray)
|
|
{
|
|
return CToolChoosePos::onMouseLeftButtonClicked();
|
|
}
|
|
if (_ValidArray)
|
|
{
|
|
_ArrayWantedAction = ArrayActionValidate;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************
|
|
bool CToolCreateEntity::onMouseRightButtonClicked()
|
|
{
|
|
//H_AUTO(R2_CToolCreateEntity_onMouseRightButtonClicked)
|
|
if (_CreateState != DrawArray)
|
|
{
|
|
return CToolChoosePos::onMouseRightButtonClicked();
|
|
}
|
|
_ArrayWantedAction = ArrayActionCancel;
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************
|
|
void CToolCreateEntity::clearArray()
|
|
{
|
|
//H_AUTO(R2_CToolCreateEntity_clearArray)
|
|
for (uint k = 0; k < _ArrayElements.size(); ++k)
|
|
{
|
|
if (_ArrayElements[k])
|
|
{
|
|
getEditor().getDMC().requestEraseNode(_ArrayElements[k]->getDisplayedInstance()->getId(), "", -1);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************
|
|
void CToolCreateEntity::updateArray(CEntityCL *clonee)
|
|
{
|
|
//H_AUTO(R2_CToolCreateEntity_updateArray)
|
|
if (!clonee)
|
|
{
|
|
nlassert(!_ArrayElements.empty());
|
|
nlassert(_ArrayElements[0] != NULL);
|
|
clonee = _ArrayElements[0]->getEntity();
|
|
if (!clonee)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
CVector extent = _ArrayEnd - _ArrayOrigin;
|
|
uint arraySize = 1;
|
|
float arrayStepLength = 1.f;
|
|
if (!_ArrayElements.empty() && _ArrayElements[0])
|
|
{
|
|
arrayStepLength = 2.f * _ArrayElements[0]->getSelectionDecalRadius();
|
|
arraySize = (uint) floorf(extent.norm() / arrayStepLength) + 1;
|
|
arraySize = std::min(arraySize, (uint) 16);
|
|
}
|
|
while (!getEditor().verifyRoomLeft(0, arraySize))
|
|
{
|
|
-- arraySize;
|
|
if (arraySize == 0)
|
|
{
|
|
TSmartPtr hold(this);
|
|
cancel();
|
|
return;
|
|
}
|
|
}
|
|
_ArrayElements.resize(std::max(arraySize, uint(_ArrayElements.size())));
|
|
CVector delta = arrayStepLength * extent.normed();
|
|
float angle = _ArrayDefaultAngle;
|
|
if (arraySize > 1)
|
|
{
|
|
angle = - (float) atan2(extent.x, extent.y);
|
|
}
|
|
bool newEntityCreated = false;
|
|
uint numCreatedEntity = 0;
|
|
for (uint k = 0; k < _ArrayElements.size(); ++k)
|
|
{
|
|
CVector pos = _ArrayOrigin + (float) k * delta;
|
|
if (!_ArrayElements[k])
|
|
{
|
|
if (k < arraySize)
|
|
{
|
|
nlwarning("NEW ENTITY");
|
|
// create new element
|
|
std::string instanceId = cloneEntityIntoScenario(clonee,
|
|
pos,
|
|
angle,
|
|
false, /*new action*/
|
|
true /*create ghost*/);
|
|
CInstance *inst = getEditor().getInstanceFromId(instanceId);
|
|
if (inst)
|
|
{
|
|
_ArrayElements[k] = dynamic_cast<CDisplayerVisualEntity *>(inst->getDisplayerVisual());
|
|
if (_ArrayElements[k])
|
|
{
|
|
_ArrayElements[k]->setDisplayMode(CDisplayerVisual::DisplayModeArray);
|
|
}
|
|
}
|
|
newEntityCreated = true;
|
|
++ numCreatedEntity;
|
|
}
|
|
}
|
|
|
|
if (_ArrayElements[k])
|
|
{
|
|
bool active = k < arraySize;
|
|
// do a kind of 'reserve' on the list of entities : don't delete entities in excess, but hide them instead
|
|
if (active != _ArrayElements[k]->getActive())
|
|
{
|
|
_ArrayElements[k]->setActive(active);
|
|
if (active)
|
|
{
|
|
newEntityCreated = true;
|
|
_ArrayElements[k]->setDisplayMode(CDisplayerVisual::DisplayModeArray);
|
|
}
|
|
}
|
|
if (active)
|
|
{
|
|
// update pos & angle
|
|
TInstanceId instanceId = _ArrayElements[k]->getDisplayedInstance()->getId();
|
|
CVector worldPos = _ArrayElements[k]->getWorldPos();
|
|
if (pos != worldPos)
|
|
{
|
|
CObject *newPos = buildVector(pos, _ArrayElements[k]->getDisplayedInstance()->getPosInstanceId());
|
|
getEditor().getDMC().requestSetNode(instanceId, "Position", newPos);
|
|
delete newPos;
|
|
}
|
|
if (angle != _ArrayElements[k]->getAngle())
|
|
{
|
|
CObjectNumber *angleObject = new CObjectNumber(angle);
|
|
getEditor().getDMC().requestSetNode(instanceId, "Angle", angleObject);
|
|
delete angleObject;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (newEntityCreated)
|
|
{
|
|
nlwarning("Num created entity = %d", numCreatedEntity);
|
|
getEditor().getEntitySorter()->clipEntitiesByDist();
|
|
}
|
|
}
|
|
|
|
// ***************************************************************
|
|
void CToolCreateEntity::commitArray()
|
|
{
|
|
//H_AUTO(R2_CToolCreateEntity_commitArray)
|
|
for (uint k = 0; k < _ArrayElements.size(); ++k)
|
|
{
|
|
if (_ArrayElements[k])
|
|
{
|
|
cloneEntityIntoScenario(_ArrayElements[k]->getEntity(),
|
|
_ArrayElements[k]->getWorldPos(),
|
|
_ArrayElements[k]->getAngle(),
|
|
k == 0, /*new action*/
|
|
false /*create ghost*/);
|
|
}
|
|
}
|
|
clearArray();
|
|
getEditor().getDMC().flushActions();
|
|
}
|
|
|
|
// ***************************************************************
|
|
bool CToolCreateEntity::stopAfterCommit() const
|
|
{
|
|
//H_AUTO(R2_CToolCreateEntity_stopAfterCommit)
|
|
return _CreateState == CreateSingle;
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************
|
|
class CAHR2EDToggleDrawArray : public IActionHandler
|
|
{
|
|
virtual void execute(CCtrlBase *pCaller, const std::string &/* sParams */)
|
|
{
|
|
CInterfaceManager *im = CInterfaceManager::getInstance();
|
|
CCtrlBaseButton *but = dynamic_cast<CCtrlBaseButton *>(pCaller);
|
|
if (but)
|
|
{
|
|
im->getDbProp("UI:TEMP:R2_DRAW_ARRAY")->setValueBool(but->getPushed());
|
|
CToolCreateEntity *tce = dynamic_cast<CToolCreateEntity *>(getEditor().getCurrentTool());
|
|
if (tce)
|
|
{
|
|
im->runActionHandler("r2ed_create_entity", NULL, "PaletteId=" + tce->getPaletteId());
|
|
}
|
|
}
|
|
}
|
|
};
|
|
REGISTER_ACTION_HANDLER(CAHR2EDToggleDrawArray, "r2ed_toggle_draw_array");
|
|
|
|
|
|
|
|
|
|
} // R2
|