mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-17 21:11:39 +00:00
16783449a7
--HG-- branch : kaetemi-optimize
625 lines
22 KiB
Lua
625 lines
22 KiB
Lua
-- In this file we define functions that serves for Outposts windows
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------------------------------------------------------------------------------------------------------------
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-- create the game namespace without reseting if already created in an other file.
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if (game==nil) then
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game= {};
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end
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-- init The Outpost Object
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if (game.Outpost==nil) then
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game.Outpost= {};
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game.Outpost.LastTimeZoneUpdate= 0;
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end
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-- init constants, from XML defines
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if (game.OutpostEnums==nil) then
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game.OutpostEnums= {};
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-- force values to be stored as int
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game.OutpostEnums.UnknownOutpostState= tonumber( getDefine('outpost_status_UnknownOutpostState') );
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game.OutpostEnums.Peace= tonumber( getDefine('outpost_status_Peace') );
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game.OutpostEnums.WarDeclaration= tonumber( getDefine('outpost_status_WarDeclaration') );
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game.OutpostEnums.AttackBefore= tonumber( getDefine('outpost_status_AttackBefore') );
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game.OutpostEnums.AttackRound= tonumber( getDefine('outpost_status_AttackRound') );
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game.OutpostEnums.AttackAfter= tonumber( getDefine('outpost_status_AttackAfter') );
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game.OutpostEnums.DefenseBefore= tonumber( getDefine('outpost_status_DefenseBefore') );
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game.OutpostEnums.DefenseRound= tonumber( getDefine('outpost_status_DefenseRound') );
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game.OutpostEnums.DefenseAfter= tonumber( getDefine('outpost_status_DefenseAfter') );
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end
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-- ***************************************************************************
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-- ***************************************************************************
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-- OUTPOST COMMON
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-- ***************************************************************************
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-- ***************************************************************************
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------------------------------------------------------------------------------------------------------------
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function game:outpostSetTimeZone(tz)
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setDbProp('UI:SAVE:OUTPOST:TIME_ZONE', tz);
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end
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------------------------------------------------------------------------------------------------------------
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function game:outpostDisplayTimeZone(uiLocal)
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local tz= getDbProp('UI:SAVE:OUTPOST:TIME_ZONE');
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local uiGroup= getUICaller();
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uiGroup[uiLocal].uc_hardtext= 'GMT ' .. string.format('%+d', tz);
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end
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------------------------------------------------------------------------------------------------------------
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function game:outpostAdjustHour(uiLocal, prop)
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local uiGroup = getUICaller();
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local tz = getDbProp('UI:SAVE:OUTPOST:TIME_ZONE');
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local h = runExpr(prop);
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-- add time zone and clamp hour
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h = math.fmod(h + tz + 24, 24);
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uiGroup[uiLocal].uc_hardtext = string.format('%02d:00', h);
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end
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------------------------------------------------------------------------------------------------------------
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function game:outpostUpdateTimeZone()
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local curTick = getDbProp('UI:VARIABLES:CURRENT_SERVER_TICK');
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setDbProp('UI:TEMP:OUTPOST:TIME_ZONE_NEXT_UPDATE', curTick + 50);
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game.Outpost.LastTimeZoneUpdate = curTick;
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runAH(nil,'outpost_update_time_zone_auto','');
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end
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------------------------------------------------------------------------------------------------------------
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function game:outpostIsStatusWar(status)
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-- return true only if the status is a War
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if( status == self.OutpostEnums.UnknownOutpostState or
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status == self.OutpostEnums.Peace or
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status == self.OutpostEnums.WarDeclaration )then
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return false;
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else
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return true;
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end
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end
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------------------------------------------------------------------------------------------------------------
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function game:outpostIsStatusWarRound(status)
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-- return true only if the status is an attack period
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if( status == self.OutpostEnums.AttackRound or
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status == self.OutpostEnums.DefenseRound ) then
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return true;
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else
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return false;
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end
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end
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------------------------------------------------------------------------------------------------------------
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function game:outpostBCOpenStateWindow()
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-- Open the State Window from the BotChat. server msg
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runAH(nil, 'outpost_select_from_bc', '');
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-- Open the window
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runAH(nil, 'show', 'outpost_selected');
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end
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------------------------------------------------------------------------------------------------------------
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function game:outpostDeclareWar()
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-- Send Msg to server
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runAH(nil, 'outpost_declare_war_start', '');
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-- wait a ack from server. Suppose not OK by default
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setDbProp("UI:TEMP:OUTPOST:DECLARE_WAR_ACK_RECEIVED", 0);
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setDbProp("UI:TEMP:OUTPOST:DECLARE_WAR_ACK_OK", 0);
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-- Open the Declare War window
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runAH(nil, "show", "outpost_declare_war");
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end
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------------------------------------------------------------------------------------------------------------
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function game:outpostDeclareWarValidate()
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-- Send Msg to server
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runAH(nil, 'outpost_declare_war_validate', '');
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-- close the Declare War window
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runAH(nil, "hide", "outpost_declare_war");
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end
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------------------------------------------------------------------------------------------------------------
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-- some constants
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game.Outpost.SelectSquadCapitalModal= 'ui:interface:squad_change_capital';
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game.Outpost.SelectSquadCapitalEditBox= 'ui:interface:squad_change_capital:edit:eb';
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------------------------------------------------------------------------------------------------------------
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function game:outpostSelectSquadCapitalOpen()
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-- Retrieve the the edit box.
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local uiEB= getUI(self.Outpost.SelectSquadCapitalEditBox);
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if(uiEB==nil) then
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return;
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end
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-- Retrieve the value in database
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local dbPath= formatUI('SERVER:GUILD:OUTPOST:O#1', math.max(0, getDbProp('UI:TEMP:OUTPOST:SELECTION')) );
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local val= getDbProp(dbPath .. ':SQUAD_CAPITAL');
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-- Open the modal
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runAH(getUICaller(), "enter_modal", "group=" .. game.Outpost.SelectSquadCapitalModal);
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-- Setup the default input string with it, and set focus
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uiEB.input_string= val;
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runAH(nil, "set_keyboard_focus", "target=" .. self.Outpost.SelectSquadCapitalEditBox .. "|select_all=true");
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end
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------------------------------------------------------------------------------------------------------------
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function game:outpostSelectSquadCapitalConfirm()
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-- Retrieve the value in the edit box.
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local uiEB= getUI(self.Outpost.SelectSquadCapitalEditBox);
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if(uiEB==nil) then
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return;
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end
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local val= uiEB.input_string;
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if( tonumber(val) == nil ) then
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return;
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end
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-- Send a msg to server
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runAH(nil, "outpost_select_squad_capital", val);
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-- Close the modal
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runAH(nil, "leave_modal", "");
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end
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------------------------------------------------------------------------------------------------------------
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function game:outpostToolTipTrainSquad(dbIndex)
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local halfMaxSquad= tonumber(getDefine("outpost_nb_max_squad_in_list"));
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-- compute the level at which the squad will spawn.
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local lvl;
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if(dbIndex < halfMaxSquad) then
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lvl= dbIndex*2 +1 ; -- eg: 0 => 1. 1=> 3
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else
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lvl= (dbIndex-halfMaxSquad)*2 +2 ; -- eg: 12 => 2
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end
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-- set the tooltip
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local text = i18n.get('uittOutpostSquadLvl');
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text = findReplaceAll(text, "%lvl", tostring(lvl));
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setContextHelpText(text);
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end
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-- ***************************************************************************
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-- ***************************************************************************
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-- OUTPOST INFO WINDOW
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-- ***************************************************************************
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-- ***************************************************************************
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------------------------------------------------------------------------------------------------------------
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function game:outpostInfoGetDbPath(uiGroup)
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if (uiGroup.Env.Type==0) then
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return 'SERVER:OUTPOST_SELECTED';
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else
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-- avoid problems, points to 0 if nothing selected
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return formatUI('SERVER:GUILD:OUTPOST:O#1', math.max(0, getDbProp('UI:TEMP:OUTPOST:SELECTION')) );
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end
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end
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------------------------------------------------------------------------------------------------------------
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function game:outpostInfoOnDraw()
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local uiGroup= getUICaller();
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-- get status
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local path= self:outpostInfoGetDbPath(uiGroup);
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local status= getDbProp(path .. ':STATUS');
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-- translate ticks to time
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local curTick= getDbProp('UI:VARIABLES:CURRENT_SERVER_TICK');
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local endTick= getDbProp( path .. ':STATE_END_DATE' );
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-- suppose a server tick is 100 ms
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local timeSec= (endTick - curTick)/10;
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timeSec= math.max(timeSec, 0);
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-- readable form
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if (status == self.OutpostEnums.Peace) then
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uiGroup.Env.Timer.uc_hardtext= '';
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else
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uiGroup.Env.Timer.uc_hardtext= '(' .. runFct('secondsToTimeString', timeSec) .. ')';
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end
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end
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------------------------------------------------------------------------------------------------------------
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function game:outpostInfoOnDbChange()
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local uiGroup= getUICaller();
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-- get the selection
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local path= self:outpostInfoGetDbPath(uiGroup);
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-- change path for icon and textid
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uiGroup.global_state.outpost_owner.guild.blason.sheet= path .. ':GUILD';
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uiGroup.global_state.outpost_owner.guild.name.textid_dblink= path .. ':GUILD:NAME';
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-- change path for attacker text id
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uiGroup.global_state.outpost_attacker.name.textid_dblink= path .. ':GUILD:NAME_ATT';
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end
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------------------------------------------------------------------------------------------------------------
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function game:outpostInitInfo(type)
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local uiGroup= getUICaller();
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-- bkup Timer control
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uiGroup.Env.Timer= uiGroup.global_state.outpost_status_time;
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uiGroup.Env.Type= type;
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-- must change timer each frame
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setOnDraw(uiGroup, 'game:outpostInfoOnDraw()');
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-- For Type==1 (outpost from GuildInfo), must change the DB Path for the GuildIcon, and GuildName TextId
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if(type==1) then
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addOnDbChange(uiGroup,"@UI:TEMP:OUTPOST:SELECTION", 'game:outpostInfoOnDbChange()');
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end
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end
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------------------------------------------------------------------------------------------------------------
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function game:outpostActiveDefenderHourButton()
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-- uiGroup here should be the 'war_schedule' uigroup (not the whole parent infoGroup)
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local uiGroup= getUICaller();
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-- get values
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local path= self:outpostInfoGetDbPath(uiGroup.parent);
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local owned= getDbProp(path .. ':OWNED');
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local admin= getDbProp('SERVER:USER:OUTPOST_ADMIN');
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local status= getDbProp(path .. ':STATUS');
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-- status start with 3 for Actual War (2 for War Declaration). If the user has not the right to change the defense period
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-- if the player has no right to edit
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if( owned==0 or admin==0 or self:outpostIsStatusWar(status) ) then
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uiGroup.outpost_def_hour.frozen= true;
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uiGroup.outpost_def_hour.tooltip= i18n.get('uittOutpostDefHourCannotEdit');
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else
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uiGroup.outpost_def_hour.frozen= false;
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-- get defense hours in 0-23 range
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local timeRangeDef= getDbProp(path .. ':TIME_RANGE_DEF');
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local timeRangeDefWanted= getDbProp(path .. ':TIME_RANGE_DEF_WANTED');
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timeRangeDef= secondsSince1970ToHour( timeRangeDef );
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timeRangeDef= math.fmod(timeRangeDef+24, 24);
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timeRangeDefWanted= math.fmod(timeRangeDefWanted+24, 24);
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-- if time required is the one obtained, or if we are in peace
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if( timeRangeDef == timeRangeDefWanted or status<=game.OutpostEnums.Peace ) then
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uiGroup.outpost_def_hour.tooltip= i18n.get('uittOutpostDefHour');
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else
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uiGroup.outpost_def_hour.tooltip= i18n.get('uittOutpostDefHourError');
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end
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end
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-- Force the tooltip to be up to date (important if dbs are desync)
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disableContextHelpForControl(uiGroup.outpost_def_hour);
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end
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------------------------------------------------------------------------------------------------------------
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function game:outpostActiveAttackerHourButton()
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-- uiGroup here should be the 'war_schedule' uigroup (not the whole parent infoGroup)
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local uiGroup= getUICaller();
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-- get values
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local canEdit= getDbProp('UI:TEMP:OUTPOST:DECLARE_WAR_ACK_OK');
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-- status start with 3 for Actual War (2 for War Declaration). If the user has not the right to change the defense period
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-- if the player has no right to edit
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if( canEdit==0 ) then
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uiGroup.outpost_att_hour.frozen= true;
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uiGroup.outpost_att_hour.tooltip= i18n.get('uittOutpostAttHour');
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else
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uiGroup.outpost_att_hour.frozen= false;
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-- get attack hours in 0-23 range
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local timeRangeAtt= getDbProp('UI:TEMP:OUTPOST:DECLARE_WAR_ACK_TIME_RANGE_ATT');
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local timeRangeAttWanted= getDbProp('UI:TEMP:OUTPOST:DECLARE_WAR_ATTACK_PERIOD');
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timeRangeAtt= secondsSince1970ToHour( timeRangeAtt );
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timeRangeAtt= math.fmod(timeRangeAtt+24, 24);
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timeRangeAttWanted= math.fmod(timeRangeAttWanted+24, 24);
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-- if time required is the one obtained
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if( timeRangeAtt == timeRangeAttWanted ) then
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uiGroup.outpost_att_hour.tooltip= i18n.get('uittOutpostAttHour');
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else
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uiGroup.outpost_att_hour.tooltip= i18n.get('uittOutpostAttHourError');
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end
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end
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-- Force the tooltip to be up to date. important here because
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-- DECLARE_WAR_ACK_TIME_RANGE_ATT(server) is received after DECLARE_WAR_ATTACK_PERIOD(local)
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disableContextHelpForControl(uiGroup.outpost_att_hour);
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end
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------------------------------------------------------------------------------------------------------------
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function game:outpostIsGuildInvolved()
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local found = 0;
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local sheetCur;
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-- try to get sheet id from bot object
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local sheetSel = getDbProp('SERVER:OUTPOST_SELECTED:SHEET');
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if (sheetSel == 0) then
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-- try to get sheet id from outpost manager
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local ind = getDbProp('UI:TEMP:OUTPOST:SELECTION');
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if (ind == -1) then
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return 0;
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end
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sheetSel = getDbProp(formatUI('SERVER:GUILD:OUTPOST:O#1', ind) .. ':SHEET');
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end
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-- check every outpost owned or challenged by the guild
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local i;
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for i = 0, 15 do
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sheetCur = getDbProp(formatUI('SERVER:GUILD:OUTPOST:O#1', i) .. ':SHEET');
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if (sheetCur == sheetSel) then
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found = 1;
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end
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end
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return found;
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end
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------------------------------------------------------------------------------------------------------------
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function game:outpostGetStatusInfo(statusExpr, dbIndex, isTooltip)
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local uiGroup = getUICaller();
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local status = runExpr(statusExpr);
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local uittOutpost;
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local path;
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-- get outpost
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if (isTooltip == 'no') then
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path = self:outpostInfoGetDbPath(uiGroup.parent);
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else
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path = formatUI('SERVER:GUILD:OUTPOST:O#1', math.max(0, dbIndex));
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end
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-- Peace
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if (status == self.OutpostEnums.Peace) then
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uittOutpost = i18n.get('uittOutpostPeace');
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-- WarDeclaration
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elseif (status == self.OutpostEnums.WarDeclaration) then
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if (isTooltip == 'yes' or self:outpostIsGuildInvolved() == 1) then
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local myGuild = getDbProp('SERVER:GUILD:NAME');
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local outpostGuild = getDbProp('SERVER:OUTPOST_SELECTED:GUILD:NAME');
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local outpostTribe = getDbProp('SERVER:OUTPOST_SELECTED:GUILD:TRIBE');
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-- bot object flag : check 'owned' param to determine who are the attacker and defender
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if (outpostTribe == 0 and outpostGuild == 0) then
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local owned = getDbProp(path .. ':OWNED');
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if (owned == 1) then
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uittOutpost = i18n.get('uittOutpostWarDeclarationMyGuildDefend');
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else
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uittOutpost = i18n.get('uittOutpostWarDeclarationMyGuildAttack');
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end
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-- outpost manager : check guild name to determine who are the attacker and defender
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else
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if (myGuild == outpostGuild) then
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uittOutpost = i18n.get('uittOutpostWarDeclarationMyGuildDefend');
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else
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uittOutpost = i18n.get('uittOutpostWarDeclarationMyGuildAttack');
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end
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end
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else
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uittOutpost = i18n.get('uittOutpostWarDeclaration');
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end
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-- AttackBefore
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elseif (status == self.OutpostEnums.AttackBefore) then
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uittOutpost = i18n.get('uittOutpostAttackBefore');
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-- AttackRound
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elseif (status == self.OutpostEnums.AttackRound) then
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uittOutpost = i18n.get('uittOutpostAttackRound');
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-- AttackAfter
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elseif (status == self.OutpostEnums.AttackAfter) then
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local lvlMax = getDbProp(path .. ':ROUND_LVL_THRESHOLD');
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local lvlAtt = getDbProp(path .. ':ROUND_LVL_MAX_ATT');
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if (lvlAtt > lvlMax) then
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uittOutpost = i18n.get('uittOutpostAttackAfterWin');
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else
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uittOutpost = i18n.get('uittOutpostAttackAfterLoose');
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end
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-- DefenseBefore
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elseif (status == self.OutpostEnums.DefenseBefore) then
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uittOutpost = i18n.get('uittOutpostDefenseBefore');
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-- DefenseRound
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elseif (status == self.OutpostEnums.DefenseRound) then
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uittOutpost = i18n.get('uittOutpostDefenseRound');
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-- DefenseAfter
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elseif (status == self.OutpostEnums.DefenseAfter) then
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uittOutpost = i18n.get('uittOutpostDefenseAfter');
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-- default
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else
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uittOutpost = i18n.get('uittOutpostPeace');
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end
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return uittOutpost;
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end
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------------------------------------------------------------------------------------------------------------
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function game:outpostDisplayStatusInfo(statusExpr, id)
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local uiGroup = getUICaller();
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local text = self:outpostGetStatusInfo(statusExpr, -1, 'no');
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uiGroup[id].uc_hardtext_format = text;
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end
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------------------------------------------------------------------------------------------------------------
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function game:outpostDisplayStatusInfoTooltip(statusExpr, dbIndex)
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local text = self:outpostGetStatusInfo(statusExpr, dbIndex, 'yes');
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setContextHelpText(text);
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end
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------------------------------------------------------------------------------------------------------------
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function game:outpostUpdateBuildingSheet(buildingIndex)
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local ui= getUICaller();
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local outpostIndex= getDbProp('UI:TEMP:OUTPOST:SELECTION');
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if (outpostIndex<0) then
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outpostIndex= 0;
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end
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local db= 'SERVER:GUILD:OUTPOST:O' .. tostring(outpostIndex) .. ':BUILDINGS:' .. tostring(buildingIndex) ;
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ui.building_sheet.sheet= db;
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end
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-- ***************************************************************************
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-- ***************************************************************************
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-- OUTPOST INFO: ROUND STATE DISPLAY
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-- ***************************************************************************
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-- ***************************************************************************
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------------------------------------------------------------------------------------------------------------
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-- ROUND_LVL_THRESHOLD
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function game:outpostChangeRoundLvlThreshold()
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-- uiGroup here should be the 'round_state' uigroup (not the whole parent infoGroup)
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local uiGroup= getUICaller();
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-- get values
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|
local path= self:outpostInfoGetDbPath(uiGroup.parent);
|
|
local val= getDbProp(path .. ':ROUND_LVL_THRESHOLD');
|
|
|
|
-- setup text
|
|
uiGroup.outpost_lvl_thre.uc_hardtext= tostring(val);
|
|
end
|
|
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
-- ROUND_LVL_MAX_ATT
|
|
function game:outpostChangeRoundLvlMaxAtt()
|
|
-- uiGroup here should be the 'round_state' uigroup (not the whole parent infoGroup)
|
|
local uiGroup= getUICaller();
|
|
|
|
-- get values
|
|
local path= self:outpostInfoGetDbPath(uiGroup.parent);
|
|
local val= getDbProp(path .. ':ROUND_LVL_MAX_ATT');
|
|
local status= getDbProp(path .. ':STATUS');
|
|
|
|
-- setup text (only relevant when attack period has begun)
|
|
if(status>=self.OutpostEnums.AttackRound) then
|
|
uiGroup.outpost_lvl_max_att.uc_hardtext= tostring(val);
|
|
else
|
|
uiGroup.outpost_lvl_max_att.uc_hardtext= '- ';
|
|
end
|
|
end
|
|
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
-- ROUND_LVL_MAX_DEF
|
|
function game:outpostChangeRoundLvlMaxDef()
|
|
-- uiGroup here should be the 'round_state' uigroup (not the whole parent infoGroup)
|
|
local uiGroup= getUICaller();
|
|
|
|
-- get values
|
|
local path= self:outpostInfoGetDbPath(uiGroup.parent);
|
|
local val= getDbProp(path .. ':ROUND_LVL_MAX_DEF');
|
|
local status= getDbProp(path .. ':STATUS');
|
|
|
|
-- setup text (only relevant in War)
|
|
if(status>=self.OutpostEnums.DefenseRound) then
|
|
uiGroup.outpost_lvl_max_def.uc_hardtext= tostring(val);
|
|
else
|
|
uiGroup.outpost_lvl_max_def.uc_hardtext= '- ';
|
|
end
|
|
end
|
|
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
-- ROUND_LVL_CUR
|
|
function game:outpostChangeRoundLvlCur()
|
|
-- uiGroup here should be the 'round_state' uigroup (not the whole parent infoGroup)
|
|
local uiGroup= getUICaller();
|
|
|
|
-- get values
|
|
local path= self:outpostInfoGetDbPath(uiGroup.parent);
|
|
local val= getDbProp(path .. ':ROUND_LVL_CUR');
|
|
local status= getDbProp(path .. ':STATUS');
|
|
-- add 1, because server send a 0 based value
|
|
val= val+1;
|
|
|
|
-- setup text (only in a Attack/Defense Round)
|
|
if(self:outpostIsStatusWarRound(status)) then
|
|
uiGroup.outpost_lvl_cur.uc_hardtext= tostring(val);
|
|
else
|
|
uiGroup.outpost_lvl_cur.uc_hardtext= '- ';
|
|
end
|
|
end
|
|
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
-- ROUND_ID_CUR / ROUND_ID_MAX
|
|
function game:outpostChangeRoundId()
|
|
-- uiGroup here should be the 'round_state' uigroup (not the whole parent infoGroup)
|
|
local uiGroup= getUICaller();
|
|
|
|
-- get values
|
|
local path= self:outpostInfoGetDbPath(uiGroup.parent);
|
|
local val= getDbProp(path .. ':ROUND_ID_CUR');
|
|
local maxRound= getDbProp(path .. ':ROUND_ID_MAX');
|
|
local status= getDbProp(path .. ':STATUS');
|
|
-- add 1 because server sends a 0 based value
|
|
val= val+1;
|
|
|
|
-- setup text (only in a Attack/Defense Round)
|
|
if(self:outpostIsStatusWarRound(status)) then
|
|
uiGroup.outpost_round_cur.uc_hardtext= tostring(val) .. ' / ' .. tostring(maxRound);
|
|
else
|
|
uiGroup.outpost_round_cur.uc_hardtext= '- ';
|
|
end
|
|
end
|
|
|
|
|
|
-- ***************************************************************************
|
|
-- ***************************************************************************
|
|
-- OUTPOST PVP INFO / PROPOSAL
|
|
-- ***************************************************************************
|
|
-- ***************************************************************************
|
|
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostPvpJoin(choice)
|
|
-- send msg server
|
|
runAH(nil, 'outpost_pvp_join', choice);
|
|
|
|
-- hide the window
|
|
runAH(nil, 'hide', 'join_pvp_outpost_proposal');
|
|
end
|
|
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostPvpJoinTimerOnDraw()
|
|
local uiGroup= getUICaller();
|
|
|
|
-- Compute time left
|
|
local curTick= getDbProp('UI:VARIABLES:CURRENT_SERVER_TICK');
|
|
local endTick= getDbProp('UI:TEMP:OUTPOST:PVP_PROPOSAL_TICK_END');
|
|
local timeSec= (endTick - curTick)/10;
|
|
timeSec= math.max(timeSec, 0);
|
|
timeSec= math.floor(timeSec+0.5);
|
|
|
|
-- replace in str
|
|
local text= i18n.get('uiOutpostJoinPVPTimer');
|
|
text= findReplaceAll(text, "%time", tostring(timeSec));
|
|
uiGroup.Env.Timer.uc_hardtext_format= text;
|
|
|
|
end
|
|
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
function game:outpostInitPvpJoinTimer()
|
|
local uiGroup= getUICaller();
|
|
|
|
-- bkup Timer viewtext
|
|
uiGroup.Env.Timer= uiGroup.text;
|
|
|
|
-- must change timer each frame
|
|
setOnDraw(uiGroup, 'game:outpostPvpJoinTimerOnDraw()');
|
|
end
|
|
|