mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-22 00:48:44 +00:00
414 lines
12 KiB
C++
414 lines
12 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "std3d.h"
|
|
|
|
#include "nel/3d/u_instance.h"
|
|
#include "nel/3d/transform_shape.h"
|
|
#include "nel/3d/mesh_base.h"
|
|
#include "nel/3d/driver_user.h"
|
|
#include "nel/3d/mesh_multi_lod_instance.h"
|
|
#include "nel/3d/seg_remanence.h"
|
|
#include "nel/misc/debug.h"
|
|
#include "nel/3d/scene.h"
|
|
#include "nel/3d/shape_bank.h"
|
|
|
|
|
|
using namespace NLMISC;
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
void UInstance::getShapeAABBox(NLMISC::CAABBox &bbox) const
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
object->getAABBox(bbox);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void UInstance::setBlendShapeFactor (const std::string &blendShapeName, float factor, bool /* dynamic */)
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
CMeshBaseInstance *mi= dynamic_cast<CMeshBaseInstance*>(object);
|
|
|
|
if (mi)
|
|
{
|
|
mi->setBlendShapeFactor (blendShapeName, factor);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void UInstance::changeMRMDistanceSetup(float distanceFinest, float distanceMiddle, float distanceCoarsest)
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
CMeshBaseInstance *mi= dynamic_cast<CMeshBaseInstance*>(object);
|
|
|
|
// Just for CMeshBaseInstance.
|
|
if (mi)
|
|
{
|
|
mi->changeMRMDistanceSetup(distanceFinest, distanceMiddle, distanceCoarsest);
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void UInstance::setShapeDistMax(float distMax)
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
if(object && object->Shape)
|
|
{
|
|
object->Shape->setDistMax(distMax);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
float UInstance::getShapeDistMax() const
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
if(object && object->Shape)
|
|
{
|
|
return object->Shape->getDistMax();
|
|
}
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void UInstance::selectTextureSet(uint id)
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
CMeshBaseInstance *mbi = dynamic_cast<CMeshBaseInstance *>(object);
|
|
if (mbi)
|
|
mbi->selectTextureSet(id);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void UInstance::enableAsyncTextureMode(bool enable)
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
if(object->isMeshBaseInstance())
|
|
{
|
|
CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
|
|
mbi->enableAsyncTextureMode(enable) ;
|
|
}
|
|
}
|
|
// ***************************************************************************
|
|
bool UInstance::getAsyncTextureMode() const
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
if(object->isMeshBaseInstance())
|
|
{
|
|
CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
|
|
return mbi->getAsyncTextureMode() ;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
// ***************************************************************************
|
|
void UInstance::startAsyncTextureLoading()
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
if(object->isMeshBaseInstance())
|
|
{
|
|
CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
|
|
mbi->startAsyncTextureLoading(getPos());
|
|
}
|
|
}
|
|
// ***************************************************************************
|
|
bool UInstance::isAsyncTextureReady()
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
if(object->isMeshBaseInstance())
|
|
{
|
|
CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
|
|
return mbi->isAsyncTextureReady();
|
|
}
|
|
else
|
|
return true;
|
|
}
|
|
// ***************************************************************************
|
|
void UInstance::setAsyncTextureDistance(float dist)
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
if(object->isMeshBaseInstance())
|
|
{
|
|
CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
|
|
mbi->setAsyncTextureDistance(dist);
|
|
}
|
|
}
|
|
// ***************************************************************************
|
|
float UInstance::getAsyncTextureDistance() const
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
if(object->isMeshBaseInstance())
|
|
{
|
|
CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
|
|
return mbi->getAsyncTextureDistance();
|
|
}
|
|
else
|
|
return 0.f;
|
|
}
|
|
// ***************************************************************************
|
|
void UInstance::setAsyncTextureDirty(bool flag)
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
if(object->isMeshBaseInstance())
|
|
{
|
|
CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
|
|
mbi->setAsyncTextureDirty(flag);
|
|
}
|
|
}
|
|
// ***************************************************************************
|
|
bool UInstance::isAsyncTextureDirty() const
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
if(object->isMeshBaseInstance())
|
|
{
|
|
CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
|
|
return mbi->isAsyncTextureDirty();
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void UInstance::setCoarseMeshDist(float dist)
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
CMeshMultiLodInstance *mmli = dynamic_cast<CMeshMultiLodInstance *>(object);
|
|
if (mmli) mmli->setCoarseMeshDist(dist);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
float UInstance::getCoarseMeshDist() const
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
CMeshMultiLodInstance *mmli = dynamic_cast<CMeshMultiLodInstance *>(object);
|
|
return mmli ? mmli->getCoarseMeshDist() : -1.f;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void UInstance::setSliceTime(float duration)
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
CSegRemanence *sr = dynamic_cast<CSegRemanence *>(object);
|
|
if (!sr) return;
|
|
sr->setSliceTime(duration);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
float UInstance::getSliceTime() const
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
CSegRemanence *sr = dynamic_cast<CSegRemanence *>(object);
|
|
if (!sr) return 0.f;
|
|
return sr->getSliceTime();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool UInstance::supportMaterialRendering(UDriver &drv, bool forceBaseCaps)
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
IDriver *driver = static_cast<CDriverUser*>(&drv)->getDriver ();
|
|
const uint count = object->getNumMaterial ();
|
|
uint i;
|
|
for (i=0; i<count; i++)
|
|
{
|
|
if (!object->getMaterial (i)->isSupportedByDriver(*driver, forceBaseCaps))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
uint UInstance::getNumMaterials() const
|
|
{
|
|
CMeshBaseInstance *mi= dynamic_cast<CMeshBaseInstance*>(_Object);
|
|
if(mi)
|
|
return (uint)mi->Materials.size();
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
UInstanceMaterial UInstance::getMaterial(uint materialId)
|
|
{
|
|
CMeshBaseInstance *mi= dynamic_cast<CMeshBaseInstance*>(_Object);
|
|
nlassertex (mi, ("Should be a CMeshBaseInstance object. Call getNumMaterials() first."));
|
|
|
|
// create user mats.
|
|
return UInstanceMaterial (mi, &mi->Materials[materialId], &mi->AsyncTextures[materialId]);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
bool UInstance::canStartStop()
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
return object->canStartStop();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void UInstance::start()
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
object->start();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void UInstance::stop()
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
object->stop();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
bool UInstance::isStarted() const
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
return object->isStarted();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
float UInstance::getDistMax() const
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
return object->getDistMax();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void UInstance::setDistMax(float distMax)
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
object->setDistMax(distMax);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
UShape UInstance::getShape() const
|
|
{
|
|
|
|
CTransformShape *object = getObjectPtr();
|
|
if(!object)
|
|
return UShape();
|
|
|
|
// get the shape name
|
|
return UShape(object->Shape);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
const std::string &UInstance::getShapeName() const
|
|
{
|
|
|
|
static std::string emptyStr;
|
|
|
|
CTransformShape *object = getObjectPtr();
|
|
if(!object)
|
|
return emptyStr;
|
|
|
|
// get the shape bank
|
|
CScene *scene= object->getOwnerScene();
|
|
CShapeBank *sb= scene->getShapeBank();
|
|
if(!sb)
|
|
return emptyStr;
|
|
|
|
// get the shape name
|
|
const std::string *str= sb->getShapeNameFromShapePtr(object->Shape);
|
|
if(str)
|
|
return *str;
|
|
else
|
|
return emptyStr;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void UInstance::cast(UTransform object)
|
|
{
|
|
attach(dynamic_cast<CTransformShape*>(object.getObjectPtr()));
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool UInstance::getDefaultPos (CVector &pos) const
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
if(object && object->isMeshBaseInstance())
|
|
{
|
|
CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
|
|
CMeshBase *mb= (CMeshBase*)(IShape*)(mbi->Shape);
|
|
pos= mb->getDefaultPos()->getDefaultValue();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool UInstance::getDefaultRotQuat (CQuat &rotQuat) const
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
if(object && object->isMeshBaseInstance())
|
|
{
|
|
CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
|
|
CMeshBase *mb= (CMeshBase*)(IShape*)(mbi->Shape);
|
|
rotQuat= mb->getDefaultRotQuat()->getDefaultValue();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool UInstance::getDefaultScale (CVector &scale) const
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
if(object && object->isMeshBaseInstance())
|
|
{
|
|
CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
|
|
CMeshBase *mb= (CMeshBase*)(IShape*)(mbi->Shape);
|
|
scale= mb->getDefaultScale()->getDefaultValue();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void UInstance::setRelativeScale (const CVector &rs)
|
|
{
|
|
CTransformShape *object = getObjectPtr();
|
|
if(object && object->isMeshBaseInstance())
|
|
{
|
|
// get the default scale
|
|
CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
|
|
CMeshBase *mb= (CMeshBase*)(IShape*)(mbi->Shape);
|
|
CVector scale= mb->getDefaultScale()->getDefaultValue();
|
|
// scale it by the relative one
|
|
scale.x*= rs.x;
|
|
scale.y*= rs.y;
|
|
scale.z*= rs.z;
|
|
object->setScale(scale);
|
|
}
|
|
}
|
|
|
|
|
|
} // NL3D
|