mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-23 17:38:44 +00:00
297 lines
9.9 KiB
INI
Executable file
297 lines
9.9 KiB
INI
Executable file
//////////////////////////////////////////////////////////////////////////////
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// Config file for Snowballs 2 client ////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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//
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// This file is used to setup the client.
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//
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// You can modify almost all variables dynamically (when the client is launched)
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// and the new values will be reloaded automatically in the client.
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//
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//////////////////////////////////////////////////////////////////////////////
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// Snowballs 2 ///////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// Root directory where we can find the client datas (zones, tiles, maps, ...)
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// You must uncomment this line on GNU/Linux and comment the next one
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//SearchPaths = { "/usr/local/share/games/snowballs/" };
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SearchPaths = { "data" };
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// Which extensions to remap to what if needed (pairs of 2)
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RemapExtensions = { "dss", "tga" };
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// The language code of the client
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LanguageCode = "en";
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// If changes to the config should be saved on exit
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SaveConfig = 1;
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// Font name used for all text in the client (it can be a .ttf, .fon, .pfb)
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FontName = "n019003l.pfb";
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//////////////////////////////////////////////////////////////////////////////
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// Time //////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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FpsSmoothing = 64;
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//////////////////////////////////////////////////////////////////////////////
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// Screen Variables //////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// Use OpenGL, set to 1, Direc3D (Windows) set to 0.
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OpenGL = 1;
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// Resolution of the screen
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ScreenWidth = 1280;
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ScreenHeight = 800;
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ScreenDepth = 32;
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// If 1, run in fullscreen mode, 0 for windowed
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ScreenFull = 1;
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// Start position of the player (the z is always 0)
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StartPoint = { 1840.0, -970.0, 0.0 };
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//////////////////////////////////////////////////////////////////////////////
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// HMD Variables /////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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HMDEnable = 1;
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HMDDeviceId = 0;
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HMDDevice = "Auto";
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//////////////////////////////////////////////////////////////////////////////
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// Sound Variables ///////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// The sound driver, choose between "Auto", "FMod", "DSound" and "OpenAl"
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SoundDriver = "FMod";
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SoundMaxTracks = 32;
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SoundUseEax = 1;
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SoundUseADPCM = 1;
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SoundForceSoftware = 1;
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SoundEnabled = 1;
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//////////////////////////////////////////////////////////////////////////////
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// Mouse Variables ///////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// 1 to inverse the mouse vertical direction
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MouseInvert = 0;
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// Zoom step for the mouse wheel
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MouseZoomStep = 3.0;
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// Initial distance of the camera to the main character
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ViewLagBehind = 6.0;
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// Initial height of the camera relative to the character
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ViewHeight = 4.5;
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// Initial height of the target relative to the character
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ViewTargetHeight = 4.0;
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//////////////////////////////////////////////////////////////////////////////
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// Entities Variables ////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// Color of the entity name on top of entities
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EntityNameColor = { 255, 255, 255, 255 };
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// Font size of the entity name
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EntityNameSize = 16;
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//////////////////////////////////////////////////////////////////////////////
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// Commands interface Variables //////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// If 1, display the command (chat) interface
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ShowCommands = 1;
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// If 1, display graph
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ShowGraph = 1;
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// Position & size of the command interface
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CommandsBoxX = 0.02;
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CommandsBoxY = 0.025;
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CommandsBoxWidth = 0.76;
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CommandsBoxBorder = 0.009;
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// Number of lines to display in the command interface
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CommandsNbLines = 5;
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// Space between 2 lines
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CommandsLineHeight = 0.025;
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// Color of the backgound interface
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CommandsBackColor = { 0, 0, 128, 128 };
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// Color of the text interface
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CommandsFrontColor = { 255, 255, 255, 255 };
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// Font size for the command lines
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CommandsFontSize = 14;
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//////////////////////////////////////////////////////////////////////////////
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// Radar interface Variables /////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// If 0, no radar, if 1, big radar, if 2, small radar
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RadarState = 2; // 0 = no, 1 = big, 2 = little
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// Position & size of the radar interface
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RadarPosX = 0.2;
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RadarPosY = 0.22;
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RadarWidth = 0.6;
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RadarHeight = 0.7;
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// Radar colors
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RadarBackColor = { 0, 255, 0, 50 };
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RadarFrontColor = { 0, 255, 0, 100 };
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RadarSelfColor = { 0, 255, 0, 255 };
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RadarOtherColor = { 255, 100, 0, 255 };
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RadarPlaceColor = { 0, 0, 255, 255 };
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// Size of the entity displayed in the radar
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RadarEntitySize = 0.006;
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RadarDistance = 500;
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RadarMinDistance = 100;
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RadarMaxDistance = 1000;
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RadarFontSize = 14;
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// Position & size of the small radar
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RadarLittlePosX = 0.915;
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RadarLittlePosY = 0.83;
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RadarLittleRadius = 0.1;
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// Position of particular places in the world (point of reference)
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RadarParticularPlaces = {
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"2300.0", "-776.0", "Vagimount",
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"770.0", "-640.0", "Manhatan",
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"1135.0", "-840.0", "ThePill",
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"1033.0", "-944.0", "End WuDoor",
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"564.0", "-1033.0", "Start WuDoor",
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"2125.0", "-764.0", "BigHole",
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"2169.0", "-1258.0", "GapCave",
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"1840.0", "-970.0", "StartPosition",
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"2350.0", "-1158.0", "BackWay",
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"2440.0", "-1302.0", "WorldRoof",
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"2228.0", "-1045.0", "DeepForest",
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"2133.0", "-471.0", "PingooVillage",
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};
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//////////////////////////////////////////////////////////////////////////////
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// Login Variables ///////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// If 1, launch snowballs in offline mode (not server), otherwise 0 for connecting to a server
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Local = 1;
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// Address of the login system (should be itsalive.nevrax.org)
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LSHost = "localhost";
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// Address of the frontend system (should be itsalive.nevrax.org)
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FSHost = "localhost";
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// Your login
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Login = "";
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// Your password in clear text
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Password = "";
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// The shard number index
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ShardId = 300;
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// If 1, the client directly connects to the LS
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// If 0, the client connects to the web server and the web server connects to the LS
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UseDirectClient = 1;
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ClientApplication = "snowballs";
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//////////////////////////////////////////////////////////////////////////////
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// Landscape Variables ///////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// Name of the landscape data
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LandscapeBankName = "bank.bank";
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LandscapeFarBankName = "bank.farbank";
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// Landscape color (can't be modified in real time)
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LandscapeAmbiantColor = { 17, 54, 100 };
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LandscapeDiffuseColor = { 241, 226, 244 };
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LandscapeMultiplyFactor = 1.1;
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// Landscape view distance for zone loading
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LandscapeVisionInitial = 250.0;
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LandscapeVision = 500.0;
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// Enable the landscape to receive dynamic shadows
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LandscapeReceiveShadowMap = 1;
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// Landscape tesselation
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LandscapeTileNear = 50.0; // more is bigger more is faster
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LandscapeThreshold = 0.001; // more is bigger more is faster
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SunAmbientColor = { 255, 255, 255 };
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SunDiffuseColor = { 255, 255, 255 };
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SunSpecularColor = { 255, 255, 255};
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SunDirection = { -2.935, +0.107, -1.22 };
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//////////////////////////////////////////////////////////////////////////////
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// Fog Variables /////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// 1 if you want to see the fog
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FogEnable = 1;
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FogStart = 100.0; // in meter
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FogEnd = 250.0; // in meter
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FogColor = { 80, 77, 118 };
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RetrieverBankName = "snowballs.rbank";
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GlobalRetrieverName = "snowballs.gr";
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//////////////////////////////////////////////////////////////////////////////
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// Bloom Variables ///////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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SquareBloom = 1;
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DensityBloom = 128;
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EnableBloom = 1;
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//////////////////////////////////////////////////////////////////////////////
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// Compass interface Variables ///////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// Position & size of the compass interface
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CompassPosX = 1.2;
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CompassPosY = 0.13;
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CompassRadius = 0.020;
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// Color of the compass
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CompassColor = { 150, 50, 255, 150 };
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//////////////////////////////////////////////////////////////////////////////
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// Instance groups ///////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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InstanceGroups = {
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"3_AN.ig", "4_AP.ig", "5_AD.ig", "5_AK.ig", "5_AL.ig", "5_AP.ig", "5_AQ.ig", "6_AG.ig", "6_AI.ig", "6_AL.ig", "6_AN.ig", "6_AO.ig", "6_AQ.ig", "7_AJ.ig", "7_AN.ig", "7_AO.ig", "8_AL.ig", "8_AN.ig", "3_AF.ig", "8_AR.ig", "3_AG.ig", "3_AI.ig", "3_AJ.ig", "3_AL.ig", "3_AO.ig", "3_AQ.ig", "3_AR.ig", "4_AH.ig", "4_AI.ig", "4_AJ.ig", "4_AK.ig", "4_AM.ig", "4_AN.ig", "4_AQ.ig", "4_AR.ig", "5_AF.ig", "5_AI.ig", "5_AJ.ig", "5_AN.ig", "5_AO.ig",
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"6_AH.ig", "6_AJ.ig", "6_AR.ig", "7_AK.ig", "7_AM.ig", "7_AR.ig", "8_AG.ig", "8_AJ.ig", "8_AK.ig"
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};
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