khanat-opennel-code/code/snowballs2/client/src/network.h

80 lines
1.8 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NETWORK_H
#define NETWORK_H
//
// Includes
//
#include <string>
#include <nel/misc/time_nl.h>
#include "entities.h"
//
// External definitions
//
namespace NLMISC
{
class CVector;
}
namespace NLNET
{
class CCallbackClient;
}
namespace SBCLIENT {
//
// External variables
//
// Pointer to the connection to the server
extern NLNET::CCallbackClient *Connection;
//
// External functions
//
// Return true if the client is online
bool isOnline ();
// Send the new entity (the player)
void sendAddEntity (uint32 id, std::string &name, uint8 race);
// Send a chat line to the server
void sendChatLine (std::string Line);
// Send the user entity position to the server
void sendEntityPos (CEntity &entity);
// Send a new snowball to the server
void sendSnowBall (uint32 eid, const NLMISC::CVector &position, const NLMISC::CVector &target, float speed, float deflagRadius);
void initNetwork (const std::string &lc, const std::string &addr);
void updateNetwork ();
void releaseNetwork ();
} /* namespace SBCLIENT */
#endif // NETWORK_H
/* End of network.h */