mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-23 01:18:46 +00:00
249 lines
7.5 KiB
C++
249 lines
7.5 KiB
C++
/************************************************************************************
|
|
|
|
Filename : stereo_ovf_fp.cpp
|
|
Content : Barrel fragment program compiled to a blob of assembly
|
|
Created : July 01, 2013
|
|
Modified by : Jan Boon (Kaetemi)
|
|
|
|
Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "License");
|
|
you may not use this file except in compliance with the License.
|
|
You may obtain a copy of the License at
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
See the License for the specific language governing permissions and
|
|
limitations under the License.
|
|
|
|
************************************************************************************/
|
|
|
|
namespace NL3D {
|
|
const char *g_StereoOVR_fp40 =
|
|
"!!ARBfp1.0\n"
|
|
"OPTION NV_fragment_program2;\n"
|
|
//# cgc version 3.1.0013, build date Apr 18 2012
|
|
//# command line args: -profile fp40
|
|
//# source file: pp_oculus_vr.cg
|
|
//#vendor NVIDIA Corporation
|
|
//#version 3.1.0.13
|
|
//#profile fp40
|
|
//#program pp_oculus_vr
|
|
//#semantic pp_oculus_vr.cLensCenter
|
|
//#semantic pp_oculus_vr.cScreenCenter
|
|
//#semantic pp_oculus_vr.cScale
|
|
//#semantic pp_oculus_vr.cScaleIn
|
|
//#semantic pp_oculus_vr.cHmdWarpParam
|
|
//#semantic pp_oculus_vr.cTex0 : TEX0
|
|
//#var float2 texCoord : $vin.TEXCOORD0 : TEX0 : 0 : 1
|
|
//#var float2 cLensCenter : : c[0] : 1 : 1
|
|
//#var float2 cScreenCenter : : c[1] : 2 : 1
|
|
//#var float2 cScale : : c[2] : 3 : 1
|
|
//#var float2 cScaleIn : : c[3] : 4 : 1
|
|
//#var float4 cHmdWarpParam : : c[4] : 5 : 1
|
|
//#var sampler2D nlTex0 : TEX0 : texunit 0 : 6 : 1
|
|
//#var float4 oCol : $vout.COLOR : COL : 7 : 1
|
|
//#const c[5] = 0.25 0.5 0
|
|
"PARAM c[6] = { program.env[0..4],\n" // program.local->program.env!
|
|
" { 0.25, 0.5, 0 } };\n"
|
|
"TEMP R0;\n"
|
|
"TEMP R1;\n"
|
|
"SHORT TEMP H0;\n"
|
|
"TEMP RC;\n"
|
|
"TEMP HC;\n"
|
|
"OUTPUT oCol = result.color;\n"
|
|
"ADDR R0.xy, fragment.texcoord[0], -c[0];\n"
|
|
"MULR R0.xy, R0, c[3];\n"
|
|
"MULR R0.z, R0.y, R0.y;\n"
|
|
"MADR R1.x, R0, R0, R0.z;\n"
|
|
"MULR R0.zw, R1.x, c[4].xywz;\n"
|
|
"MADR R1.y, R1.x, c[4], c[4].x;\n"
|
|
"MADR R0.w, R0, R1.x, R1.y;\n"
|
|
"MULR R0.z, R0, R1.x;\n"
|
|
"MADR R0.z, R0, R1.x, R0.w;\n"
|
|
"MULR R1.xy, R0, R0.z;\n"
|
|
"MOVR R0.xy, c[5];\n"
|
|
"ADDR R1.zw, R0.xyxy, c[1].xyxy;\n"
|
|
"MOVR R0.zw, c[0].xyxy;\n"
|
|
"MADR R0.zw, R1.xyxy, c[2].xyxy, R0;\n"
|
|
"MINR R1.xy, R0.zwzw, R1.zwzw;\n"
|
|
"ADDR R0.xy, -R0, c[1];\n"
|
|
"MAXR R0.xy, R0, R1;\n"
|
|
"SEQR H0.xy, R0, R0.zwzw;\n"
|
|
"MULXC HC.x, H0, H0.y;\n"
|
|
"IF EQ.x;\n"
|
|
"MOVR oCol, c[5].z;\n"
|
|
"ELSE;\n"
|
|
"TEX oCol, R0.zwzw, texture[0], 2D;\n"
|
|
"ENDIF;\n"
|
|
"END\n";
|
|
//# 24 instructions, 2 R-regs, 1 H-regs
|
|
|
|
const char *g_StereoOVR_arbfp1 =
|
|
"!!ARBfp1.0\n"
|
|
//# cgc version 3.1.0013, build date Apr 18 2012
|
|
//# command line args: -profile arbfp1
|
|
//# source file: pp_oculus_vr.cg
|
|
//#vendor NVIDIA Corporation
|
|
//#version 3.1.0.13
|
|
//#profile arbfp1
|
|
//#program pp_oculus_vr
|
|
//#semantic pp_oculus_vr.cLensCenter
|
|
//#semantic pp_oculus_vr.cScreenCenter
|
|
//#semantic pp_oculus_vr.cScale
|
|
//#semantic pp_oculus_vr.cScaleIn
|
|
//#semantic pp_oculus_vr.cHmdWarpParam
|
|
//#semantic pp_oculus_vr.cTex0 : TEX0
|
|
//#var float2 texCoord : $vin.TEXCOORD0 : TEX0 : 0 : 1
|
|
//#var float2 cLensCenter : : c[0] : 1 : 1
|
|
//#var float2 cScreenCenter : : c[1] : 2 : 1
|
|
//#var float2 cScale : : c[2] : 3 : 1
|
|
//#var float2 cScaleIn : : c[3] : 4 : 1
|
|
//#var float4 cHmdWarpParam : : c[4] : 5 : 1
|
|
//#var sampler2D nlTex0 : TEX0 : texunit 0 : 6 : 1
|
|
//#var float4 oCol : $vout.COLOR : COL : 7 : 1
|
|
//#const c[5] = 0.25 0.5 0 1
|
|
"PARAM c[6] = { program.env[0..4],\n"
|
|
" { 0.25, 0.5, 0, 1 } };\n"
|
|
"TEMP R0;\n"
|
|
"TEMP R1;\n"
|
|
"ADD R0.xy, fragment.texcoord[0], -c[0];\n"
|
|
"MUL R0.xy, R0, c[3];\n"
|
|
"MUL R0.z, R0.y, R0.y;\n"
|
|
"MAD R0.z, R0.x, R0.x, R0;\n"
|
|
"MUL R0.w, R0.z, c[4];\n"
|
|
"MUL R0.w, R0, R0.z;\n"
|
|
"MAD R1.y, R0.z, c[4], c[4].x;\n"
|
|
"MUL R1.x, R0.z, c[4].z;\n"
|
|
"MAD R1.x, R0.z, R1, R1.y;\n"
|
|
"MAD R0.z, R0.w, R0, R1.x;\n"
|
|
"MUL R0.xy, R0, R0.z;\n"
|
|
"MOV R0.zw, c[5].xyxy;\n"
|
|
"ADD R1.xy, R0.zwzw, c[1];\n"
|
|
"MUL R0.xy, R0, c[2];\n"
|
|
"ADD R0.xy, R0, c[0];\n"
|
|
"MIN R1.xy, R1, R0;\n"
|
|
"ADD R0.zw, -R0, c[1].xyxy;\n"
|
|
"MAX R0.zw, R0, R1.xyxy;\n"
|
|
"ADD R0.zw, R0, -R0.xyxy;\n"
|
|
"ABS R0.zw, R0;\n"
|
|
"CMP R0.zw, -R0, c[5].z, c[5].w;\n"
|
|
"MUL R0.z, R0, R0.w;\n"
|
|
"ABS R0.z, R0;\n"
|
|
"CMP R0.z, -R0, c[5], c[5].w;\n"
|
|
"ABS R1.x, R0.z;\n"
|
|
"TEX R0, R0, texture[0], 2D;\n"
|
|
"CMP R1.x, -R1, c[5].z, c[5].w;\n"
|
|
"CMP result.color, -R1.x, R0, c[5].z;\n"
|
|
"END\n";
|
|
//# 28 instructions, 2 R-regs
|
|
|
|
const char *g_StereoOVR_ps_2_0 =
|
|
"ps_2_0\n"
|
|
// cgc version 3.1.0013, build date Apr 18 2012
|
|
// command line args: -profile ps_2_0
|
|
// source file: pp_oculus_vr.cg
|
|
//vendor NVIDIA Corporation
|
|
//version 3.1.0.13
|
|
//profile ps_2_0
|
|
//program pp_oculus_vr
|
|
//semantic pp_oculus_vr.cLensCenter
|
|
//semantic pp_oculus_vr.cScreenCenter
|
|
//semantic pp_oculus_vr.cScale
|
|
//semantic pp_oculus_vr.cScaleIn
|
|
//semantic pp_oculus_vr.cHmdWarpParam
|
|
//semantic pp_oculus_vr.cTex0 : TEX0
|
|
//var float2 texCoord : $vin.TEXCOORD0 : TEX0 : 0 : 1
|
|
//var float2 cLensCenter : : c[0] : 1 : 1
|
|
//var float2 cScreenCenter : : c[1] : 2 : 1
|
|
//var float2 cScale : : c[2] : 3 : 1
|
|
//var float2 cScaleIn : : c[3] : 4 : 1
|
|
//var float4 cHmdWarpParam : : c[4] : 5 : 1
|
|
//var sampler2D nlTex0 : TEX0 : texunit 0 : 6 : 1
|
|
//var float4 oCol : $vout.COLOR : COL : 7 : 1
|
|
//const c[5] = -0.25 -0.5 0.25 0.5
|
|
//const c[6] = 1 0
|
|
"dcl_2d s0\n"
|
|
"def c5, -0.25000000, -0.50000000, 0.25000000, 0.50000000\n"
|
|
"def c6, 1.00000000, 0.00000000, 0, 0\n"
|
|
"dcl t0.xy\n"
|
|
"add r0.xy, t0, -c0\n"
|
|
"mul r4.xy, r0, c3\n"
|
|
"mul r0.x, r4.y, r4.y\n"
|
|
"mad r0.x, r4, r4, r0\n"
|
|
"mul r1.x, r0, c4.w\n"
|
|
"mul r1.x, r1, r0\n"
|
|
"mad r3.x, r0, c4.y, c4\n"
|
|
"mul r2.x, r0, c4.z\n"
|
|
"mad r2.x, r0, r2, r3\n"
|
|
"mad r0.x, r1, r0, r2\n"
|
|
"mul r0.xy, r4, r0.x\n"
|
|
"mul r0.xy, r0, c2\n"
|
|
"add r3.xy, r0, c0\n"
|
|
"mov r1.x, c5.z\n"
|
|
"mov r1.y, c5.w\n"
|
|
"mov r2.xy, c1\n"
|
|
"add r2.xy, r1, r2\n"
|
|
"mov r1.xy, c1\n"
|
|
"min r2.xy, r2, r3\n"
|
|
"add r1.xy, c5, r1\n"
|
|
"max r1.xy, r1, r2\n"
|
|
"add r1.xy, r1, -r3\n"
|
|
"abs r1.xy, r1\n"
|
|
"cmp r1.xy, -r1, c6.x, c6.y\n"
|
|
"mul_pp r1.x, r1, r1.y\n"
|
|
"abs_pp r1.x, r1\n"
|
|
"cmp_pp r1.x, -r1, c6, c6.y\n"
|
|
"abs_pp r1.x, r1\n"
|
|
"texld r0, r3, s0\n"
|
|
"cmp r0, -r1.x, r0, c6.y\n"
|
|
"mov oC0, r0\n";
|
|
|
|
const char *g_StereoOVR_glsl330f =
|
|
"#version 330\n"
|
|
"\n"
|
|
"bool _TMP2;\n"
|
|
"bvec2 _TMP1;\n"
|
|
"vec2 _TMP3;\n"
|
|
"uniform vec2 cLensCenter;\n"
|
|
"uniform vec2 cScreenCenter;\n"
|
|
"uniform vec2 cScale;\n"
|
|
"uniform vec2 cScaleIn;\n"
|
|
"uniform vec4 cHmdWarpParam;\n"
|
|
"uniform sampler2D nlTex0;\n"
|
|
"vec2 _TMP10;\n"
|
|
"vec2 _b0011;\n"
|
|
"vec2 _a0011;\n"
|
|
"in vec4 nlTexCoord0;\n"
|
|
"out vec4 nlCol;\n"
|
|
"\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" vec2 _theta;\n"
|
|
" float _rSq;\n"
|
|
" vec2 _theta1;\n"
|
|
" vec2 _tc;\n"
|
|
"\n"
|
|
" _theta = (nlTexCoord0.xy - cLensCenter)*cScaleIn;\n"
|
|
" _rSq = _theta.x*_theta.x + _theta.y*_theta.y;\n"
|
|
" _theta1 = _theta*(cHmdWarpParam.x + cHmdWarpParam.y*_rSq + cHmdWarpParam.z*_rSq*_rSq + cHmdWarpParam.w*_rSq*_rSq*_rSq);\n"
|
|
" _tc = cLensCenter + cScale*_theta1;\n"
|
|
" _a0011 = cScreenCenter - vec2( 0.25, 0.5);\n"
|
|
" _b0011 = cScreenCenter + vec2( 0.25, 0.5);\n"
|
|
" _TMP3 = min(_b0011, _tc);\n"
|
|
" _TMP10 = max(_a0011, _TMP3);\n"
|
|
" _TMP1 = bvec2(_TMP10.x == _tc.x, _TMP10.y == _tc.y);\n"
|
|
" _TMP2 = _TMP1.x && _TMP1.y;\n"
|
|
" if (!_TMP2) {\n"
|
|
" nlCol = vec4(0, 0, 0, 0);\n"
|
|
" } else {\n"
|
|
" nlCol = texture(nlTex0, _tc);\n"
|
|
" }\n"
|
|
"}\n";
|
|
|
|
}
|
|
|
|
/* end of file */
|