khanat-opennel-code/code/nel/tools/3d/tile_edit/tile_edit_exe.cpp
2014-08-17 15:58:42 +02:00

74 lines
2.3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdafx.h"
#include "tile_edit_exe.h"
#include "SelectionTerritoire.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CTile_edit_exeApp
BEGIN_MESSAGE_MAP(CTile_edit_exeApp, CWinApp)
//{{AFX_MSG_MAP(CTile_edit_exeApp)
ON_BN_CLICKED(ID_SAVE_AS, OnSaveAs)
//}}AFX_MSG_MAP
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTile_edit_exeApp construction
CTile_edit_exeApp::CTile_edit_exeApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CTile_edit_exeApp object
CTile_edit_exeApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CTile_edit_exeApp initialization
BOOL CTile_edit_exeApp::InitInstance()
{
// AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
Start();
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
void CTile_edit_exeApp::OnSaveAs()
{
// TODO: Add your control notification handler code here
}