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548 lines
14 KiB
C++
548 lines
14 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NLPACS_QUAD_GRID_H
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#define NLPACS_QUAD_GRID_H
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#include "nel/misc/debug.h"
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#include "nel/misc/vector.h"
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#include "nel/misc/plane.h"
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#include "nel/misc/matrix.h"
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#include <list>
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#include <vector>
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namespace NLPACS
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{
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using NLMISC::CVector;
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// ***************************************************************************
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/**
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* This container is a simple grid, used to quickly find elements. His purpose is similiar to CQuadTree, but
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* it is a simple grid, so test are in O(1), not in O(log n). It is perfect for local lookup (like in collisions).
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* Use it if you want to select small area, not large. Also, for best use, elements should have approximatively the
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* same size, and this size should be little smaller than the size of a grid element...
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*
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* By default, the quad grid is aligned on XY. (unlike the quadtree!!!)
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*
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* Unlike the quadtree, the quadgrid is NOT geographicly delimited, ie, its limits "tiles"!! This is why no "center"
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* is required. As a direct consequence, when you select something, you are REALLY not sure that what you select is not
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* a mile away from your selection :) ....
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*
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* Also, for memory optimisation, no bbox is stored in the quadgrid. Hence no particular selection is made on the Z
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* components...
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*
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2000
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*/
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template<class T> class CQuadGrid
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{
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public:
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/// Iterator of the contener
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class CIterator;
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friend class CIterator;
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public:
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/// Default constructor, use axes XY!!!, has a size of 16, and EltSize is 1.
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CQuadGrid();
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/// dtor.
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~CQuadGrid();
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/// \name Initialization
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//@{
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/** Change the base matrix of the quad grid. For exemple this code init the grid tree in the plane XZ:
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* \code
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* CQuadGrid grid;
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* NLMISC::CMatrix tmp;
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* NLMISC::CVector I(1,0,0);
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* NLMISC::CVector J(0,0,1);
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* NLMISC::CVector K(0,-1,0);
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*
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* tmp.identity();
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* tmp.setRot(I,J,K, true);
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* quadTree.changeBase (tmp);
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* \endcode
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*
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* \param base Base of the quad grid
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*/
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void changeBase(const NLMISC::CMatrix& base);
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/** Init the container. container is first clear() ed.
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*
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* \param size is the width and the height of the initial quad tree, in number of square.
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* For performance view, this should be a power of 2, and <=32768. (eg: 256,512, 8, 16 ...)
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* \param eltSize is the width and height of an element. Must be >0. Notice that the quadgrid MUST be square!!
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*/
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void create(uint size, float eltSize);
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//@}
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/// \name Container operation
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//@{
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/// Clear the container. Elements are deleted, but the quadgrid is not erased.
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void clear();
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/** Erase an interator from the container
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*
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* \param it is the iterator to erase.
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* \return if element is currently selected, the next selected element is returned, (or end()).
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* if the element is not selected, end() is returned.
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*/
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CIterator erase(CIterator it);
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/** Insert a new element in the container.
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*
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* \param bboxmin is the corner of the bounding box of the element to insert with minimal coordinates.
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* \param bboxmax is the corner of the bounding box of the element to insert with maximal coordinates.
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* \param val is a reference on the value to insert.
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*/
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CIterator insert(const NLMISC::CVector &bboxmin, const NLMISC::CVector &bboxmax, const T &val);
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//@}
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/// \name Selection
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//@{
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/** Clear the selection list
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*/
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void clearSelection();
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/** Select all the container
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*/
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void selectAll();
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/** Select element intersecting a bounding box. Clear the selection first.
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*
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* \param bboxmin is the corner of the bounding box used to select
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* \param bboxmax is the corner of the bounding box used to select
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*/
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void select(const NLMISC::CVector &bboxmin, const NLMISC::CVector &bboxmax);
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/** Return the first iterator of the selected element list. begin and end are valid till the next insert.
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*/
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CIterator begin();
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/** Return the end iterator of the selected element list. begin and end are valid till the next insert.
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*/
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CIterator end();
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//@}
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// =================
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// =================
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// IMPLEMENTATION.
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// =================
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// =================
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private:// Classes.
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class CBaseNode
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{
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public:
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CBaseNode *Prev,*Next; // For selection.
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CBaseNode() {Prev= Next= NULL;}
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};
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class CNode : public CBaseNode
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{
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public:
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T Elt;
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uint16 x0,x1; // The location of the elt in the grid. Used for erase().
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uint16 y0,y1;
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};
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class CQuadNode
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{
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public:
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std::list<CNode*> Nodes;
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};
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private:// Atttributes.
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std::vector<CQuadNode> _Grid;
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sint _Size;
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sint _SizePower;
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float _EltSize;
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NLMISC::CMatrix _ChangeBasis;
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// Selection.
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CBaseNode _Selection;
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private:// Methods.
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// return the coordinates on the grid of what include the bbox.
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void selectQuads(CVector bmin, CVector bmax, sint &x0, sint &x1, sint &y0, sint &y1)
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{
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CVector bminp, bmaxp;
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bminp= bmin;
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bmaxp= bmax;
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bmin.minof(bminp, bmaxp);
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bmax.maxof(bminp, bmaxp);
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bmin/= _EltSize;
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bmax/= _EltSize;
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x0= (sint)(floor(bmin.x));
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x1= (sint)(ceil(bmax.x));
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y0= (sint)(floor(bmin.y));
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y1= (sint)(ceil(bmax.y));
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// Very special case where the bbox.size==0 AND position is JUST on an edge of a case.
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if(x0==x1)
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x1++;
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if(y0==y1)
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y1++;
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// Manage tiling.
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if(x1-x0>=_Size)
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x0=0, x1= _Size;
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else
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{
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x0&= _Size-1;
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x1&= _Size-1;
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if(x1<=x0)
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x1+=_Size;
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}
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if(y1-y0>=_Size)
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y0=0, y1= _Size;
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else
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{
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y0&= _Size-1;
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y1&= _Size-1;
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if(y1<=y0)
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y1+=_Size;
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}
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}
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// If not done, add the node to the selection.
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void addToSelection(CNode *ptr)
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{
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if(ptr->Prev==NULL)
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{
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// Append to front of the list.
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ptr->Prev= &_Selection;
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ptr->Next= _Selection.Next;
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if(_Selection.Next)
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_Selection.Next->Prev= ptr;
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_Selection.Next= ptr;
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}
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}
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// Try to add each node of the quad node list.
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void addQuadNodeToSelection(CQuadNode &quad)
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{
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typename std::list<CNode*>::iterator itNode;
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for(itNode= quad.Nodes.begin();itNode!=quad.Nodes.end();itNode++)
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{
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addToSelection(*itNode);
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}
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}
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public:
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// CLASS const_iterator.
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class const_iterator
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{
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public:
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const_iterator() {_Ptr=NULL;}
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const_iterator(CNode *p) : _Ptr(p) {}
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const_iterator(const CIterator& x) : _Ptr(x._Ptr) {}
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const T& operator*() const
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{return _Ptr->Elt; }
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// Doesn't work...
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/*const T* operator->() const
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{return (&**this); }*/
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const_iterator& operator++()
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{_Ptr = (CNode*)(_Ptr->Next); return (*this); }
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const_iterator operator++(int)
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{const_iterator tmp = *this; ++*this; return (tmp); }
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const_iterator& operator--()
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{_Ptr = (CNode*)(_Ptr->Prev); return (*this); }
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const_iterator operator--(int)
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{const_iterator tmp = *this; --*this; return (tmp); }
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bool operator==(const const_iterator& x) const
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{return (_Ptr == x._Ptr); }
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bool operator!=(const const_iterator& x) const
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{return (!(*this == x)); }
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protected:
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CNode *_Ptr;
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friend class CQuadGrid<T>;
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friend class CIterator;
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};
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// CLASS CIterator
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class CIterator : public const_iterator
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{
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public:
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CIterator() {this->_Ptr=NULL;}
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CIterator(CNode *p) : const_iterator(p) {}
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T& operator*() const
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{return this->_Ptr->Elt; }
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// Doesn't work...
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/*T* operator->() const
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{return (&**this); }*/
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CIterator& operator++()
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{this->_Ptr = (CNode*)(this->_Ptr->Next); return (*this); }
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CIterator operator++(int)
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{CIterator tmp = *this; ++*this; return (tmp); }
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CIterator& operator--()
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{this->_Ptr = (CNode*)(this->_Ptr->Prev); return (*this); }
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CIterator operator--(int)
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{CIterator tmp = *this; --*this; return (tmp); }
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bool operator==(const const_iterator& x) const
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{return (this->_Ptr == x._Ptr); }
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bool operator!=(const const_iterator& x) const
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{return (!(*this == x)); }
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protected:
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friend class CQuadGrid<T>;
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};
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};
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// Template CQuadGrid implementation.
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// Init.
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// ***************************************************************************
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// ***************************************************************************
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template<class T> CQuadGrid<T>::CQuadGrid()
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{
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_SizePower=4;
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_Size=1<<_SizePower;
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_EltSize=1;
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_ChangeBasis.identity();
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}
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// ***************************************************************************
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template<class T> CQuadGrid<T>::~CQuadGrid()
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{
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clear();
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}
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// ***************************************************************************
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template<class T> void CQuadGrid<T>::changeBase(const NLMISC::CMatrix& base)
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{
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_ChangeBasis= base;
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}
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// ***************************************************************************
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template<class T> void CQuadGrid<T>::create(uint size, float eltSize)
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{
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clear();
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nlassert(NLMISC::isPowerOf2(size));
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nlassert(size<=32768);
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_SizePower= NLMISC::getPowerOf2(size);
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_Size=1<<_SizePower;
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_Grid.resize(_Size*_Size);
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nlassert(eltSize>0);
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_EltSize= eltSize;
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}
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// ***************************************************************************
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// insert/erase.
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// ***************************************************************************
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// ***************************************************************************
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template<class T> void CQuadGrid<T>::clear()
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{
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CIterator it;
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selectAll();
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while( (it=begin())!=end())
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{
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erase(it);
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}
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// Clear the selection...
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_Selection.Next= NULL;
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}
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// ***************************************************************************
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template<class T> typename CQuadGrid<T>::CIterator CQuadGrid<T>::erase(typename CQuadGrid<T>::CIterator it)
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{
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sint x,y;
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CNode *ptr= it._Ptr;
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if(!ptr)
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return end();
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// First erase all references to it.
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//==================================
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for(y= ptr->y0;y<ptr->y1;y++)
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{
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sint xe,ye;
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ye= y &(_Size-1);
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for(x= ptr->x0;x<ptr->x1;x++)
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{
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xe= x &(_Size-1);
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CQuadNode &quad= _Grid[(ye<<_SizePower)+xe];
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typename std::list<CNode*>::iterator itNode;
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for(itNode= quad.Nodes.begin();itNode!=quad.Nodes.end();itNode++)
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{
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if((*itNode)==ptr)
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{
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quad.Nodes.erase(itNode);
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break;
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}
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}
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}
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}
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// Then delete it..., and update selection linked list.
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//=====================================================
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// if selected.
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CBaseNode *next= NULL;
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if(ptr->Prev)
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{
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next= ptr->Next;
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if(next)
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next->Prev=ptr->Prev;
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ptr->Prev->Next= next;
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}
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delete ptr;
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return CIterator((CNode*)next);
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}
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// ***************************************************************************
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template<class T> typename CQuadGrid<T>::CIterator CQuadGrid<T>::insert(const NLMISC::CVector &bboxmin, const NLMISC::CVector &bboxmax, const T &val)
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{
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CVector bmin,bmax;
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bmin= _ChangeBasis*bboxmin;
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bmax= _ChangeBasis*bboxmax;
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CNode *ptr= new CNode;
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ptr->Elt= val;
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// Find which quad include the object.
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//===================================
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sint x0,y0;
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sint x1,y1;
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selectQuads(bmin, bmax, x0,x1, y0,y1);
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ptr->x0= uint16(x0);
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ptr->x1= uint16(x1);
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ptr->y0= uint16(y0);
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ptr->y1= uint16(y1);
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// Then for all of them, insert the node in their list.
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//=====================================================
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sint x,y;
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for(y= ptr->y0;y<ptr->y1;y++)
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{
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sint xe,ye;
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ye= y &(_Size-1);
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for(x= ptr->x0;x<ptr->x1;x++)
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{
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xe= x &(_Size-1);
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CQuadNode &quad= _Grid[(ye<<_SizePower)+xe];
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quad.Nodes.push_back(ptr);
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}
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}
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return CIterator(ptr);
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}
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// ***************************************************************************
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// selection.
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// ***************************************************************************
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// ***************************************************************************
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template<class T> void CQuadGrid<T>::clearSelection()
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{
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CBaseNode *ptr= _Selection.Next;
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while(ptr)
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{
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ptr->Prev= NULL;
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CBaseNode *next= ptr->Next;
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ptr->Next= NULL;
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ptr= next;
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}
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_Selection.Next= NULL;
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}
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// ***************************************************************************
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template<class T> void CQuadGrid<T>::selectAll()
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{
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clearSelection();
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for(sint i=0;i<(sint)_Grid.size();i++)
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{
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CQuadNode &quad= _Grid[i];
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addQuadNodeToSelection(quad);
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}
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}
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// ***************************************************************************
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template<class T> void CQuadGrid<T>::select(const NLMISC::CVector &bboxmin, const NLMISC::CVector &bboxmax)
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{
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CVector bmin,bmax;
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bmin= _ChangeBasis*bboxmin;
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bmax= _ChangeBasis*bboxmax;
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clearSelection();
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// What are the quads to access?
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sint x0,y0;
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sint x1,y1;
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selectQuads(bmin, bmax, x0,x1, y0,y1);
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sint x,y;
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for(y= y0;y<y1;y++)
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{
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sint xe,ye;
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ye= y &(_Size-1);
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for(x= x0;x<x1;x++)
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{
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xe= x &(_Size-1);
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CQuadNode &quad= _Grid[(ye<<_SizePower)+xe];
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addQuadNodeToSelection(quad);
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}
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}
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}
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// ***************************************************************************
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template<class T> typename CQuadGrid<T>::CIterator CQuadGrid<T>::begin()
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{
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return CIterator((CNode*)(_Selection.Next));
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}
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// ***************************************************************************
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template<class T> typename CQuadGrid<T>::CIterator CQuadGrid<T>::end()
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{
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return CIterator(NULL);
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}
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} // NLPACS
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#endif // NLPACS_QUAD_GRID_H
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/* End of quad_grid.h */
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