mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-21 00:18:43 +00:00
155 lines
No EOL
3.5 KiB
C++
155 lines
No EOL
3.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "brain.h"
|
|
|
|
CBrain::CBrain(float f,float a,float e,float ha,float hu) : CMood(f,a,e,ha,hu)
|
|
{
|
|
_UpdateEvery = 0;
|
|
}
|
|
|
|
CBrain::CBrain(CMood &personality) : CMood(personality)
|
|
{
|
|
_UpdateEvery = 0;
|
|
}
|
|
|
|
CBrain::CBrain(const CBrain &c)
|
|
{
|
|
_Personality = c._Personality;
|
|
_RealTime = c._RealTime;
|
|
_UpdateEvery = c._UpdateEvery;
|
|
_LastUpdate = c._LastUpdate;
|
|
}
|
|
|
|
void CBrain::setUpdateEvery(int nb_cycles)
|
|
{
|
|
_UpdateEvery = nb_cycles;
|
|
}
|
|
|
|
float CBrain::getFear()
|
|
{
|
|
if ( _Personality.getFear() > _RealTime.getFear() )
|
|
return _Personality.getFear();
|
|
else
|
|
return _RealTime.getFear();
|
|
}
|
|
|
|
float CBrain::getAgressivity()
|
|
{
|
|
if ( _Personality.getAgressivity() > _RealTime.getAgressivity() )
|
|
return _Personality.getAgressivity();
|
|
else
|
|
return _RealTime.getAgressivity();
|
|
}
|
|
|
|
float CBrain::getEmpathy()
|
|
{
|
|
if ( _Personality.getEmpathy() > _RealTime.getEmpathy() )
|
|
return _Personality.getEmpathy();
|
|
else
|
|
return _RealTime.getEmpathy();
|
|
}
|
|
|
|
float CBrain::getHappiness()
|
|
{
|
|
if ( _Personality.getHappiness() > _RealTime.getHappiness() )
|
|
return _Personality.getHappiness();
|
|
else
|
|
return _RealTime.getHappiness();
|
|
|
|
}
|
|
|
|
float CBrain::getHunger()
|
|
{
|
|
if ( _Personality.getHunger() > _RealTime.getHunger() )
|
|
return _Personality.getHunger();
|
|
else
|
|
return _RealTime.getHunger();
|
|
}
|
|
|
|
void CBrain::setInput(CRecord *input)
|
|
{
|
|
std::vector<CTree *>::iterator it_t = _Trees.begin();
|
|
while ( it_t != _Trees.end() )
|
|
{
|
|
(*it_t)->getOutput( input );
|
|
it_t++;
|
|
}
|
|
}
|
|
|
|
|
|
void CBrain::addField(CField *field)
|
|
{
|
|
_Fields.push_back( field );
|
|
}
|
|
|
|
void CBrain::addTree(CTree *tree)
|
|
{
|
|
_Trees.push_back( tree );
|
|
}
|
|
|
|
std::vector<std::string> CBrain::getOutputs()
|
|
{
|
|
std::vector<std::string> outputs;
|
|
std::vector<CTree *>::iterator it_t = _Trees.begin();
|
|
while ( it_t != _Trees.end() )
|
|
{
|
|
outputs.push_back( _Fields[ (*it_t)->getKey() ]->getName() );
|
|
it_t++;
|
|
}
|
|
return outputs;
|
|
}
|
|
|
|
void CBrain::build()
|
|
{
|
|
std::vector<CTree *>::iterator it_tree = _Trees.begin();
|
|
while ( it_tree != _Trees.end() )
|
|
{
|
|
(*it_tree)->rebuild( _Records, _Fields );
|
|
it_tree++;
|
|
}
|
|
_LastUpdate = 0;
|
|
}
|
|
|
|
std::string CBrain::getDebugString()
|
|
{
|
|
std::string debug_string;
|
|
std::vector<CTree *>::iterator it_tree = _Trees.begin();
|
|
while ( it_tree != _Trees.end() )
|
|
{
|
|
debug_string += (*it_tree)->getDebugString( _Records, _Fields );
|
|
debug_string += "\n";
|
|
it_tree++;
|
|
}
|
|
return debug_string;
|
|
}
|
|
|
|
void CBrain::forget()
|
|
{
|
|
while ( !_Records.empty() )
|
|
{
|
|
delete _Records.front();
|
|
_Records.erase( _Records.begin() );
|
|
}
|
|
}
|
|
|
|
void CBrain::addRecord(CRecord *record)
|
|
{
|
|
_Records.push_back( record );
|
|
_LastUpdate++;
|
|
if ( _LastUpdate > _UpdateEvery )
|
|
build();
|
|
} |