// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RYAI_ENTITY_MATRIX_H #define RYAI_ENTITY_MATRIX_H #include "nel/misc/types_nl.h" #include "nel/misc/common.h" #include "nel/misc/debug.h" #include "nel/misc/command.h" #include #include #include #include "ai_share/ai_entity_physical_list_link.h" #include "ai_pos.h" //-------------------------------------------------------------------------- // The CAIEntityMatrixIteratorTblLinear class //-------------------------------------------------------------------------- // This class uses a vector of horizontal run lengths to represent // the aea to be scanned. // The form represented by the data is assumed to be symetrical in both x and y. // Linear tables use a better RAM access patern than random access tables // and should be used whenever possible class CAIEntityMatrixIteratorTblLinear { public: struct STblEntry { STblEntry() {} STblEntry(uint32 runLength, sint32 previousRunLength) { RunLength=(uint16)(runLength-1); // we assume all runs are at least 1 unit long - this is the excess StartDx=(sint16)(-(previousRunLength/2)-(((sint32)runLength)/2)); #ifdef NL_DEBUG nlassert(runLength>0); // runs must be at least 1 unit long nlassert(runLength<32768); // this is the limit where StartDx runs out of bits nlassert(previousRunLength>=0); nlassert(previousRunLength<32768); #endif } uint16 RunLength; sint16 StartDx; }; typedef std::vector TTbl; typedef TTbl::iterator iterator; inline CAIEntityMatrixIteratorTblLinear(); inline CAIEntityMatrixIteratorTblLinear(uint32 *runLengths,uint32 count); inline void push_back(uint32 runLength, sint32 previousRunLength); inline const STblEntry &operator[](uint32 idx) const; inline const iterator begin() const; inline const iterator end() const; inline uint32 size() const; private: TTbl _tbl; }; //-------------------------------------------------------------------------- // The CAIEntityMatrixIteratorTblRandom class //-------------------------------------------------------------------------- // This class uses a vector of xy offsets to apply to the 'read position' ptr // as it iterates across the grid. // The first xy offset is applied at initalisation time in order to allow for // the use of tables that do not scan the '0,0' cell. // These tables use a less efficient RAM access pattern than Linear tables but // benefit from a higher degree of control over the area scanned and the order // of scanning. class CAIEntityMatrixIteratorTblRandom { public: struct STblEntry { STblEntry() {} STblEntry(sint32 dxdy) { dxdy=dxdy; } STblEntry(sint16 dx, sint16 dy) { dx=dx; dy=dy; } union { struct { sint16 dx, dy; }; uint32 dxdy; }; }; typedef std::vector TTbl; typedef TTbl::iterator iterator; inline CAIEntityMatrixIteratorTblRandom(); inline void push_back(sint16 dx,sint16 dy); inline const STblEntry &operator[](uint32 idx) const; inline const iterator begin() const; inline const iterator end() const; inline uint32 size() const; private: TTbl _tbl; }; //-------------------------------------------------------------------------- // The CAIEntityMatrix class //-------------------------------------------------------------------------- template class CAIEntityMatrix : public NLMISC::CDbgRefCount > { public: /* ----------------------------------------------------------------------------------------------------- class CAIEntityMatrix::CCellTblIteratorRandom This class provides an iterator for iterating across the cells of a matrix '_matrix' following the pattern described by a cell iteration table '_tbl' An iterator '_it' refferences the current position in '_tbl' A compact coordinate pair '_xy' reffernces the current position in '_matrix' Note that because the matrix super imposes coordinates with the same low byte, the upper bytes of the '_xy' coordinates is needed for position proximity tests ----------------------------------------------------------------------------------------------------- */ class CCellTblIteratorRandom { public: inline CCellTblIteratorRandom(): _matrix(NULL), _tbl(NULL), _x(0), _y(0) { } inline CCellTblIteratorRandom(const CAIEntityMatrix *matrix,const CAIEntityMatrixIteratorTblRandom *tbl,const CAIVector &pos): _matrix(matrix), _tbl(tbl), _x((uint16)pos.x().asInt16Meters()), _y((uint16)pos.y().asInt16Meters()) { _it=_tbl->begin(); // apply the first entry in the iterator table in order to setup the start position correctly ++*this; } inline const CEntityListLink * operator*() const { const typename CAIEntityMatrix::SMatrixLine &line =(*_matrix)[_yl]; const CEntityListLink &cellEntityListLink=line[_xl]; return &cellEntityListLink; } inline const CCellTblIteratorRandom &operator++() { #ifdef NL_DEBUG // make sure we aren't trying to access an uninitialised iterator nlassert(_it!=_tbl->end()); #endif _x+=(*_it).dx; _y+=(*_it).dy; ++_it; return *this; } inline const CCellTblIteratorRandom &operator=(const CCellTblIteratorRandom &other) { _xy= other._xy; _matrix= other._matrix; _tbl= other._tbl; _it= other._it; return *this; } inline bool end() const { return _it==_tbl->end(); } inline const uint32 &xy() const { return _xy; } inline const uint16 &x() const { return _x; } inline const uint16 &y() const { return _y; } inline const uint8 &xl() const { return _xl; } inline const uint8 &xh() const { return _xh; } inline const uint8 &yl() const { return _yl; } inline const uint8 &yh() const { return _yh; } inline const CAIEntityMatrix *matrix() const { return _matrix; } private: union { uint32 _xy; struct { uint16 _x, _y; }; struct { uint8 _xl, _xh, _yl, _yh; }; }; const CAIEntityMatrix *_matrix; const CAIEntityMatrixIteratorTblRandom *_tbl; CAIEntityMatrixIteratorTblRandom::iterator _it; }; /* ----------------------------------------------------------------------------------------------------- class CAIEntityMatrix::CCellTblIteratorLinear This class provides an iterator for iterating across the cells of a matrix '_matrix' following the pattern described by a cell iteration table '_tbl' An iterator '_it' refferences the current position in '_tbl' The _runLengthRemaining property is setup each time the iterator _it is advanced by the ++operator. Subsequent calls to operator++() will only increment _it if _runLengthRemaining==0 A compact coordinate pair '_xy' reffernces the current position in '_matrix' Note that because the matrix super imposes coordinates with the same low byte, the upper bytes of the '_xy' coordinates is needed for position proximity tests ----------------------------------------------------------------------------------------------------- */ class CCellTblIteratorLinear { public: inline CCellTblIteratorLinear(): _matrix(NULL), _tbl(NULL), _x(0), _y(0), _runLengthRemaining(0) { } inline CCellTblIteratorLinear(const CAIEntityMatrix *matrix,const CAIEntityMatrixIteratorTblLinear *tbl,const CAIVector &pos): _matrix(matrix), _tbl(tbl), _x((uint16)pos.x().asInt16Meters()), _y((uint16)pos.y().asInt16Meters()) { #ifdef NL_DEBUG nlassert(_tbl!=NULL); nlassert(_tbl->size()>0); nlassert(_tbl->size()<32768); // a numeric over-run limit nlassert(_matrix!=NULL); #endif // setup the iterator to point to the strat of the iterator table and setup properties accordingly _it=_tbl->begin(); _runLengthRemaining=(*_tbl)[0].RunLength; _x-=(sint16)(_runLengthRemaining/2); _y-=(sint16)(_tbl->size()/2); } inline const CEntityListLink *operator*() const { return &(*_matrix)[_yl][_xl]; } inline const CCellTblIteratorLinear &operator++() { #ifdef NL_DEBUG // make sure we aren't trying to access an uninitialised iterator nlassert(_it!=_tbl->end()); #endif // if we're not at the end of the current run continue run else move on to next line if (_runLengthRemaining!=0) { --_runLengthRemaining; ++_x; } else { ++_it; if (_it==_tbl->end()) return *this; _runLengthRemaining=(*_it).RunLength; _x+=(*_it).StartDx; ++_y; } return *this; } inline const CCellTblIteratorLinear &operator=(const CCellTblIteratorLinear &other) { _xy= other._xy; _matrix= other._matrix; _tbl= other._tbl; _it= other._it; _runLengthRemaining= other._runLengthRemaining; return *this; } inline bool end() const { return _it==_tbl->end(); } inline const uint32 &xy() const { return _xy; } inline const uint16 &x() const { return _x; } inline const uint16 &y() const { return _y; } inline const uint8 &xl() const { return _xl; } inline const uint8 &xh() const { return _xh; } inline const uint8 &yl() const { return _yl; } inline const uint8 &yh() const { return _yh; } inline const CAIEntityMatrix *matrix() const { return _matrix; } private: union { uint32 _xy; struct { uint16 _x, _y; }; struct { uint8 _xl, _xh, _yl, _yh; }; }; const CAIEntityMatrix *_matrix; const CAIEntityMatrixIteratorTblLinear *_tbl; CAIEntityMatrixIteratorTblLinear::iterator _it; uint32 _runLengthRemaining; }; /* ----------------------------------------------------------------------------------------------------- class CAIEntityMatrix::CEntityIteratorTemplate class CAIEntityMatrix::CEntityIteratorLinear class CAIEntityMatrix::CEntityIteratorRandom This class provides an iterator for iterating across the entities listed in the cells of a matrix '_matrix' following the pattern described by a cell iteration table '_tbl' The class is composed of a CCellTblIteratorLinear '_cellIt' responsible for iterating across the matrix and an entity pointer '_entity' used for iterating over the entities in each matrix cell Note that unlinking, moving or deleting the entity refferenced by a CEntityIteratorLinear iterator invalidates it. ----------------------------------------------------------------------------------------------------- */ template class CEntityIteratorTemplate { public: inline CEntityIteratorTemplate() : _cellIt() { _entity=NULL; } inline CEntityIteratorTemplate(const CAIEntityMatrix *matrix,const CTbl *tbl,const CAIVector &pos) : _cellIt(matrix,tbl,pos) { // get a pointer to the list link for the first entity in the cell // _entity=(*_cellIt)->next(); _entity=(*_cellIt); ++*this; // if the cell is empty then start iterating to find a non-empty cell // if (_entity->unlinked()) // ++*this; } inline CEntityIteratorTemplate(const CAIEntityMatrix *matrix,const CTbl *tbl,const T *entity) : _cellIt(matrix,tbl,entity->pos()) { // get a poniter to the list link for the first entity in the same cell as the given entity // _entity=(*_cellIt)->next(); _entity=(*_cellIt); ++*this; } inline T &operator*() { #ifdef NL_DEBUG // make sure we aren't trying to access passed the end of list nlassert(!end()); #endif return *NLMISC::safe_cast(_entity->entity()); } inline const CEntityIteratorTemplate &operator++() { #ifdef NL_DEBUG // if you are on a breakpoint here it is because you've tried to do a ++ on an iterator // that has reached its end marker nlassert(!_cellIt.end()); // make sure the entity is in the cell that the iterator reffers to // if you are on a breakpoint here it is because you've moved or removed an entity // and have invalidated this iterator // nlassert(_entity->xyCellAsInt()==_cellIt.xy()); #endif // repeat the following loop until either we come to the end of the cell iterator or we find an entity with // xy coords that match our own do { // try to get the next entity in the cell _entity=_entity->next(); if (_entity==*_cellIt) { // we're at the end of the entity list for this cell so try to find another cell with a valid entity do { ++_cellIt; } while ( !_cellIt.end() && (*_cellIt)->unlinked()); if (_cellIt.end()) return *this; _entity=(*_cellIt)->next(); } } while ( !_cellIt.end() && ( _entity->unlinked() || !_entity->entity()->isAt16MetersPos(_cellIt.x(),_cellIt.y())) ); // as cells are tiled over the world, we need to check if our entity have a real good match with the scanned position. return *this; } inline const CEntityIteratorTemplate &operator=(const CEntityIteratorTemplate & other) { _cellIt= other._cellIt; _entity= other._entity; return *this; } // method for testing iterator for end of current sequence inline bool end() { // the following can only happen if there are no more entites in cell and no more deltas in cell iterator tbl return _cellIt.end(); } private: CIt _cellIt; // the cell iterator const CEntityListLink *_entity; // which entity are we pointing at (within the cell) }; typedef CEntityIteratorTemplate CEntityIteratorLinear; typedef CEntityIteratorTemplate CEntityIteratorRandom; /* ----------------------------------------------------------------------------------------------------- class CAIEntityMatrix::SMatrixLine The class used to represent a matrix row ----------------------------------------------------------------------------------------------------- */ struct SMatrixLine { // data CEntityListLink Line[256]; // one and only accessor inline CEntityListLink &operator[](uint8 x) const { return const_cast &>(Line[x]); } }; /* ----------------------------------------------------------------------------------------------------- class CAIEntityMatrix methods ----------------------------------------------------------------------------------------------------- */ public: // ctor inline CAIEntityMatrix(); // table lookup operator - should be used as myMatrix[y][x] inline SMatrixLine &operator[](uint8 y) const; // methods for initialising iterators inline const typename CAIEntityMatrix::CCellTblIteratorRandom beginCells(const CAIEntityMatrixIteratorTblRandom *tbl,const CAIVector &pos) const; inline const typename CAIEntityMatrix::CEntityIteratorRandom beginEntities(const CAIEntityMatrixIteratorTblRandom *tbl,const CAIVector &pos) const; inline const typename CAIEntityMatrix::CCellTblIteratorLinear beginCells(const CAIEntityMatrixIteratorTblLinear *tbl,const CAIVector &pos) const; inline const typename CAIEntityMatrix::CEntityIteratorLinear beginEntities(const CAIEntityMatrixIteratorTblLinear *tbl,const CAIVector &pos) const; private: /* ----------------------------------------------------------------------------------------------------- class CAIEntityMatrix data ----------------------------------------------------------------------------------------------------- */ SMatrixLine _matrix[256]; }; //-------------------------------------------------------------------------- // The CAIEntityMatrix inlines //-------------------------------------------------------------------------- template inline CAIEntityMatrix::CAIEntityMatrix() { } template inline typename CAIEntityMatrix::SMatrixLine &CAIEntityMatrix::operator[](uint8 y) const { return const_cast::SMatrixLine &>(_matrix[y]); } template inline const typename CAIEntityMatrix::CCellTblIteratorRandom CAIEntityMatrix::beginCells(const CAIEntityMatrixIteratorTblRandom *tbl, const CAIVector &pos) const { return CCellTblIteratorRandom(this,tbl,pos); } template inline const typename CAIEntityMatrix::CEntityIteratorRandom CAIEntityMatrix::beginEntities(const CAIEntityMatrixIteratorTblRandom *tbl, const CAIVector &pos) const { CEntityIteratorRandom newIt(this,tbl,pos); return newIt; } template inline const typename CAIEntityMatrix::CCellTblIteratorLinear CAIEntityMatrix::beginCells(const CAIEntityMatrixIteratorTblLinear *tbl, const CAIVector &pos) const { return CCellTblIteratorLinear(this,tbl,pos); } template inline const typename CAIEntityMatrix::CEntityIteratorLinear CAIEntityMatrix::beginEntities(const CAIEntityMatrixIteratorTblLinear *tbl, const CAIVector &pos) const { CEntityIteratorLinear newIt(this,tbl,pos); return newIt; } //-------------------------------------------------------------------------- // The CAIEntityMatrixIteratorTblRandom inlines //-------------------------------------------------------------------------- inline CAIEntityMatrixIteratorTblRandom::CAIEntityMatrixIteratorTblRandom() { } inline void CAIEntityMatrixIteratorTblRandom::push_back(sint16 dx,sint16 dy) { _tbl.push_back(CAIEntityMatrixIteratorTblRandom::STblEntry(dx,dy)); } inline const CAIEntityMatrixIteratorTblRandom::STblEntry &CAIEntityMatrixIteratorTblRandom::operator[](uint32 idx) const { #ifdef NL_DEBUG nlassert(idx<_tbl.size()); #endif return _tbl[idx]; } inline const CAIEntityMatrixIteratorTblRandom::iterator CAIEntityMatrixIteratorTblRandom::begin() const { return const_cast(_tbl).begin(); } inline const CAIEntityMatrixIteratorTblRandom::iterator CAIEntityMatrixIteratorTblRandom::end() const { return const_cast(_tbl).end(); } inline uint32 CAIEntityMatrixIteratorTblRandom::size() const { return _tbl.size(); } //-------------------------------------------------------------------------- // The CAIEntityMatrixIteratorTblLinear inlines //-------------------------------------------------------------------------- inline CAIEntityMatrixIteratorTblLinear::CAIEntityMatrixIteratorTblLinear() { } inline CAIEntityMatrixIteratorTblLinear::CAIEntityMatrixIteratorTblLinear(uint32 *runLengths,uint32 count) { uint32 lastRun=0; for(uint i=0;i(_tbl).begin(); } inline const CAIEntityMatrixIteratorTblLinear::iterator CAIEntityMatrixIteratorTblLinear::end() const { return const_cast(_tbl).end(); } inline uint32 CAIEntityMatrixIteratorTblLinear::size() const { return _tbl.size(); } //-------------------------------------------------------------------------- #endif