// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef RY_STAT_DB_MSG_H
#define RY_STAT_DB_MSG_H
#include "nel/misc/entity_id.h"
#include "nel/misc/stream.h"
#include "stat_db_common.h"
struct CStatDBValueLeafMsg
{
void serial(NLMISC::IStream & f)
{
f.serial(Path);
f.serial(Value);
}
CStatDBValueLeafMsg() : Value(0) {}
std::string Path;
sint32 Value;
};
struct CStatDBTableLeafMsg
{
void serial(NLMISC::IStream & f)
{
f.serial(Path);
f.serialCont(PlayerValues);
f.serialCont(GuildValues);
}
std::string Path;
std::map PlayerValues;
std::map GuildValues;
};
struct CStatDBNamesMsg
{
void serial(NLMISC::IStream & f)
{
f.serialCont(PlayerNames);
f.serialCont(GuildNames);
}
std::map PlayerNames;
std::map GuildNames;
};
struct CStatDBAllLeavesMsg
{
void serial(NLMISC::IStream & f)
{
f.serialCont(ValueLeavesMsg);
f.serialCont(TableLeavesMsg);
f.serial(NamesMsg);
}
std::vector ValueLeavesMsg;
std::vector TableLeavesMsg;
CStatDBNamesMsg NamesMsg;
};
#endif // RY_STAT_DB_MSG_H