// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "system.h"
#include
#include
#include
#include
CSystem *CSystem::instance = NULL;
CSystem::CSystem()
{
GatherSysInfo();
#ifdef WIN32
GatherD3DInfo();
#endif
GatherOpenGLInfo();
}
CSystem::~CSystem()
{
instance = 0;
}
void CSystem::GatherSysInfo()
{
std::string device;
uint64 driver;
if( NLMISC::CSystemInfo::getVideoInfo( device, driver ) )
{
sysInfo.videoDevice = device;
//////////////////////////////////////////////////////////////
// FIXME
// This is taken from the original configuration tool, and
// it generates the same *wrong* version number
//////////////////////////////////////////////////////////////
uint32 version = static_cast< uint32 >( driver & 0xffff );
std::stringstream ss;
ss << ( version / 1000 % 10 );
ss << ".";
ss << ( version / 100 % 10 );
ss << ".";
ss << ( version / 10 % 10 );
ss << ".";
ss << ( version % 10 );
sysInfo.videoDriverVersion = ss.str();
//////////////////////////////////////////////////////////////
}
else
{
sysInfo.videoDevice = "video card";
sysInfo.videoDriverVersion = "0.0.0.0";
}
sysInfo.osName = NLMISC::CSystemInfo::getOS();
sysInfo.cpuName = NLMISC::CSystemInfo::getProc();
sysInfo.totalRAM = NLMISC::CSystemInfo::totalPhysicalMemory();
sysInfo.totalRAM /= ( 1024 * 1024 );
}
#ifdef WIN32
void CSystem::GatherD3DInfo()
{
NL3D::IDriver *driver = NULL;
try
{
driver = NL3D::CDRU::createD3DDriver();
NL3D::IDriver::CAdapter adapter;
if( driver->getAdapter( 0xffffffff, adapter ) )
{
d3dInfo.device = adapter.Description;
d3dInfo.driver = adapter.Driver;
sint64 ver = adapter.DriverVersion;
std::stringstream ss;
ss << static_cast< uint16 >( ver >> 48 );
ss << ".";
ss << static_cast< uint16 >( ver >> 32 );
ss << ".";
ss << static_cast< uint16 >( ver >> 16 );
ss << ".";
ss << static_cast< uint16 >( ver & 0xFFFF );
d3dInfo.driverVersion = ss.str();
}
GetVideoModes( d3dInfo.modes, driver );
driver->release();
}
catch( NLMISC::Exception &e )
{
nlwarning( e.what() );
}
}
#endif
void CSystem::GatherOpenGLInfo()
{
QGLWidget *gl = new QGLWidget();
gl->makeCurrent();
const char *s = NULL;
s = reinterpret_cast< const char * >( glGetString( GL_VENDOR ) );
if( s != NULL )
openglInfo.vendor.assign( s );
s = reinterpret_cast< const char * >( glGetString( GL_RENDERER ) );
if( s != NULL )
openglInfo.renderer.assign( s );
s = reinterpret_cast< const char * >( glGetString( GL_VERSION ) );
if( s != NULL )
openglInfo.driverVersion.assign( s );
s = reinterpret_cast< const char * >( glGetString( GL_EXTENSIONS ) );
if( s != NULL )
{
openglInfo.extensions.assign( s );
for( std::string::iterator itr = openglInfo.extensions.begin(); itr != openglInfo.extensions.end(); ++itr )
if( *itr == ' ' )
*itr = '\n';
}
delete gl;
NL3D::IDriver *driver = NULL;
try
{
driver = NL3D::CDRU::createGlDriver();
GetVideoModes( openglInfo.modes, driver );
driver->release();
}
catch( NLMISC::Exception &e )
{
nlwarning( e.what() );
}
}
void CSystem::GetVideoModes( std::vector< CVideoMode > &dst, NL3D::IDriver *driver ) const
{
std::vector< NL3D::GfxMode > modes;
driver->getModes( modes );
for( std::vector< NL3D::GfxMode >::iterator itr = modes.begin(); itr != modes.end(); ++itr )
{
if( ( itr->Width >= 800 ) && ( itr->Height >= 600 ) && ( itr->Depth == 32 ) && ( itr->Frequency >= 60 ) )
{
CVideoMode mode;
mode.depth = itr->Depth;
mode.widht = itr->Width;
mode.height = itr->Height;
mode.frequency = itr->Frequency;
dst.push_back( mode );
}
}
}