// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "system.h" #include #include #include #include CSystem *CSystem::instance = NULL; CSystem::CSystem() { GatherSysInfo(); #ifdef WIN32 GatherD3DInfo(); #endif GatherOpenGLInfo(); } CSystem::~CSystem() { instance = 0; } void CSystem::GatherSysInfo() { std::string device; uint64 driver; if( NLMISC::CSystemInfo::getVideoInfo( device, driver ) ) { sysInfo.videoDevice = device; ////////////////////////////////////////////////////////////// // FIXME // This is taken from the original configuration tool, and // it generates the same *wrong* version number ////////////////////////////////////////////////////////////// uint32 version = static_cast< uint32 >( driver & 0xffff ); std::stringstream ss; ss << ( version / 1000 % 10 ); ss << "."; ss << ( version / 100 % 10 ); ss << "."; ss << ( version / 10 % 10 ); ss << "."; ss << ( version % 10 ); sysInfo.videoDriverVersion = ss.str(); ////////////////////////////////////////////////////////////// } else { sysInfo.videoDevice = "video card"; sysInfo.videoDriverVersion = "0.0.0.0"; } sysInfo.osName = NLMISC::CSystemInfo::getOS(); sysInfo.cpuName = NLMISC::CSystemInfo::getProc(); sysInfo.totalRAM = NLMISC::CSystemInfo::totalPhysicalMemory(); sysInfo.totalRAM /= ( 1024 * 1024 ); } #ifdef WIN32 void CSystem::GatherD3DInfo() { NL3D::IDriver *driver = NULL; try { driver = NL3D::CDRU::createD3DDriver(); NL3D::IDriver::CAdapter adapter; if( driver->getAdapter( 0xffffffff, adapter ) ) { d3dInfo.device = adapter.Description; d3dInfo.driver = adapter.Driver; sint64 ver = adapter.DriverVersion; std::stringstream ss; ss << static_cast< uint16 >( ver >> 48 ); ss << "."; ss << static_cast< uint16 >( ver >> 32 ); ss << "."; ss << static_cast< uint16 >( ver >> 16 ); ss << "."; ss << static_cast< uint16 >( ver & 0xFFFF ); d3dInfo.driverVersion = ss.str(); } GetVideoModes( d3dInfo.modes, driver ); driver->release(); } catch( NLMISC::Exception &e ) { nlwarning( e.what() ); } } #endif void CSystem::GatherOpenGLInfo() { QGLWidget *gl = new QGLWidget(); gl->makeCurrent(); const char *s = NULL; s = reinterpret_cast< const char * >( glGetString( GL_VENDOR ) ); if( s != NULL ) openglInfo.vendor.assign( s ); s = reinterpret_cast< const char * >( glGetString( GL_RENDERER ) ); if( s != NULL ) openglInfo.renderer.assign( s ); s = reinterpret_cast< const char * >( glGetString( GL_VERSION ) ); if( s != NULL ) openglInfo.driverVersion.assign( s ); s = reinterpret_cast< const char * >( glGetString( GL_EXTENSIONS ) ); if( s != NULL ) { openglInfo.extensions.assign( s ); for( std::string::iterator itr = openglInfo.extensions.begin(); itr != openglInfo.extensions.end(); ++itr ) if( *itr == ' ' ) *itr = '\n'; } delete gl; NL3D::IDriver *driver = NULL; try { driver = NL3D::CDRU::createGlDriver(); GetVideoModes( openglInfo.modes, driver ); driver->release(); } catch( NLMISC::Exception &e ) { nlwarning( e.what() ); } } void CSystem::GetVideoModes( std::vector< CVideoMode > &dst, NL3D::IDriver *driver ) const { std::vector< NL3D::GfxMode > modes; driver->getModes( modes ); for( std::vector< NL3D::GfxMode >::iterator itr = modes.begin(); itr != modes.end(); ++itr ) { if( ( itr->Width >= 800 ) && ( itr->Height >= 600 ) && ( itr->Depth == 32 ) && ( itr->Frequency >= 60 ) ) { CVideoMode mode; mode.depth = itr->Depth; mode.widht = itr->Width; mode.height = itr->Height; mode.frequency = itr->Frequency; dst.push_back( mode ); } } }