// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_AIS_CONTROL_H #define NL_AIS_CONTROL_H #include "nel/misc/types_nl.h" #include "nel/misc/singleton.h" #include "game_share/far_position.h" #include "ais_control.h" class IAisControl : public NLMISC::CManualSingleton { public: virtual void activateEasterEgg(uint32 easterEggId, TSessionId scenarioId, uint32 actId, const std::string &items, float x, float y, float z, float heading, const std::string &grpCtrl, const std::string& name="", const std::string& look="") =0; virtual void deactivateEasterEgg(uint32 easterEggId, TSessionId scenarioId, uint32 actId) =0; virtual void dssMessage(TSessionId sessionId, const std::string& mode, const std::string& who, const std::string &msg) =0; virtual void giveRewardMessage(TDataSetRow characterRowId, TDataSetRow creatureRowId, const std::string& rewardText, const std::string& rareRewardText, const std::string& inventoryFullText, const std::string& notEnoughPointsText) = 0; virtual void teleportNearMessage(const NLMISC::CEntityId& entity, float x, float y, float z) = 0; virtual void reportNpcControl(const NLMISC::CEntityId& playerEntityId, const NLMISC::CEntityId& botEntityId) = 0; virtual void reportStopNpcControl(const NLMISC::CEntityId& playerEntityId, const NLMISC::CEntityId& botEntityId) = 0; virtual void setScenarioPoints(TSessionId sessionId, float scenarioPoints) = 0; virtual void startScenarioTiming(TSessionId sessionId) = 0; virtual void endScenarioTiming(TSessionId sessionId) = 0; }; #endif // NL_AIS_CONTROL_H /* End of ais_control.h */