#ifndef _LOG_GEN_OUTPOST_H #define _LOG_GEN_OUTPOST_H #include "nel/misc/types_nl.h" #include "nel/misc/entity_id.h" #include "nel/misc/sheet_id.h" #include "game_share/inventories.h" /// No context context. Use this to disable any contextual log underneath struct TLogNoContext_Outpost { TLogNoContext_Outpost(); ~TLogNoContext_Outpost(); }; void _log_Outpost_Challenge(const std::string &outpostName, const std::string &ownerGuildName, const std::string &challengerGuildName, const char *_filename_, uint _lineNo_); #define log_Outpost_Challenge(outpostName, ownerGuildName, challengerGuildName) \ _log_Outpost_Challenge(outpostName, ownerGuildName, challengerGuildName, __FILE__, __LINE__) void _log_Outpost_ChallengeWin(const std::string &outpostName, const std::string &oldOwnerGuildName, const std::string &newOwnerGuildName, uint32 winLevel, const char *_filename_, uint _lineNo_); #define log_Outpost_ChallengeWin(outpostName, oldOwnerGuildName, newOwnerGuildName, winLevel) \ _log_Outpost_ChallengeWin(outpostName, oldOwnerGuildName, newOwnerGuildName, winLevel, __FILE__, __LINE__) void _log_Outpost_ChallengeLost(const std::string &outpostName, const std::string &ownerGuildName, const std::string &challengerGuildName, const char *_filename_, uint _lineNo_); #define log_Outpost_ChallengeLost(outpostName, ownerGuildName, challengerGuildName) \ _log_Outpost_ChallengeLost(outpostName, ownerGuildName, challengerGuildName, __FILE__, __LINE__) void _log_Outpost_BuyOption(const std::string &outpostName, const std::string &ownerGuildName, NLMISC::CSheetId buildingSheet, const char *_filename_, uint _lineNo_); #define log_Outpost_BuyOption(outpostName, ownerGuildName, buildingSheet) \ _log_Outpost_BuyOption(outpostName, ownerGuildName, buildingSheet, __FILE__, __LINE__) #endif