// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef RY_VISUAL_FX_H
#define RY_VISUAL_FX_H
#include "magic_fx.h"
/** Class to unpack / pack visual fx infos from a visual property
*/
class CVisualFX
{
public:
bool AuraReceipt;
MAGICFX::TAuraFX Aura;
uint Link; // match the MAGICFX::TMagicFx enum, but with 1 added (0 means no link)
public:
// build from a visual property
void unpack(sint64 src);
// build a visual property from that object
void pack(sint64 &dest);
};
/////////////
// INLINES //
/////////////
// **********************************************************************************************
inline void CVisualFX::unpack(sint64 vp)
{
Aura = (MAGICFX::TAuraFX) (vp & 31);
Link = (uint) ((vp >> 5) & 31);
AuraReceipt = (vp & (1 << 10)) != 0;
}
// **********************************************************************************************
inline void CVisualFX::pack(sint64 &dest)
{
dest = ((sint64) AuraReceipt << 10) | ((sint64) (Aura & 31)) | ((sint64) (Link & 31) << 5);
}
#endif