// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "history.h" #include "game_share/action.h" using namespace std; using namespace CLFECOMMON; /* * Constructor */ CHistory::CHistory() { _PacketHistory.setPropertyHistory(&_PropertyHistory); } void CHistory::clear() { _PacketHistory.clear(); _PropertyHistory.clear(); } void CHistory::setMaximumClient(uint maxClient) { _MaxClientId = maxClient-1; _PacketHistory.setMaximumClient(maxClient); _PropertyHistory.setMaximumClient(maxClient); } // void CHistory::addClient(TClientId clientId) { _PacketHistory.addClient(clientId); _PropertyHistory.addClient(clientId); } void CHistory::removeClient(TClientId clientId) { _PacketHistory.removeClient(clientId); _PropertyHistory.removeClient(clientId); } void CHistory::resetClient(TClientId clientId) { _PacketHistory.resetClient(clientId); _PropertyHistory.resetClient(clientId); } // bool CHistory::addEntityToClient(TCLEntityId entityId, TClientId clientId) { return _PropertyHistory.addEntityToClient(entityId, clientId); } void CHistory::removeEntityOfClient(TCLEntityId entityId, TClientId clientId) { _PropertyHistory.removeEntityOfClient(entityId, clientId); } // /* bool CHistory::packDelta(TClientId clientId, CAction *action) { return _ContinuousHistory.packDelta(clientId, *action, true); } */ /* void CHistory::store(TClientId clientId, uint32 packetNumber, CAction *action) { _PacketHistory.store(clientId, packetNumber, action); _ContinuousHistory.updateProperty(clientId, packetNumber, *action); } */ void CHistory::ack(TClientId clientId, uint32 packet, uint32 bits, uint ackBitWidth) { _PacketHistory.ack(clientId, packet, bits, ackBitWidth); } void CHistory::ack(TClientId clientId, uint32 packet, bool ackvalue) { _PacketHistory.ack(clientId, packet, ackvalue); } // /* void CHistory::setPropertyConversion(uint32 property, sint8 conversion) { _ContinuousHistory.setPropertyConversion(property, conversion); } void CHistory::setPropertyConversion(CPropertyTranslation *properties, sint numProperties) { _ContinuousHistory.setPropertyConversion(properties, numProperties); } void CHistory::setPositionPropertyId(uint32 id) { _ContinuousHistory.setPositionPropertyId(id); } */ //bool CHistory::isContinuousProperty(uint32 property) { return _ContinuousHistory.isContinuousProperty(property); }