// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_GROUND_FX_SHEET_H #define RY_GROUND_FX_SHEET_H #include "client_sheets.h" namespace NLGEORGES { class UFormElm; } /** A ground fx and its associated ground material * \author Nicolas Vizerie * \author Nevrax France * \date 2003 */ class CGroundFXSheet { public: uint32 GroundID; NLMISC::TSStringId IdFXName; std::string getFXName() const {return ClientSheetsStrings.get(IdFXName);} public: // build that sheet from a form bool build(const NLGEORGES::UFormElm &item); // serial this sheet void serial(NLMISC::IStream &f) throw(NLMISC::EStream); }; // operator < sort ground fx by ground type inline bool operator < (const CGroundFXSheet &lhs, const CGroundFXSheet &rhs) { return lhs.GroundID < rhs.GroundID; } // inline bool operator == (const CGroundFXSheet &lhs, const CGroundFXSheet &rhs) { return lhs.GroundID == rhs.GroundID; } #endif