// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef RY_GROUND_FX_SHEET_H
#define RY_GROUND_FX_SHEET_H
#include "client_sheets.h"
namespace NLGEORGES
{
class UFormElm;
}
/** A ground fx and its associated ground material
* \author Nicolas Vizerie
* \author Nevrax France
* \date 2003
*/
class CGroundFXSheet
{
public:
uint32 GroundID;
NLMISC::TSStringId IdFXName;
std::string getFXName() const {return ClientSheetsStrings.get(IdFXName);}
public:
// build that sheet from a form
bool build(const NLGEORGES::UFormElm &item);
// serial this sheet
void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
};
// operator < sort ground fx by ground type
inline bool operator < (const CGroundFXSheet &lhs, const CGroundFXSheet &rhs)
{
return lhs.GroundID < rhs.GroundID;
}
//
inline bool operator == (const CGroundFXSheet &lhs, const CGroundFXSheet &rhs)
{
return lhs.GroundID == rhs.GroundID;
}
#endif