// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_LANDSCAPEVB_INFO_H #define NL_LANDSCAPEVB_INFO_H #include "nel/misc/types_nl.h" #include "nel/3d/vertex_buffer.h" namespace NL3D { class CVertexBuffer; // *************************************************************************** /// Info for the current Far VertexBuffer setuped (iether normal or hard). class CFarVertexBufferInfo { public: CVertexBufferReadWrite Accessor; uint32 VertexFormat; uint32 VertexSize; uint32 NumVertices; void *VertexCoordPointer; void *TexCoordPointer0; void *TexCoordPointer1; void *ColorPointer; uint32 TexCoordOff0; uint32 TexCoordOff1; uint32 ColorOff; // VertexProgram Only. void *GeomInfoPointer; void *DeltaPosPointer; void *AlphaInfoPointer; uint32 GeomInfoOff; uint32 DeltaPosOff; uint32 AlphaInfoOff; void setupVertexBuffer(CVertexBuffer &vb, bool forVertexProgram); void setupNullPointers(); private: void setupPointersForVertexProgram(); }; // *************************************************************************** /// Info for the current Far VertexBuffer setuped (iether normal or hard). class CNearVertexBufferInfo { public: CVertexBufferReadWrite Accessor; uint32 VertexFormat; uint32 VertexSize; uint32 NumVertices; void *VertexCoordPointer; void *TexCoordPointer0; void *TexCoordPointer1; void *TexCoordPointer2; uint32 TexCoordOff0; uint32 TexCoordOff1; uint32 TexCoordOff2; // VertexProgram Only. void *GeomInfoPointer; void *DeltaPosPointer; uint32 GeomInfoOff; uint32 DeltaPosOff; void setupVertexBuffer(CVertexBuffer &vb, bool forVertexProgram); void setupNullPointers(); private: void setupPointersForVertexProgram(); }; } // NL3D #endif // NL_LANDSCAPEVB_INFO_H /* End of landscapevb_info.h */