// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RZ_CTRL_POLYGON_H #define RZ_CTRL_POLYGON_H #include "ctrl_base.h" #include "view_renderer.h" // #include "nel/misc/geom_ext.h" #include "nel/misc/polygon.h" namespace NLMISC { class CVector2f; } /** Display of an arbitrary polygon in the ui. * polygons are clipped & batched. * * Derives from CCtrlBase in order to provide button / tooltip capability * * \author Nicolas Vizerie * \author Nevrax France * \date 1/2006 */ class CCtrlPolygon : public CCtrlBase { public: CCtrlPolygon(); virtual uint32 getMemory() { return sizeof(*this)+_Id.size(); } virtual void updateCoords(); virtual void draw(); /** Change the vertices. This is costly because concav / complex polys are split in a list of triangles */ void setVertices(const std::vector &vertices); const std::vector &getVertices() const { return _Poly.Vertices; } // test if current position in inside the current (transformed) poly (in window space) bool contains(const NLMISC::CVector2f &pos) const; // color void setColorRGBA(NLMISC::CRGBA col) { _Color = col; } NLMISC::CRGBA getColorRGBA() const { return _Color; } // from CViewBase virtual sint32 getAlpha() const { return (sint32) _Color.A; } virtual void setAlpha(sint32 a); /** Change the matrix for this poly. Changing the matrix is usually cheaper than changing * The vertices because complex poly do not have to be split again */ //void setMatrix(const NLMISC::CMatrix &mat); //const NLMISC::CMatrix &getMatrix() const { return _Matrix; } // test if last call to 'setVertices' was for a valid poly (e.g one that doesn't overlapp itself) bool isValid() const { return _Valid; } virtual bool handleEvent (const CEventDescriptor &event); // no capturable by default (just tooltip capability wanted) virtual bool isCapturable() const { return false; } private: NLMISC::CPolygon _Poly; NLMISC::CPolygon2D _XFormPoly; //NLMISC::CMatrix _Matrix; bool _Valid; bool _Touched; NLMISC::CRGBA _Color; std::vector _Tris; std::vector _RealTris; // clipped tris in screen coordinates private: void updateBoudingRect(); protected: // TMP TMP : have to solve matrix imprecision for display in map -> do the full computation for now ... virtual void computeScaledVertex(NLMISC::CVector2f &dest, const NLMISC::CVector2f &src); public: void touch(); }; #endif