// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" // net #include "nel/net/message.h" // #include "combat_stun_effect.h" #include "phrase_utilities_functions.h" #include "entity_base.h" using namespace std; using namespace NLMISC; using namespace NLNET; //-------------------------------------------------------------- // CEntityPhrases::cancelTopSentence() //-------------------------------------------------------------- bool CCombatStunEffect::isTimeToUpdate() { return (_StunEndDate <= CTickEventHandler::getGameCycle()); } // isTimeToUpdate // //-------------------------------------------------------------- // CEntityPhrases::cancelTopSentence() //-------------------------------------------------------------- bool CCombatStunEffect::update( uint32 & updateFlag ) { // always return true as the test is made in isTimeToUpdate return true; } // update // //-------------------------------------------------------------- // CEntityPhrases::cancelTopSentence() //-------------------------------------------------------------- void CCombatStunEffect::removed() { if (!_StunnedEntity) return; // wake entity _StunnedEntity->wake(); // send message PHRASE_UTILITIES::sendSimpleMessage( _TargetRowId, "OPS_EFFECT_STUN_END" ); PHRASE_UTILITIES::sendMessage( _CreatorRowId, "OPS_EFFECT_STUN_END_E", _TargetRowId ); } // removed //