// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
// net
#include "nel/net/message.h"
// misc
#include "nel/misc/bit_mem_stream.h"
// game_share
#include "game_share/generic_xml_msg_mngr.h"
//
#include "combat_action_stun.h"
#include "phrase_utilities_functions.h"
using namespace std;
using namespace NLMISC;
using namespace NLNET;
extern CGenericXmlMsgHeaderManager GenericMsgManager;
//--------------------------------------------------------------
// build()
//--------------------------------------------------------------
bool CCombatActionStun::build( const TDataSetRow & actorRowId, const std::vector< const CStaticBrick* >& bricks, uint &brickIndex, CCombatPhrase * phrase )
{
if (!phrase) return false;
_CombatPhrase = phrase;
_ActorRowId = actorRowId;
return true;
} // build //
//--------------------------------------------------------------
// apply()
//--------------------------------------------------------------
void CCombatActionStun::apply(CCombatPhrase *phrase)
{
CEntityBase *entity = CEntityBaseManager::getEntityBasePtr(_TargetRowId);
if (!entity)
return;
TGameCycle endDate = _StunDuration + CTickEventHandler::getGameCycle();
_StunEffect = new CCombatStunEffect( _ActorRowId, _TargetRowId, EFFECT_FAMILIES::CombatStun, _StunLevel, endDate);
if (!_StunEffect)
{
nlwarning(" Failed to allocate new CCombatStunEffect object !");
return;
}
_StunEffect->stunnedEntity(entity);
entity->stun();
entity->addSabrinaEffect(_StunEffect);
// send stun impulsion to the IOS
CMessage msgout( "IMPULSION_ID" );
msgout.serial( const_cast (entity->getId()) );
CBitMemStream bms;
GenericMsgManager.pushNameToStream( "STUN:STUN", bms);
uint16 tickCount = _StunDuration;
bms.serial( tickCount );
msgout.serialMemStream( bms );
CUnifiedNetwork::getInstance()->send( entity->getId().getDynamicId(), msgout );
// send message
PHRASE_UTILITIES::sendSimpleMessage( _TargetRowId, "OPS_EFFECT_STUN_BEGIN" );
PHRASE_UTILITIES::sendMessage( _ActorRowId, "OPS_EFFECT_STUN_BEGIN_E", _TargetRowId );
/// todo : send to spectators
} // apply //