/**
* \file program.cpp
* \brief IProgram
* \date 2013-09-07 15:00GMT
* \author Jan Boon (Kaetemi)
* IProgram
*/
/*
* Copyright (C) 2013 by authors
*
* This file is part of NL3D.
* NL3D is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* NL3D is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
* Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with NL3D. If not, see
* .
*/
#include
#include
// STL includes
// NeL includes
// #include
#include
// Project includes
#include
using namespace std;
// using namespace NLMISC;
namespace NL3D {
// ***************************************************************************
IProgramDrvInfos::IProgramDrvInfos(IDriver *drv, ItGPUPrgDrvInfoPtrList it)
{
_Driver = drv;
_DriverIterator = it;
}
// ***************************************************************************
IProgramDrvInfos::~IProgramDrvInfos ()
{
_Driver->removeGPUPrgDrvInfoPtr(_DriverIterator);
}
// ***************************************************************************
IProgram::IProgram()
{
}
// ***************************************************************************
IProgram::~IProgram()
{
// Must kill the drv mirror of this program.
m_DrvInfo.kill();
}
const char *CProgramIndex::Names[NUM_UNIFORMS] =
{
"modelView",
"modelViewInverse",
"modelViewTranspose",
"modelViewInverseTranspose",
"projection",
"projectionInverse",
"projectionTranspose",
"projectionInverseTranspose",
"modelViewProjection",
"modelViewProjectionInverse",
"modelViewProjectionTranspose",
"modelViewProjectionInverseTranspose",
"fog",
};
void IProgram::buildInfo(CSource *source)
{
nlassert(!m_Source);
m_Source = source;
// Fill index cache
for (int i = 0; i < CProgramIndex::NUM_UNIFORMS; ++i)
{
m_Index.Indices[i] = getUniformIndex(m_Index.Names[i]);
}
buildInfo();
}
void IProgram::buildInfo()
{
}
} /* namespace NL3D */
/* end of file */