// Ryzom Core - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef SPLASH_SCREEN_H
#define SPLASH_SCREEN_H
#include
class SplashScreen : public QSplashScreen
{
Q_OBJECT
public:
SplashScreen();
~SplashScreen();
void setPixmap( const QPixmap &pixmap );
void setText( const QString &text );
void clearText();
void setTextXY( int x, int y ){ textX = x; textY = y; }
void setProgress( int percent );
void advanceProgress( int percent );
void setProgressBarEnabled( bool b ){ progressBarEnabled = b; }
void setProgressBarRect( int left, int top, int width, int height ){}
protected:
void drawContents( QPainter *painter );
private:
int progress;
int pbLeft;
int pbTop;
int pbWidth;
int pbHeight;
QString text;
int textX;
int textY;
bool progressBarEnabled;
};
#endif