// NeL - MMORPG Framework
// Copyright (C) 2015 Winch Gate Property Limited
// Author: Jan Boon
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include
#include "scene_meta.h"
#include
#include
#include
using namespace std;
using namespace NLMISC;
CNodeMeta::CNodeMeta() :
AddToIG(true),
ExportMesh(TMeshShape),
ExportBone(TBoneAuto)
{
}
void CNodeMeta::serial(NLMISC::IStream &s)
{
uint version = s.serialVersion(1);
s.serial(AddToIG);
s.serial((uint32 &)ExportMesh);
s.serial((uint32 &)ExportBone);
s.serial(InstanceShape);
s.serial(InstanceName);
s.serial(InstanceGroupName);
}
CSceneMeta::CSceneMeta() :
DefaultInstanceGroup(false),
SkeletonMode(TSkelRoot)
{
}
bool CSceneMeta::load(const std::string &filePath)
{
m_MetaFilePath = filePath + ".nelmeta";
if (CFile::fileExists(m_MetaFilePath))
{
CIFile f(m_MetaFilePath);
serial(f);
f.close();
return true;
}
return false;
}
void CSceneMeta::save()
{
COFile f(m_MetaFilePath, false, false, true);
serial(f);
f.close();
}
void CSceneMeta::serial(NLMISC::IStream &s)
{
uint version = s.serialVersion(1);
s.serial(DefaultInstanceGroup);
s.serial((uint32 &)SkeletonMode);
s.serialCont(Nodes);
}
/* end of file */