// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdafx.h"
#include "tile_edit_exe.h"
#include "DialogEditList.h"
#include
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDialogEditList dialog
CDialogEditList::CDialogEditList(CWnd* pParent /*=NULL*/)
: CDialog(CDialogEditList::IDD, pParent)
{
//{{AFX_DATA_INIT(CDialogEditList)
//}}AFX_DATA_INIT
}
void CDialogEditList::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDialogEditList)
DDX_Control(pDX, IDC_LIST1, m_ctrlList);
DDX_Control(pDX, IDC_COMBO1, m_ctrlCombo);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDialogEditList, CDialog)
//{{AFX_MSG_MAP(CDialogEditList)
ON_BN_CLICKED(ID_ADD, OnAdd)
ON_BN_CLICKED(ID_DEL, OnDel)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDialogEditList message handlers
void CDialogEditList::OnAdd()
{
// TODO: Add your control notification handler code here
UpdateData ();
CString str;
m_ctrlCombo.GetWindowText (str);
if (m_ctrlList.FindStringExact (0, str)==LB_ERR)
{
m_ctrlList.InsertString (-1, str);
}
UpdateData (FALSE);
}
BOOL CDialogEditList::OnInitDialog()
{
CDialog::OnInitDialog();
OnInit ();
UpdateData ();
m_ctrlCombo.SetCurSel (0);
UpdateData (FALSE);
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CDialogEditList::OnOK()
{
// TODO: Add extra validation here
OnOk ();
CDialog::OnOK();
}
void CDialogEditList::OnDel()
{
// TODO: Add your control notification handler code here
UpdateData ();
if (m_ctrlList.GetSelCount())
{
std::vector vect (m_ctrlList.GetSelCount());
m_ctrlList.GetSelItems (m_ctrlList.GetSelCount(), &*vect.begin());
for (int i=m_ctrlList.GetSelCount()-1; i>=0; i--)
m_ctrlList.DeleteString (vect[i]);
m_ctrlCombo.SetCurSel (0);
}
UpdateData (FALSE);
}