// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef CL_INIT_H
#define CL_INIT_H
#include "nel/misc/types_nl.h"
#include "nel/misc/progress_callback.h"
namespace NLMISC
{
class IProgressCallback;
}
// Initialize the log
void initLog();
// Initialize the application before login step
void prelogInit();
// Initialize the application after login step
void postlogInit();
void addSearchPaths(NLMISC::IProgressCallback &progress);
void addPreDataPaths(NLMISC::IProgressCallback &progress);
void ExitClientError (const char *format, ...);
#endif // CL_INIT_H
/* End of init.h */