// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_BLEND_WND_H
#define NL_BLEND_WND_H
#include "nel/misc/types_nl.h"
/**
* Window class for the dlg slot blend window
*
* \author Cyril 'Hulud' Corvazier
* \author Nevrax France
* \date 2001
*/
class CBlendWnd
{
public:
/// Constructor
CBlendWnd();
// *** From CWnd
void OnPaint (const RECT& client, CDC* pDc, float StartBlend, float EndBlend, float StartBlendTime, float EndBlendTime,
float Smoothness, float StartTime, float EndTime, bool enabled);
private:
// Build a rect
void MakeRect (const RECT& src, RECT& dst, float x, float y, float width, float height);
// Build a point
void MakePoint (const RECT& src, POINT& dst, float x, float y);
};
#endif // NL_BLEND_WND_H
/* End of blend_wnd.h */