// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef SERVER_H
#define SERVER_H
#include "operation.h"
class CServer;
typedef QVector CServers;
class CServer
{
public:
CServer()
{
dataCompressedSize = 0;
dataUncompressedSize = 0;
}
QString id;
QString name;
QString displayUrl;
QString filesListUrl;
QString dataDownloadUrl;
QString dataDownloadFilename;
qint64 dataCompressedSize;
qint64 dataUncompressedSize;
QString clientDownloadUrl;
QString clientDownloadFilename;
QString clientFilename;
QString clientFilenameOld;
QString configurationFilename;
QString comments;
void loadFromSettings(const QSettings &settings);
void loadFromServers(const CServers &servers);
void loadFromServer(const CServer &server);
void saveToSettings(QSettings &settings) const;
// helpers
QString getDirectory() const;
QString getClientFullPath() const;
QString getConfigurationFullPath() const;
QString getDefaultClientConfigFullPath() const;
};
extern const CServer NoServer;
#endif