// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef SERVER_H #define SERVER_H #include "operation.h" class CServer; typedef QVector CServers; class CServer { public: CServer() { dataCompressedSize = 0; dataUncompressedSize = 0; } QString id; QString name; QString displayUrl; QString filesListUrl; QString dataDownloadUrl; QString dataDownloadFilename; qint64 dataCompressedSize; qint64 dataUncompressedSize; QString clientDownloadUrl; QString clientDownloadFilename; QString clientFilename; QString clientFilenameOld; QString configurationFilename; QString comments; void loadFromSettings(const QSettings &settings); void loadFromServers(const CServers &servers); void loadFromServer(const CServer &server); void saveToSettings(QSettings &settings) const; // helpers QString getDirectory() const; QString getClientFullPath() const; QString getConfigurationFullPath() const; QString getDefaultClientConfigFullPath() const; }; extern const CServer NoServer; #endif