// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdmisc.h"
#include "nel/misc/grid_traversal.h"
#include "nel/misc/vector_2f.h"
namespace NLMISC
{
// ********************************************************************************************************************************
void CGridTraversal::startTraverse(const NLMISC::CVector2f &start, sint &nextX, sint &nextY)
{
nextX = (sint) floorf(start.x);
nextY = (sint) floorf(start.y);
}
// ********************************************************************************************************************************
bool CGridTraversal::traverse(const NLMISC::CVector2f &start, const NLMISC::CVector2f &dir, sint &x, sint &y)
{
if (dir.x > 0.f)
{
float lambdaX = (x + 1.f - start.x) / dir.x;
if (dir.y > 0.f)
{
float lambdaY = (y + 1 - start.y) / dir.y;
if (lambdaX < lambdaY)
{
if (lambdaX > 1.f) return false;
++ x;
return true;
}
else
{
if (lambdaY > 1.f) return false;
++ y;
return true;
}
}
else if (dir.y < 0.f)
{
float lambdaY = (y - start.y) / dir.y;
if (lambdaX < lambdaY)
{
if (lambdaX > 1.f) return false;
++ x;
return true;
}
else
{
if (lambdaY > 1.f) return false;
-- y;
return true;
}
}
++ x;
return x <= (sint) floorf(start.x + dir.x);
}
else if (dir.x < 0.f)
{
float lambdaX = (x - start.x) / dir.x;
if (dir.y > 0.f)
{
float lambdaY = (y + 1.f - start.y) / dir.y;
if (lambdaX < lambdaY)
{
if (lambdaX > 1.f) return false;
-- x;
return true;
}
else
{
if (lambdaY > 1.f) return false;
++ y;
return true;
}
}
else if (dir.y < 0.f)
{
float lambdaY = (y - start.y) / dir.y;
if (lambdaX < lambdaY)
{
if (lambdaX > 1.f) return false;
-- x;
return true;
}
else
{
if (lambdaY > 1.f) return false;
-- y;
return true;
}
}
-- x;
return x >= (sint) floorf(start.x + dir.x);
}
if (dir.y > 0.f)
{
++ y;
return y <= (sint) floorf(start.y + dir.y);
}
else if (dir.y < 0.f)
{
-- y;
return y >= (sint) floorf(start.y + dir.y);
}
return false;
}
} // NLMISC