// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
// include files
#include "nel/misc/types_nl.h"
#include "messages.h"
//#include "actor_manager.h"
using namespace NLMISC;
using namespace NLNET;
//-------------------------------------------------------------------------
// singleton initialisation and release
void CMessages::init()
{
// incoming messages
TRANSPORT_CLASS_REGISTER( CMsgAIServiceUp );
TRANSPORT_CLASS_REGISTER( CMsgAIManagerUp );
TRANSPORT_CLASS_REGISTER( CMsgAIFeedback );
TRANSPORT_CLASS_REGISTER( CMsgAICloseMgrs );
TRANSPORT_CLASS_REGISTER( CMsgAIBackupMgrs );
}
void CMessages::release()
{
}
//-------------------------------------------------------------------------
// incoming message callbacks
void CMsgAIServiceUp::callback (const std::string &serviceName, NLNET::TServiceId sid)
{
nlinfo("AI Service Up: %02d (CPU rating: %f RAMrating %f)", sid.get(), ProcessorAllocation,RamAllocation);
for (uint i=0;i