// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // include files #include "nel/misc/types_nl.h" #include "messages.h" //#include "actor_manager.h" using namespace NLMISC; using namespace NLNET; //------------------------------------------------------------------------- // singleton initialisation and release void CMessages::init() { // incoming messages TRANSPORT_CLASS_REGISTER( CMsgAIServiceUp ); TRANSPORT_CLASS_REGISTER( CMsgAIManagerUp ); TRANSPORT_CLASS_REGISTER( CMsgAIFeedback ); TRANSPORT_CLASS_REGISTER( CMsgAICloseMgrs ); TRANSPORT_CLASS_REGISTER( CMsgAIBackupMgrs ); } void CMessages::release() { } //------------------------------------------------------------------------- // incoming message callbacks void CMsgAIServiceUp::callback (const std::string &serviceName, NLNET::TServiceId sid) { nlinfo("AI Service Up: %02d (CPU rating: %f RAMrating %f)", sid.get(), ProcessorAllocation,RamAllocation); for (uint i=0;i