// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef DIALOG_STACK_H
#define DIALOG_STACK_H
/** this helps to record dynamically created window or dialog
* Just deriv from this and call the method pushWnd to register a new window
* They'll be deleted in the dtor
*/
class CDialogStack
{
public:
void pushWnd(CWnd *wnd)
{
// a window must be registered only once
nlassert(std::find(_WndList.begin(), _WndList.end() , wnd) == _WndList.end()) ;
_WndList.push_back(wnd) ;
}
~CDialogStack()
{
for (std::vector::iterator it = _WndList.begin() ; it != _WndList.end() ; ++it)
{
(*it)->DestroyWindow() ;
delete *it ;
}
}
protected:
std::vector _WndList ;
} ;
#endif