// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . /* Copyright, 2000 Nevrax Ltd. * * This file is part of NEVRAX NEL. * NEVRAX NEL is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * NEVRAX NEL is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * You should have received a copy of the GNU General Public License * along with NEVRAX NEL; see the file COPYING. If not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, * MA 02111-1307, USA. */ #include "stdgeorgesconvert.h" #include "mold_elt.h" namespace NLOLDGEORGES { ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// CMoldElt::CMoldElt( CLoader* const _pl ) { pl = _pl; benum = false; blist = false; } CMoldElt::~CMoldElt() { } CStringEx CMoldElt::GetFormula() { return sxname; } void CMoldElt::Load( const CStringEx _sxfullname ) { } void CMoldElt::Load( const CStringEx _sxfullname, const CStringEx _sxdate ) { } CStringEx CMoldElt::GetEltName( const unsigned int _index ) const { CStringEx object; return( object ); } CMoldElt* CMoldElt::GetEltPtr( const unsigned int _index ) const { return( 0 ); } unsigned int CMoldElt::GetType() const { return( -1 ); } CStringEx CMoldElt::GetName() const { return( sxname ); } void CMoldElt::SetName( const CStringEx& _sxname ) { sxname = _sxname; } bool CMoldElt::IsEnum() const { return( benum ); } bool CMoldElt::IsList() const { return( blist ); } CMoldElt* CMoldElt::GetMold() { return( this ); } }