// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
/* Copyright, 2000 Nevrax Ltd.
*
* This file is part of NEVRAX NEL.
* NEVRAX NEL is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
* NEVRAX NEL is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with NEVRAX NEL; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
* MA 02111-1307, USA.
*/
#include "stdgeorgesconvert.h"
#include "mold_elt.h"
namespace NLOLDGEORGES
{
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMoldElt::CMoldElt( CLoader* const _pl )
{
pl = _pl;
benum = false;
blist = false;
}
CMoldElt::~CMoldElt()
{
}
CStringEx CMoldElt::GetFormula()
{
return sxname;
}
void CMoldElt::Load( const CStringEx _sxfullname )
{
}
void CMoldElt::Load( const CStringEx _sxfullname, const CStringEx _sxdate )
{
}
CStringEx CMoldElt::GetEltName( const unsigned int _index ) const
{
CStringEx object;
return( object );
}
CMoldElt* CMoldElt::GetEltPtr( const unsigned int _index ) const
{
return( 0 );
}
unsigned int CMoldElt::GetType() const
{
return( -1 );
}
CStringEx CMoldElt::GetName() const
{
return( sxname );
}
void CMoldElt::SetName( const CStringEx& _sxname )
{
sxname = _sxname;
}
bool CMoldElt::IsEnum() const
{
return( benum );
}
bool CMoldElt::IsList() const
{
return( blist );
}
CMoldElt* CMoldElt::GetMold()
{
return( this );
}
}