// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef AGST_CREATURE_H #define AGST_CREATURE_H // Nel Misc #include "nel/misc/types_nl.h" #include "nel/misc/smart_ptr.h" #include "nel/georges/u_form.h" #include "nel/georges/u_form_elm.h" // Game share #include "nel/misc/sheet_id.h" namespace AGS_TEST { /** * Singleton containing database on information on creatures * \author Sadge * \author Nevrax France * \date 2002 */ class CCreatures { public: class CCreatureRecord { public: CCreatureRecord () : _walkSpeed(1.3f), _runSpeed(6.0f) {} float _walkSpeed; float _runSpeed; void readGeorges (const NLMISC::CSmartPtr &form, const NLMISC::CSheetId &sheetId) { // the form was found so read the true values from George form->getRootNode ().getValueByName (_walkSpeed, "Basics.MovementSpeeds.WalkSpeed"); form->getRootNode ().getValueByName (_runSpeed, "Basics.MovementSpeeds.RunSpeed"); } void serial (NLMISC::IStream &s) { s.serial (_walkSpeed, _runSpeed); } static uint getVersion () { return 1; } }; // load the creature data from the george files static void init(); // display the creature data for all known creature types static void display(); // get a creature data record from the database static const CCreatureRecord *lookup( NLMISC::CSheetId id ); private: // prohibit cnstructor as this is a singleton CCreatures(); static std::map _creatures; static bool _initialised; }; } // end of namespace AGS_TEST #endif // AGST_CREATURE_H /* End of creatures.h */