// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef _GRID_TRAVERSAL_H #define _GRID_TRAVERSAL_H namespace NLMISC { class CVector2f; /** Utility class for incremental grid traversal * * \author Nicolas Vizerie * \author Nevrax France * \date 2005 */ class CGridTraversal { public: /** begin to traverse a grid along the given segments * \return first location in the grid */ static void startTraverse(const NLMISC::CVector2f &start, sint &nextX, sint &nextY); /** continue grid traversal from the given position * If there are remaingind cells to traverse then true is returned, x & y are updated */ static bool traverse(const NLMISC::CVector2f &start, const NLMISC::CVector2f &dir, sint &x, sint &y); }; } // NLMISC #endif