// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

#include "stdpch.h"

#include "client_config_dialog.h"
#include "system.h"

#include <QSplashScreen>

int main( sint32 argc, char **argv )
{
	QApplication app( argc, argv );

	QApplication::setWindowIcon(QIcon(":/resources/welcome_icon.png"));
	QPixmap pixmap(":/resources/splash_screen.png" );
	QSplashScreen splash( pixmap );

	splash.show();

	QString locale = QLocale::system().name().left(2);

	QTranslator localTranslator;
	if (localTranslator.load(QString(":/translations/ryzom_configuration_%1.qm").arg(locale)))
	{
		app.installTranslator(&localTranslator);
	}

	CSystem::GetInstance().config.load( "client.cfg" );

	CClientConfigDialog d;
	d.show();
	splash.finish( &d );

	return app.exec();
}