// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

#include <nel/misc/types_nl.h>

// STL includes
#include <vector>
#include <string>
#include <map>
#include <iostream>
#include <fstream>

// NeL includes
#include <nel/misc/common.h>
#include <nel/misc/file.h>
#include <nel/misc/log.h>
#include <nel/misc/path.h>
#include <nel/sound/u_audio_mixer.h>
#include <nel/misc/sheet_id.h>

// Project includes
// ...

using namespace std;
using namespace NLMISC;
using namespace NLSOUND;

namespace {

} /* anonymous namespace */

int main(int nNbArg, char **ppArgs)
{
	// create debug stuff
	createDebug();

	// verify all params
	if (nNbArg < 4)
	{
		nlinfo("ERROR : Wrong number of arguments\n");
		nlinfo("USAGE : build_soundbank  <leveldesign> <dfn> <build_packed_sheets>\n");
		return EXIT_FAILURE;
	}
	string leveldesignDir = string(ppArgs[1]);
	if (!CFile::isDirectory(leveldesignDir))
	{
		nlerrornoex("Directory leveldesign '%s' does not exist", leveldesignDir.c_str());
		return EXIT_FAILURE;
	}
	string dfnDir = string(ppArgs[2]);
	if (!CFile::isDirectory(dfnDir))
	{
		nlerrornoex("Directory dfn '%s' does not exist", dfnDir.c_str());
		return EXIT_FAILURE;
	}
	string exportDir = string(ppArgs[3]);
	if (!CFile::isDirectory(exportDir))
	{
		nlerrornoex("Directory build_packed_sheets '%s' does not exist", exportDir.c_str());
		return EXIT_FAILURE;
	}
	
	// add search paths
	CPath::addSearchPath(leveldesignDir, true, false);
	CPath::addSearchPath(dfnDir, true, false);
	
	// init sheet_id.bin
	NLMISC::CSheetId::initWithoutSheet();

	// build the sound bank
	UAudioMixer::buildSoundBank(exportDir);
	
	// and that's all folks
	return EXIT_SUCCESS;
}

/* end of file */